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Tatsuya Kodera

dblp:144/6182 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 67% Virtual and augmented reality · 33%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 87% Interaction techniques and input · 13%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.212015
3D position measurement of planar photo detector using gradient patterns · VR 2015
Computational photography and imaging › projector-camera systems
projector calibration
0.212015
3D position measurement of planar photo detector using gradient patterns · VR 2015
Learning and educational technologies › medical education
anatomy education
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Learning and educational technologies › immersive learning
augmented reality learning
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Interaction techniques and input
gesture input
0.112014
An AR edutainment system supporting bone anatomy learning · VR 2014

Methods — techniques the papers use, named apart from their topics

planar photo detector · 0.2gradient patterns · 0.2augmented reality visualization · 0.2
YearPublicationVenuePosition
2015 3D position measurement of planar photo detector using gradient patterns
abstract
We propose a three dimensional position measurement method employing planar photo detectors to calibrate a Spatial Augmented Reality system of unknown geometry. In Spatial Augmented Reality, projectors overlay images onto an object in the physical environment. For this purpose, the alignment of the images and physical objects is required. Traditional camera based 3D position tracking systems, such as multi-camera motion capture systems, detect the positions of optical markers in two-dimensional image plane of each camera device, so those systems require multiple camera devices at known locations to obtain 3D position of the markers. We introduce a detection method of 3D position of a planar photo detector by projecting gradient patterns. The main contribution of our method is to realize an alignment of the projected images with the physical objects and measuring the geometry of the objects simultaneously for Spatial Augmented Reality applications.
Tatsuya Kodera, Maki Sugimoto, Ross Smith 0001, Bruce H. Thomas
VR1
2014 An AR edutainment system supporting bone anatomy learning
abstract
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito 0001, Nassir Navab
VR8