Demo Data from EDBT 2026 / reviewers in the wild / expert
Elyse McManus
dblp:144/5355
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 44% User interface design and tools · 44% Usability and user experience research · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments
smart home |
0.2 | 1 | 2014 | Practical trigger-action programming in the smart home · CHI 2014 |
User interface design and tools › end-user development
trigger-action programming |
0.2 | 1 | 2014 | Practical trigger-action programming in the smart home · CHI 2014 |
Usability and user experience research › usability evaluation
usability testing |
0.1 | 1 | 2014 | Practical trigger-action programming in the smart home · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
usability test · 0.2online study · 0.2dataset analysis · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Practical trigger-action programming in the smart homeabstractWe investigate the practicality of letting average users customize smart-home devices using trigger-action ("if, then") programming. We find trigger-action programming can express most desired behaviors submitted by participants in an online study. We identify a class of triggers requiring machine learning that has received little attention. We evaluate the uniqueness of the 67,169 trigger-action programs shared on IFTTT.com, finding that real users have written a large number of unique trigger-action interactions. Finally, we conduct a 226-participant usability test of trigger-action programming, finding that inexperienced users can quickly learn to create programs containing multiple triggers or actions. Blase Ur, Elyse McManus, Melwyn Pak Yong Ho, Michael L. Littman |
CHI | 2 |