Demo Data from EDBT 2026 / reviewers in the wild / expert
Laura Lewis
dblp:144/6144
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Learning theory · 100% | |
| Theoretical computer science
1 paper |
Quantum computing and quantum information · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
sample complexity |
0.8 | 1 | 2024 | Predicting Ground State Properties: Constant Sample Complexity and Deep Learning Algorithms · NeurIPS 2024 |
Quantum computing and quantum information
quantum many-body systems |
0.8 | 1 | 2024 | Predicting Ground State Properties: Constant Sample Complexity and Deep Learning Algorithms · NeurIPS 2024 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2014 | Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space · VR 2014 |
Virtual and augmented reality
mixed reality |
0.1 | 1 | 2014 | Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space · VR 2014 |
Methods — techniques the papers use, named apart from their topics
deep neural network · 1.5constant sample complexity algorithm · 1.5perception manipulation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Kenyan, Chinese and US children rely on different metacognitive strategies when solving a problem
Florian Buehler, Henriette Zeidler, Yufei Zong, Esther Herrmann, Hanna Schleihauf, Laura Lewis, Jan Engelmann 0001 |
CogSci | 7 |
| 2024 | Predicting Ground State Properties: Constant Sample Complexity and Deep Learning AlgorithmsabstractA fundamental problem in quantum many-body physics is that of finding ground states of local
Hamiltonians. A number of recent works gave provably efficient machine learning (ML) algorithms
for learning ground states. Specifically, [Huang et al. Science 2022], introduced an approach for learning
properties of the ground state of an $n$-qubit gapped local Hamiltonian $H$ from only $n^{\mathcal{O}(1)}$ data
points sampled from Hamiltonians in the same phase of matter. This was subsequently improved
by [Lewis et al. Nature Communications 2024], to $\mathcal{O}(\log 𝑛)$ samples when the geometry of the $n$-qubit system is known.
In this work, we introduce two approaches that achieve a constant sample complexity, independent
of system size $n$, for learning ground state properties. Our first algorithm consists of a simple
modification of the ML model used by Lewis et al. and applies to a property of interest known beforehand. Our second algorithm, which applies even if a description of
the property is not known, is a deep neural network model. While empirical results showing the
performance of neural networks have been demonstrated, to our knowledge, this is the first rigorous
sample complexity bound on a neural network model for predicting ground state properties. We also perform numerical experiments that confirm the improved scaling of our approach compared to earlier results. Marc Wanner, Laura Lewis, Chiranjib Bhattacharyya, Devdatt P. Dubhashi, Alexandru Gheorghiu |
NeurIPS | 2 |
| 2014 | Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and spaceabstractOur vision is that regardless of future variations in the interior of airplane cabins, we can utilize ever-advancing state-of-the-art virtual and mixed reality technologies with the latest research in neuroscience and psychology to achieve high levels of comfort for passengers. Current surveys on passenger's experience during air travel reveal that they are least satisfied with the amount and effectiveness of their personal space, and their ability to work, sleep or rest. Moreover, considering current trends it is likely that the amount of available space is likely to decrease and therefore the passenger's physical comfort during a flight is likely to worsen significantly. Therefore, the main challenge is to enable the passengers to maintain a high level of comfort and satisfaction while being placed in a restricted physical space. Mirabelle D'Cruz, Harshada Patel, Laura Lewis, Sue Cobb, Matthias Bues, Oliver Stefani, Tredeaux Grobler, Kaj Helin, Juhani Viitaniemi, Susanna Aromaa, Bernd Fröhlich 0001, Stephan Beck 0001, André Kunert, Alexander Kulik, Ioannis Karaseitanidis, Panagiotis Psonis, Nikos Frangakis, Mel Slater, Ilias Bergstrom, Konstantina Kilteni, Elena Kokkinara, Betty J. Mohler, Markus Leyrer, Florian Soyka, Enrico Gaia, Domenico Tedone, Michael Olbert, Mario Cappitelli |
VR | 3 |