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Alexander Betts

dblp:144/6193 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality applications
0.212014
LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014
Virtual and augmented reality
immersive interaction
0.212014
LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014
Learning and educational technologies › informal learning
museum exhibits
0.112014
LunAR Park: Augmented reality, retro-futurism & a ride to the moon · VR 2014

Methods — techniques the papers use, named apart from their topics

ipad interaction · 0.4augmented reality · 0.4
YearPublicationVenuePosition
2014 LunAR Park: Augmented reality, retro-futurism & a ride to the moon
abstract
Museum spaces are ideal settings for interactive experiences that combine entertainment, education and innovative technologies. LunAR Park is an augmented reality application designed for a planetarium setting that utilizes existing lunar exhibits to immerse the visitor in an enhanced world of interactive lunar exploration referencing amusement park experiences. The application was originally presented as part of Moon Lust, an exhibition at the Adler Planetarium and Astronomical Museum in Chicago that explored global interests on lunar exploration and habitation through interactive technologies. The content of LunAR Park was inspired by pre-space age depictions of the lunar landscape at the original Luna Park in Coney Island, the advancement of lunar expeditions of the past century, and the romantic notions of future colonization of the moon. LunAR Park transforms four lunar themed exhibits into a virtual amusement park that brings the surface of the moon to life. The users interact with the augmented environment through iPads and navigate the virtual landscape by physically traversing the space around the four exhibits.
Alexander Betts, Brenda A. Lopez Silva, Panos Oikonomou
VR1