Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Peter Lenz

dblp:144/4325 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0001-7705-3950ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
online advertising
0.312018
Audience Size Forecasting: Fast and Smart Budget Planning for Media Buyers · KDD 2018
Information retrieval › online advertising
audience targeting
0.112018
Audience Size Forecasting: Fast and Smart Budget Planning for Media Buyers · KDD 2018

Methods — techniques the papers use, named apart from their topics

sketching · 0.3regularized linear regression · 0.3minhash · 0.3
YearPublicationVenuePosition
2018 Audience Size Forecasting: Fast and Smart Budget Planning for Media Buyers
abstract
A growing proportion of digital advertising slots is purchased through real time bidding auctions, which enables advertisers to impose highly specific criteria on which devices and opportunities to target. Employing sophisticated targeting criteria reliably increases the performance of an ad campaign, however too strict criteria will limit its scale. This raises the need to estimate the number of anticipated ad impressions at a given campaign performance level, thus enabling advertisers to tune the campaign's budget to an optimal performance-scale trade-off. In this paper, we provide a way to estimate campaign impressions given the campaign criteria. There are several challenges to this problem. First, the criteria contain logic to include and exclude combinations of audience segments, making the space of possible criteria exponentially large. Furthermore, it is difficult to validate predictions, because we wish to predict the number of impressions available without budget constraints, a situation we can rarely observe in practice. In our approach, we first treat the audience segment inclusion/exclusion criteria separately as a data compression problem, where we use MinHash "sketches" to estimate audience size. We then model the number of available impressions with a regularized linear regression in log space, using multiplier features motivated by the assumption that some components of the additional campaign criteria are conditionally independent. We construct a validation set by projecting observed RTB data (under real budget constraints) to get impression availability without budget constraints. Using this approach, our average prediction is a factor of 2.2 from the true impression availability, and the deployed product responds to user requests in well under a second, meeting both accuracy and latency requirements for decision making in the execution of advertising campaigns.
Yeming Shi, Claudia Perlich, Rod Hook, Wickus Martin, Melinda Han Williams, Justin Moynihan, Patrick McCarthy, Peter Lenz, Reka Daniel-Weiner, Roger Cost
KDD8
2014 GPU-Based Simulation of Yeast Cell Flocculation
abstract
Flocculation of yeast cells is an important phenomenon that often occurs in beverage production and applications of white biotechnology. In this paper, a novel model for cell movement and cell-cell interaction to simulate yeast cell flocculation is presented. To simulate this process with acceptable runtimes, a GPU implementation based on OpenCL and Java is described. The implementation allows us to track the cell movement in a detailed manner by a 3D visualization during execution. Experimental results indicate that the GPU implementation is up to factor of 736 faster than a multithreaded C/C++ implementation on a multi-core workstation for simulations with up to 20.000 yeast cells. Moreover, the GPU implementation requires only up to 225 milliseconds to perform simulations with up to 1.000.000 yeast cells.
Matthias Leinweber, Patrick Bitter, Stefan Brueckner, Hans-Ulrich Moesch, Peter Lenz, Bernd Freisleben
PDP5