EDBT 2026 Demo / reviewers in the wild / expert
Giulia Pasquale
dblp:144/4306
· DBLP profile ↗
15ranked-venue papers
2as first author
9since 2021 · last 2026
0000-0002-7221-3553ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 1 first-author · 8 since 2021Systems, architecture and hardware · 9 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Baseline Study and Benchmark for Few-Shot Open-Set Action Recognition with Feature Residual Discrimination
Stefano Berti, Giulia Pasquale, Lorenzo Natale |
ICPR (4) | 2 |
| 2025 | Continuous Wrist Control on the Hannes Prosthesis: A Vision-Based Shared Autonomy FrameworkabstractMost control techniques for prosthetic grasping focus on dexterous fingers control, but overlook the wrist motion. This forces the user to perform compensatory movements with the elbow, shoulder and hip to adapt the wrist for grasping. We propose a computer vision-based system that leverages the collaboration between the user and an automatic system in a shared autonomy framework, to perform continuous control of the wrist degrees of freedom in a prosthetic arm, promoting a more natural approach-to-grasp motion. Our pipeline allows to seamlessly control the prosthetic wrist to follow the target object and finally orient it for grasping according to the user intent. We assess the effectiveness of each system component through quantitative analysis and finally deploy our method on the Hannes prosthetic arm. Code and videos: https: //hsp-iit.github.io/hannes-wrist-control. Federico Vasile, Elisa Maiettini, Giulia Pasquale, Nicoló Boccardo, Lorenzo Natale |
ICRA | 3 |
| 2025 | HannesImitation: Grasping with the Hannes Prosthetic Hand via Imitation LearningabstractRecent advancements in control of prosthetic hands have focused on increasing autonomy through the use of cameras and other sensory inputs. These systems aim to reduce the cognitive load on the user by automatically controlling certain degrees of freedom. In robotics, imitation learning has emerged as a promising approach for learning grasping and complex manipulation tasks while simplifying data collection. Its application to the control of prosthetic hands remains, however, largely unexplored. Bridging this gap could enhance dexterity restoration and enable prosthetic devices to operate in more unconstrained scenarios, where tasks are learned from demonstrations rather than relying on manually annotated sequences. To this end, we present HannesImitationPolicy, an imitation learning-based method to control the Hannes prosthetic hand, enabling object grasping in unstructured environments. Moreover, we introduce the HannesImitationDataset comprising grasping demonstrations in table, shelf, and human-to-prosthesis handover scenarios. We leverage such data to train a single diffusion policy and deploy it on the prosthetic hand to predict the wrist orientation and hand closure for grasping. Experimental evaluation demonstrates successful grasps across diverse objects and conditions. Finally, we show that the policy outperforms a segmentation-based visual servo controller in unstructured scenarios. Additional material is provided on our project page: https://hsp-iit.github.io/HannesImitation. Carlo Alessi, Federico Vasile, Federico Ceola, Giulia Pasquale, Nicoló Boccardo, Lorenzo Natale |
IROS | 4 |
| 2024 | ConCon-Chi: Concept-Context Chimera Benchmark for Personalized Vision-Language TasksabstractWhile recent Vision-Language (VL) models excel at open-vocabulary tasks, it is unclear how to use them with specific or uncommon concepts. Personalized Text-to-Image Retrieval (TIR) or Generation (TIG) are recently introduced tasks that represent this challenge, where the VL model has to learn a concept from few images and respectively discriminate or generate images of the target concept in arbitrary contexts. We identify the ability to learn new meanings and their compositionality with known ones as two key properties of a personalized system. We show that the available benchmarks offer a limited validation of personalized textual concept learning from images with respect to the above properties and introduce ConCon-Chi as a benchmark for both personalized TIR and TIG, designed to fill this gap. We modelled the new-meaning concepts by crafting chimeric objects and formulating a large, varied set of contexts where we photographed each object. To promote the compositionality assessment of the learned concepts with known contexts, we combined different contexts with the same concept, and vice-versa. We carry out a thorough evaluation of state-of-the-art methods on the resulting dataset. Our study suggests that future work on personalized TIR and TIG methods should focus on the above key properties, and we propose principles and a dataset for their performance assessment. Dataset: https://doi.org/10.48557/QJ1166 and code: https://github.com/hsp-iit/concon-chi_benchmark. Andrea Rosasco, Stefano Berti, Giulia Pasquale, Damiano Malafronte, Shogo Sato, Hiroyuki Segawa, Tetsugo Inada, Lorenzo Natale |
CVPR | 3 |
| 2024 | The impact of Compositionality in Zero-shot Multi-label action recognition for Object-based tasksabstractAddressing multi-label action recognition in videos represents a significant challenge for robotic applications in dynamic environments, especially when the robot is required to cooperate with humans in tasks that involve objects. Existing methods still struggle to recognize unseen actions or require extensive training data. To overcome these problems, we propose Dual-VCLIP, a unified approach for zero-shot multi-label action recognition. Dual-VCLIP enhances VCLIP, a zero-shot action recognition method, with the DualCoOp method for multi-label image classification. The strength of our method is that at training time it only learns two prompts, and it is therefore much simpler than other methods. We validate our method on the Charades dataset that includes a majority of object-based actions, demonstrating that - despite its simplicity - our method performs favorably with respect to existing methods on the complete dataset, and promising performance when tested on unseen actions. Our contribution emphasizes the impact of verb-object class-splits during robots’ training for new cooperative tasks, highlighting the influence on the performance and giving insights into mitigating biases. Dataset splits and code are publicly available on the project’s repository1. Carmela Calabrese, Stefano Berti, Giulia Pasquale, Lorenzo Natale |
RO-MAN | 3 |
| 2022 | Grasp Pre-shape Selection by Synthetic Training: Eye-in-hand Shared Control on the Hannes ProsthesisabstractWe consider the task of object grasping with a prosthetic hand capable of multiple grasp types. In this setting, communicating the intended grasp type often requires a high user cognitive load which can be reduced adopting shared autonomy frameworks. Among these, so-called eye-in-hand systems automatically control the hand pre-shaping before the grasp, based on visual input coming from a camera on the wrist. In this paper, we present an eye-in-hand learning-based approach for hand pre-shape classification from RGB sequences. Differently from previous work, we design the system to support the possibility to grasp each considered object part with a different grasp type. In order to overcome the lack of data of this kind and reduce the need for tedious data collection sessions for training the system, we devise a pipeline for rendering synthetic visual sequences of hand trajectories. We develop a sensorized setup to acquire real human grasping sequences for benchmarking and show that, compared on practical use cases, models trained with our synthetic dataset achieve better generalization performance than models trained on real data. We finally integrate our model on the Hannes prosthetic hand and show its practical effectiveness. We make publicly available the code and dataset to reproduce the presented results11https://github.com/hsp-iit/prosthetic-grasping-simulation. Federico Vasile, Elisa Maiettini, Giulia Pasquale, Astrid Florio, Nicoló Boccardo, Lorenzo Natale |
IROS | 3 |
| 2022 | From Handheld to Unconstrained Object Detection: a Weakly-supervised On-line Learning ApproachabstractDeep Learning (DL) based methods for object detection achieve remarkable performance at the cost of computationally expensive training and extensive data labeling. Robots embodiment can be exploited to mitigate this burden by acquiring automatically annotated training data via a natural interaction with a human showing the object of interest, hand-held. However, learning solely from this data may introduce biases (the so-called domain shift), and prevents adaptation to novel tasks. While Weakly-supervised Learning offers a well-established set of techniques to cope with these problems in general-purpose Computer Vision, its adoption in challenging robotic domains is still at a preliminary stage. In this work, we target the scenario of a robot trained in a teacher-learner setting to detect handheld objects. The aim is to improve detection performance in different settings by letting the robot explore the environment with a limited human labeling budget. We compare several techniques for WSL in detection pipelines to reduce model re-training costs without compromising accuracy, proposing solutions which target the considered robotic scenario. We show that the robot can improve adaptation to novel domains, either by interacting with a human teacher (Active Learning) or with an autonomous supervision (Semi-supervised Learning). We integrate our strategies into an on-line detection method, achieving efficient model update capabilities with few labels. We experimentally benchmark our method on challenging robotic object detection tasks under domain shift1. Elisa Maiettini, Andrea Maracani, Raffaello Camoriano, Giulia Pasquale, Vadim Tikhanoff, Lorenzo Rosasco, Lorenzo Natale |
RO-MAN | 4 |
| 2022 | Learn Fast, Segment Well: Fast Object Segmentation Learning on the iCub RobotabstractThe visual system of a robot has different requirements depending on the application: it may require high accuracy or reliability, be constrained by limited resources, or need fast adaptation to dynamically changing environments. In this article, we focus on the instance segmentation task and provide a comprehensive study of different techniques that allow adapting an object segmentation model in the presence of novel objects or different domains. We propose a pipeline for fast instance segmentation learning designed for robotic applications where data come in stream. It is based on an hybrid method leveraging on a pre-trained convolutional neural network for feature extraction and fast-to-train Kernel-based classifiers. We also propose a training protocol that allows to shorten the training time by performing feature extraction during the data acquisition. We benchmark the proposed pipeline on two robotics datasets and we deploy it on a real robot, i.e., the iCub humanoid. To this aim, we adapt our method to an incremental setting in which novel objects are learned online by the robot. The code to reproduce the experiments is publicly available on GitHub.11[Online]. Available:https://github.com/hsp-iit/online-detection Federico Ceola, Elisa Maiettini, Giulia Pasquale, Giacomo Meanti, Lorenzo Rosasco, Lorenzo Natale |
IEEE Trans. Robotics | 3 |
| 2021 | Fast Object Segmentation Learning with Kernel-based Methods for RoboticsabstractObject segmentation is a key component in the visual system of a robot that performs tasks like grasping and object manipulation, especially in presence of occlusions. Like many other computer vision tasks, the adoption of deep architectures has made available algorithms that perform this task with remarkable performance. However, adoption of such algorithms in robotics is hampered by the fact that training requires large amount of computing time and it cannot be performed on-line.In this work, we propose a novel architecture for object segmentation, that overcomes this problem and provides comparable performance in a fraction of the time required by the state-of-the-art methods. Our approach is based on a pre-trained Mask R-CNN, in which various layers have been replaced with a set of classifiers and regressors that are retrained for a new task. We employ an efficient Kernel-based method that allows for fast training on large scale problems. Our approach is validated on the YCB-Video dataset which is widely adopted in the computer vision and robotics community, demonstrating that we can achieve and even surpass performance of the state-of-the-art, with a significant reduction (~6×) of the training time.The code to reproduce the experiments is publicly available on GitHub1. Federico Ceola, Elisa Maiettini, Giulia Pasquale, Lorenzo Rosasco, Lorenzo Natale |
ICRA | 3 |
| 2018 | Improving Superquadric Modeling and Grasping with Prior on Object ShapesabstractThis paper proposes an object modeling and grasping pipeline for humanoid robots. This work improves our previous approach based on superquadric functions. In particular, we speed up and refine the modeling process by using prior information on the object shape provided by an object classifier. We use our previous method for the computation of grasping pose to obtain pose candidates for both the robot hands and, then, we automatically choose the best candidate for grasping the object according to a given quality index. The performance of our pipeline has been assessed on a real robotic system, the iCub humanoid robot. The robot can grasp 18 objects of the YCB and iCub World datasets considerably different in terms of shape and dimensions with a high success rate. Giulia Vezzani, Ugo Pattacini, Giulia Pasquale, Lorenzo Natale |
ICRA | 3 |
| 2018 | Speeding-Up Object Detection Training for Robotics with FALKONabstractLatest deep learning methods for object detection provide remarkable performance, but have limits when used in robotic applications. One of the most relevant issues is the long training time, which is due to the large size and imbalance of the associated training sets, characterized by few positive and a large number of negative examples (i.e. background). Proposed approaches are based on end-to-end learning by back-propagation [22] or kernel methods trained with Hard Negatives Mining on top of deep features [8]. These solutions are effective, but prohibitively slow for on-line applications. In this paper we propose a novel pipeline for object detection that overcomes this problem and provides comparable performance, with a 60x training speedup. Our pipeline combines (i) the Region Proposal Network and the deep feature extractor from [22] to efficiently select candidate RoIs and encode them into powerful representations, with (ii) the FALKON [23] algorithm, a novel kernel-based method that allows fast training on large scale problems (millions of points). We address the size and imbalance of training data by exploiting the stochastic subsampling intrinsic into the method and a novel, fast, bootstrapping approach. We assess the effectiveness of the approach on a standard Computer Vision dataset (PASCAL VOC 2007 [5]) and demonstrate its applicability to a real robotic scenario with the iCubWorld Transformations [18] dataset. Elisa Maiettini, Giulia Pasquale, Lorenzo Rosasco, Lorenzo Natale |
IROS | 2 |
| 2017 | Incremental robot learning of new objects with fixed update timeabstractWe consider object recognition in the context of lifelong learning, where a robotic agent learns to discriminate between a growing number of object classes as it accumulates experience about the environment. We propose an incremental variant of the Regularized Least Squares for Classification (RLSC) algorithm, and exploit its structure to seamlessly add new classes to the learned model. The presented algorithm addresses the problem of having an unbalanced proportion of training examples per class, which occurs when new objects are presented to the system for the first time. We evaluate our algorithm on both a machine learning benchmark dataset and two challenging object recognition tasks in a robotic setting. Empirical evidence shows that our approach achieves comparable or higher classification performance than its batch counterpart when classes are unbalanced, while being significantly faster. Raffaello Camoriano, Giulia Pasquale, Carlo Ciliberto, Lorenzo Natale, Lorenzo Rosasco, Giorgio Metta |
ICRA | 2 |
| 2016 | Object identification from few examples by improving the invariance of a Deep Convolutional Neural NetworkabstractThe development of reliable and robust visual recognition systems is a main challenge towards the deployment of autonomous robotic agents in unconstrained environments. Learning to recognize objects requires image representations that are discriminative to relevant information while being invariant to nuisances, such as scaling, rotations, light and background changes, and so forth. Deep Convolutional Neural Networks can learn such representations from large web-collected image datasets and a natural question is how these systems can be best adapted to the robotics context where little supervision is often available. In this work, we investigate different training strategies for deep architectures on a new dataset collected in a real-world robotic setting. In particular we show how deep networks can be tuned to improve invariance and discriminability properties and perform object identification tasks with minimal supervision. Giulia Pasquale, Carlo Ciliberto, Lorenzo Rosasco, Lorenzo Natale |
IROS | 1 |
| 2014 | A CUDA Implementation of the Spatial TAU-Leaping in Crowded Compartments (STAUCC) SimulatorabstractThe increasing awareness of the pivotal role of noise in biochemical systems has given rise to a strong need for suitable stochastic algorithms for the description and the simulation of biological phenomena. However, the high computational demand that characterizes stochastic simulation approaches coupled with the necessity to simulate the models several times to achieve statistically relevant information on the model behaviors makes the application of such kind of algorithms often unfeasible. So far, different parallelization approaches have been employed to reduce the computational time required for the analysis of biochemical systems modeled using stochastic algorithms. Most of the proposed solutions use an embarrassingly parallel approach to run in parallel several simulations using the cores of a workstation and/or the nodes of a cluster. In this work we present the Spatial TAU-leaping in Crowded Compartments (STAUCC) simulator, a software that relies on an efficient CUDA implementation of the Stau-DPP algorithm, a voxel-based method for the stochastic simulation of Reaction-Diffusion processes. We evaluate its application and performance for the modeling of diffusion processes simultaneously occurring within a space represented considering different levels of granularity. Giulia Pasquale, Carlo Maj, Andrea Clematis, Ettore Mosca, Luciano Milanesi, Ivan Merelli, Daniele D'Agostino |
PDP | 1 |
| 2014 | Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortexabstractSUMMARY The spread of graphics processing unit (GPU) computing paved the way to the possibility of reaching high‐computing performances in the simulation of complex biological systems. In this work, we develop a very efficient GPU‐accelerated neural library, which can be employed in real‐world contexts. Such a library provides the neural functionalities that are the basis of a wide range of bio‐inspired models, and in particular, we show its efficacy in implementing a cortical‐like architecture for visual feature coding and estimation. In order to fully exploit the intrinsic parallelism of such neural architectures and to manage the huge amount of data that characterizes the internal representation of distributed neural models, we devise an effective algorithmic solution and an efficient data structure. In particular, we exploit both data parallelism and task parallelism, with the aim of optimally taking advantage from the computational capabilities of modern graphics cards. Moreover, we assess the performances of two different development frameworks, both supplying a wide range of basic signal processing GPU‐accelerated functions. A systematic analysis, aiming at comparing different algorithmic solutions, shows the best data structure and parallelization computational scheme to compute features from a distributed population of neural units. Copyright © 2013 John Wiley & Sons, Ltd. Manuela Chessa, Giulia Pasquale |
Concurr. Comput. Pract. Exp. | 2 |