Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander Betts
dblp:144/6193
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality
augmented reality applications |
0.2 | 1 | 2014 | LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2014 | LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014 |
Learning and educational technologies › informal learning
museum exhibits |
0.1 | 1 | 2014 | LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014 |
Methods — techniques the papers use, named apart from their topics
ipad interaction · 0.4augmented reality · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | LunAR Park: Augmented reality, retro-futurism & a ride to the moonabstractMuseum spaces are ideal settings for interactive experiences that combine entertainment, education and innovative technologies. LunAR Park is an augmented reality application designed for a planetarium setting that utilizes existing lunar exhibits to immerse the visitor in an enhanced world of interactive lunar exploration referencing amusement park experiences. The application was originally presented as part of Moon Lust, an exhibition at the Adler Planetarium and Astronomical Museum in Chicago that explored global interests on lunar exploration and habitation through interactive technologies. The content of LunAR Park was inspired by pre-space age depictions of the lunar landscape at the original Luna Park in Coney Island, the advancement of lunar expeditions of the past century, and the romantic notions of future colonization of the moon. LunAR Park transforms four lunar themed exhibits into a virtual amusement park that brings the surface of the moon to life. The users interact with the augmented environment through iPads and navigate the virtual landscape by physically traversing the space around the four exhibits. Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou |
VR | 1 |