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Deok Gun Park 0001

dblp:144/5437 · also Deokgun Park 0001 · DBLP profile ↗
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8ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visualization and visual analytics · 86% Image and video processing · 14%
Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 52% Collaborative and social computing · 48%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › interaction techniques
animated transitions
0.412020
Common Fate for Animated Transitions in Visualization · IEEE Trans. Vis. Comput. Graph. 2020
Visualization and visual analytics
graphical perception
0.412020
Common Fate for Animated Transitions in Visualization · IEEE Trans. Vis. Comput. Graph. 2020
Image and video processing
perceptual grouping
0.412020
Common Fate for Animated Transitions in Visualization · IEEE Trans. Vis. Comput. Graph. 2020
Visualization and visual analytics
visual analytics
0.312018
ConceptVector: Text Visual Analytics via Interactive Lexicon Building Using Word Embedding · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visualization authoring
visualization grammar
0.312018
Atom: A Grammar for Unit Visualizations · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visual analytics
visual text analytics
0.312018
ConceptVector: Text Visual Analytics via Interactive Lexicon Building Using Word Embedding · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › text visualization
topic visualization
0.312017
TopicLens: Efficient Multi-Level Visual Topic Exploration of Large-Scale Document Collections · IEEE Trans. Vis. Comput. Graph. 2017
Visualization and visual analytics
interaction techniques
0.212015
VisDock: A Toolkit for Cross-Cutting Interactions in Visualization · IEEE Trans. Vis. Comput. Graph. 2015
Collaborative and social computing
creative collaboration
0.212014
skWiki: a multimedia sketching system for collaborative creativity · CHI 2014
Machine learning › Representation and self-supervised learning › word representation
word embedding
0.112018
ConceptVector: Text Visual Analytics via Interactive Lexicon Building Using Word Embedding · IEEE Trans. Vis. Comput. Graph. 2018
Visualization and visual analytics › visualization design
visualization design space
0.112018
Atom: A Grammar for Unit Visualizations · IEEE Trans. Vis. Comput. Graph. 2018
Information retrieval › interactive information retrieval › exploratory search
document collection exploration
0.112017
TopicLens: Efficient Multi-Level Visual Topic Exploration of Large-Scale Document Collections · IEEE Trans. Vis. Comput. Graph. 2017
User interface design and tools
visual analytics
0.112016
Supporting Comment Moderators in Identifying High Quality Online News Comments · CHI 2016

Methods — techniques the papers use, named apart from their topics

bipolar concept model · 0.7qualitative user study · 0.6t-SNE · 0.6semi-supervised embedding · 0.6word embeddings · 0.3word embedding · 0.3nonnegative matrix factorization · 0.3non-negative matrix factorization · 0.3user-centered design · 0.2system evaluation · 0.2
YearPublicationVenuePosition
2020 Common Fate for Animated Transitions in Visualization
abstract
The Law of Common Fate from Gestalt psychology states that visual objects moving with the same velocity along parallel trajectories will be perceived by a human observer as grouped. However, the concept of common fate is much broader than mere velocity; in this paper we explore how common fate results from coordinated changes in luminance and size. We present results from a crowdsourced graphical perception study where we asked workers to make perceptual judgments on a series of trials involving four graphical objects under the influence of conflicting static and dynamic visual factors (position, size and luminance) used in conjunction. Our results yield the following rankings for visual grouping: motion > (dynamic luminance, size, luminance); dynamic size > (dynamic luminance, position); and dynamic luminance > size. We also conducted a follow-up experiment to evaluate the three dynamic visual factors in a more ecologically valid setting, using both a Gapminder-like animated scatterplot and a thematic map of election data. The results indicate that in practice the relative grouping strengths of these factors may depend on various parameters including the visualization characteristics and the underlying data. We discuss design implications for animated transitions in data visualization.
Amira Chalbi, Jacob Ritchie, Deok Gun Park 0001, Jungu Choi, Nicolas Roussel 0001, Niklas Elmqvist, Fanny Chevalier
IEEE Trans. Vis. Comput. Graph.3
2019 Visualizing for the Non-Visual: Enabling the Visually Impaired to Use Visualization
abstract
Abstract The majority of visualizations on the web are still stored as raster images, making them inaccessible to visually impaired users. We propose a deep‐neural‐network‐based approach that automatically recognizes key elements in a visualization, including a visualization type, graphical elements, labels, legends, and most importantly, the original data conveyed in the visualization. We leverage such extracted information to provide visually impaired people with the reading of the extracted information. Based on interviews with visually impaired users, we built a Google Chrome extension designed to work with screen reader software to automatically decode charts on a webpage using our pipeline. We compared the performance of the back‐end algorithm with existing methods and evaluated the utility using qualitative feedback from visually impaired users.
Jinho Choi 0005, Sanghun Jung, Deok Gun Park 0001, Jaegul Choo, Niklas Elmqvist
Comput. Graph. Forum3
2018 Atom: A Grammar for Unit Visualizations
abstract
Unit visualizations are a family of visualizations where every data item is represented by a unique visual mark-a visual unit-during visual encoding. For certain datasets and tasks, unit visualizations can provide more information, better match the user's mental model, and enable novel interactions compared to traditional aggregated visualizations. Current visualization grammars cannot fully describe the unit visualization family. In this paper, we characterize the design space of unit visualizations to derive a grammar that can express them. The resulting grammar is called ATOM, and is based on passing data through a series of layout operations that divide the output of previous operations recursively until the size and position of every data point can be determined. We evaluate the expressive power of the grammar by both using it to describe existing unit visualizations, as well as to suggest new unit visualizations.
Deok Gun Park 0001, Steven Mark Drucker, Roland Fernandez, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2018 ConceptVector: Text Visual Analytics via Interactive Lexicon Building Using Word Embedding
abstract
Central to many text analysis methods is the notion of a concept: a set of semantically related keywords characterizing a specific object, phenomenon, or theme. Advances in word embedding allow building a concept from a small set of seed terms. However, naive application of such techniques may result in false positive errors because of the polysemy of natural language. To mitigate this problem, we present a visual analytics system called ConceptVector that guides a user in building such concepts and then using them to analyze documents. Document-analysis case studies with real-world datasets demonstrate the fine-grained analysis provided by ConceptVector. To support the elaborate modeling of concepts, we introduce a bipolar concept model and support for specifying irrelevant words. We validate the interactive lexicon building interface by a user study and expert reviews. Quantitative evaluation shows that the bipolar lexicon generated with our methods is comparable to human-generated ones.
Deok Gun Park 0001, Jurim Lee, Jaegul Choo, Nicholas Diakopoulos, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.1
2017 TopicLens: Efficient Multi-Level Visual Topic Exploration of Large-Scale Document Collections
abstract
Topic modeling, which reveals underlying topics of a document corpus, has been actively adopted in visual analytics for large-scale document collections. However, due to its significant processing time and non-interactive nature, topic modeling has so far not been tightly integrated into a visual analytics workflow. Instead, most such systems are limited to utilizing a fixed, initial set of topics. Motivated by this gap in the literature, we propose a novel interaction technique called TopicLens that allows a user to dynamically explore data through a lens interface where topic modeling and the corresponding 2D embedding are efficiently computed on the fly. To support this interaction in real time while maintaining view consistency, we propose a novel efficient topic modeling method and a semi-supervised 2D embedding algorithm. Our work is based on improving state-of-the-art methods such as nonnegative matrix factorization and t-distributed stochastic neighbor embedding. Furthermore, we have built a web-based visual analytics system integrated with TopicLens. We use this system to measure the performance and the visualization quality of our proposed methods. We provide several scenarios showcasing the capability of TopicLens using real-world datasets.
Kyeongpil Kang, Deok Gun Park 0001, Jaegul Choo, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.3
2016 Supporting Comment Moderators in Identifying High Quality Online News Comments
abstract
Online comments submitted by readers of news articles can provide valuable feedback and critique, personal views and perspectives, and opportunities for discussion. The varying quality of these comments necessitates that publishers remove the low quality ones, but there is also a growing awareness that by identifying and highlighting high quality contributions this can promote the general quality of the community. In this paper we take a user-centered design approach towards developing a system, CommentIQ, which supports comment moderators in interactively identifying high quality comments using a combination of comment analytic scores as well as visualizations and flexible UI components. We evaluated this system with professional comment moderators working at local and national news outlets and provide insights into the utility and appropriateness of features for journalistic tasks, as well as how the system may enable or transform journalistic practices around online comments.
Deok Gun Park 0001, Simranjit Singh Sachar, Nicholas Diakopoulos, Niklas Elmqvist
CHI1
2015 VisDock: A Toolkit for Cross-Cutting Interactions in Visualization
abstract
Standard user applications provide a range of cross-cutting interaction techniques that are common to virtually all such tools: selection, filtering, navigation, layer management, and cut-and-paste. We present VisDock, a JavaScript mixin library that provides a core set of these cross-cutting interaction techniques for visualization, including selection (lasso, paths, shape selection, etc), layer management (visibility, transparency, set operations, etc), navigation (pan, zoom, overview, magnifying lenses, etc), and annotation (point-based, region-based, data-space based, etc). To showcase the utility of the library, we have released it as Open Source and integrated it with a large number of existing web-based visualizations. Furthermore, we have evaluated VisDock using qualitative studies with both developers utilizing the toolkit to build new web-based visualizations, as well as with end-users utilizing it to explore movie ratings data. Results from these studies highlight the usability and effectiveness of the toolkit from both developer and end-user perspectives.
Jungu Choi, Deok Gun Park 0001, Yuet Ling Wong, Eli Raymond Fisher, Niklas Elmqvist
IEEE Trans. Vis. Comput. Graph.2
2014 skWiki: a multimedia sketching system for collaborative creativity
abstract
We present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by providing a rich viewer/editor architecture for all media types that is integrated into the web browser itself, thus avoiding dependence on client-side editors. Instead of files, skWiki uses the concept of paths as trajectories of persistent state over time. This model has intrinsic support for collaborative editing, including cloning, branching, and merging paths edited by multiple contributors. We demonstrate skWiki's utility using a qualitative, sketching-based user study.
Zhenpeng Zhao, Sriram Karthik Badam, Senthil K. Chandrasegaran, Deok Gun Park 0001, Niklas Elmqvist, Lorraine G. Kisselburgh, Karthik Ramani
CHI4