Demo Data from EDBT 2026 / reviewers in the wild / expert
Laurie Spiegel
dblp:144/6138
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 44% Computer animation and physical simulation · 44% Virtual and augmented reality · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
particle-based simulation |
0.2 | 1 | 2014 | Particle dreams in spherical harmonics · VR 2014 |
Methods — techniques the papers use, named apart from their topics
spherical harmonics · 0.2particle system · 0.2CUDA · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Particle dreams in spherical harmonicsabstractSummary form only given. In this virtual-reality art installation - a mathematical play space - the viewer-participant creates an immersive visual and sonic experience. It is based on the mathematical and physical simulation of over one million particles with momentum and elastic reflection in an environment with gravity. The final scene has a realistic rendering of water with reflections and lighting based on spherical harmonics. Sound components are triggered and modified by the user and particle interaction. The application was originally developed using a CUDA particle system running within Thumb, a virtual-reality framework developed by Robert Kooima. It is now being ported to CalVR, developed by researchers at the California Institute for Telecommunications and Information Technology (Calit2) Qualcomm Institute at University of California, San Diego. Dan Sandin, Robert Kooima, Laurie Spiegel, Thomas A. DeFanti |
VR | 3 |