Demo Data from EDBT 2026 / reviewers in the wild / expert
Junxian Li 0002
dblp:144/3342-2
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0002-1408-9993ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 50% Haptics and multimodal interaction · 27% Immersive interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input
mid-air gesture interaction |
0.9 | 1 | 2025 | Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality · CHI 2025 |
Haptics and multimodal interaction › multimodal interaction
olfactory interaction |
0.9 | 1 | 2025 | Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality · CHI 2025 |
Virtual and augmented reality
immersive visualization |
0.8 | 1 | 2024 | Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024 |
Interaction techniques and input
spatial interaction |
0.8 | 1 | 2024 | Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024 |
Immersive interaction
virtual reality interaction |
0.8 | 1 | 2024 | Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual Reality · ACM Multimedia 2024 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality
Junxian Li 0002, Yanan Wang 0005, Zhitong Cui, Jas Brooks, Zhengyu Lou |
CHI | 1 |
| 2025 | E-scent Coach: A Wearable Olfactory System to Guide Deep Breathing Synchronized with Yoga Postures
Leijing Zhou, Junxian Li 0002 |
TEI | 4 |
| 2024 | Designing Spatial Visualization and Interactions of Immersive Sankey Diagram in Virtual RealityabstractVirtual reality (VR) is a revolutionary method of presenting data visualizations, which brings potential possibilities for enhancing analytical activities. However, applying this method to visualize complex data flows remains largely underexplored, especially the Sankey diagrams, which have an advantageous capacity to represent trends in data flows. In this work, we explored a novel design for the immersive Sankey diagram system within VR environments, utilizing a three-dimensional visual design and several interaction techniques that leveraged VR's spatial and immersive capabilities. Through two comparative user studies, we found the effectiveness of the VR Sankey diagram system in improving task performance and engagement and reducing cognitive workload in complex data analysis. We contribute an interactive, immersive Sankey diagram system in VR environments, empirical evidence of its advantages, and design lessons for future immersive visualization tools. Junxian Li 0002, Zhitong Cui, Jiapeng Hu, Yanna Lin, Shijian Luo |
ACM Multimedia | 2 |
| 2023 | MiuraKit: A Modular Hands-On Construction Kit For Pneumatic Shape-Changing And Robotic InterfacesabstractBuilding shape-changing, robotic or deployable interfaces is notoriously difficult, often requiring fabrication skills or specialized hardware. We present a construction kit for novice users to enable immediate hands-on exploration of custom shape-changing or robotic structures through pneumatically actuated origami tubes. Our construction kit consists of generic origami actuators that can be combined with our connectors to result in a variety of shapes and motions. Our novel connectors support simple mechanical connections through snap fits and pneumatic configurations through plugs. To assist users in designing and previewing complex deformations, we provide a design tool that generates control code for user-defined designs. We envision that our construction kit will facilitate creativity support tasks (e.g. product design) or education. We demonstrate the capabilities of our construction kit with three application examples and a series of objects created during our co-creation study with novice users. Zhitong Cui, Junxian Li 0002, Shijian Luo, Alexandra Ion |
Conference on Designing Interactive Systems | 3 |