Demo Data from EDBT 2026 / reviewers in the wild / expert
Tatsuya Kodera
dblp:144/6182
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 67% Virtual and augmented reality · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 87% Interaction techniques and input · 13% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2015 | 3D position measurement of planar photo detector using gradient patterns · VR 2015 |
Computational photography and imaging › projector-camera systems
projector calibration |
0.2 | 1 | 2015 | 3D position measurement of planar photo detector using gradient patterns · VR 2015 |
Learning and educational technologies › medical education
anatomy education |
0.2 | 1 | 2014 | An AR edutainment system supporting bone anatomy learning · VR 2014 |
Learning and educational technologies › immersive learning
augmented reality learning |
0.2 | 1 | 2014 | An AR edutainment system supporting bone anatomy learning · VR 2014 |
Interaction techniques and input
gesture input |
0.1 | 1 | 2014 | An AR edutainment system supporting bone anatomy learning · VR 2014 |
Methods — techniques the papers use, named apart from their topics
planar photo detector · 0.2gradient patterns · 0.2augmented reality visualization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | 3D position measurement of planar photo detector using gradient patternsabstractWe propose a three dimensional position measurement method employing planar photo detectors to calibrate a Spatial Augmented Reality system of unknown geometry. In Spatial Augmented Reality, projectors overlay images onto an object in the physical environment. For this purpose, the alignment of the images and physical objects is required. Traditional camera based 3D position tracking systems, such as multi-camera motion capture systems, detect the positions of optical markers in two-dimensional image plane of each camera device, so those systems require multiple camera devices at known locations to obtain 3D position of the markers. We introduce a detection method of 3D position of a planar photo detector by projecting gradient patterns. The main contribution of our method is to realize an alignment of the projected images with the physical objects and measuring the geometry of the objects simultaneously for Spatial Augmented Reality applications. Tatsuya Kodera, Maki Sugimoto, Ross Smith 0001, Bruce H. Thomas |
VR | 1 |
| 2014 | An AR edutainment system supporting bone anatomy learningabstractWe present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction. Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito 0001, Nassir Navab |
VR | 8 |