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Yuta Kikuchi

dblp:144/6937 · DBLP profile ↗
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8ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Rendering · 33%
Artificial intelligence
3 papers
Language models and text generation · 34% Motion planning and robot control · 32% 3D vision · 26%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Geometric modeling and processing › 3d reconstruction
dynamic 3d reconstruction
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Rendering
novel view synthesis
0.912025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation
0.312018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018
Interaction techniques and input › voice interaction
spoken dialogue
0.312018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.312025
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025
Natural language and speech › Language models and text generation
text summarization
0.212016
Controlling Output Length in Neural Encoder-Decoders · EMNLP 2016
Natural language and speech › Language models and text generation
natural language understanding
0.112018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018
Machine learning › Deep learning architectures and training
encoder-decoder architecture
0.112016
Controlling Output Length in Neural Encoder-Decoders · EMNLP 2016

Methods — techniques the papers use, named apart from their topics

hierarchical motion representation · 1.73d gaussian splatting · 1.7natural language processing · 0.7dialogue · 0.7deep-learning-based object detection · 0.3deep learning-based object detection · 0.3learning-based methods · 0.2decoding-based methods · 0.2
YearPublicationVenuePosition
2025 HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
abstract
We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR’s nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method’s efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.
Yiming Liang, Tianhan Xu, Yuta Kikuchi
CVPR3
2025 User-Guided Correction of Reconstruction Errors in Structure-from-Motion
Sotaro Kanazawa, Jinyao Zhou, Yuta Kikuchi, Sosuke Kobayashi, Fabrice Matulic, Takeo Igarashi, Keita Higuchi
IUI3
2022 A Scaling Law for Syn2real Transfer: How Much Is Your Pre-training Effective?
Hiroaki Mikami, Kenji Fukumizu, Shogo Murai, Shuji Suzuki, Yuta Kikuchi, Taiji Suzuki, Shin-ichi Maeda, Kohei Hayashi
ECML/PKDD (3)5
2020 Addressing Class Imbalance in Scene Graph Parsing by Learning to Contrast and Score
He Huang 0008, Shunta Saito, Yuta Kikuchi, Eiichi Matsumoto, Wei Tang 0016, Philip S. Yu
ACCV (6)3
2018 Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions
abstract
Comprehension of spoken natural language is an essential skill for robots to communicate with humans effectively. However, handling unconstrained spoken instructions is challenging due to (1) complex structures and the wide variety of expressions used in spoken language, and (2) inherent ambiguity of human instructions. In this paper, we propose the first comprehensive system for controlling robots with unconstrained spoken language, which is able to effectively resolve ambiguity in spoken instructions. Specifically, we integrate deep learning-based object detection together with natural language processing technologies to handle unconstrained spoken instructions, and propose a method for robots to resolve instruction ambiguity through dialogue. Through our experiments on both a simulated environment as well as a physical industrial robot arm, we demonstrate the ability of our system to understand natural instructions from human operators effectively, and show how higher success rates of the object picking task can be achieved through an interactive clarification process.
Jun Hatori, Yuta Kikuchi, Sosuke Kobayashi, Kuniyuki Takahashi, Yuta Tsuboi, Yuya Unno, Wilson Ko, Jethro Tan
ICRA2
2016 Controlling Output Length in Neural Encoder-Decoders
abstract
Neural encoder-decoder models have shown great success in many sequence generation tasks.However, previous work has not investigated situations in which we would like to control the length of encoder-decoder outputs.This capability is crucial for applications such as text summarization, in which we have to generate concise summaries with a desired length.In this paper, we propose methods for controlling the output sequence length for neural encoder-decoder models: two decoding-based methods and two learning-based methods. 1 Results show that our learning-based methods have the capability to control length without degrading summary quality in a summarization task.
Yuta Kikuchi, Graham Neubig, Ryohei Sasano, Hiroya Takamura, Manabu Okumura
EMNLP1
2016 Learning from Numerous Untailored Summaries
Yuta Kikuchi, Akihiko Watanabe, Ryohei Sasano, Hiroya Takamura, Manabu Okumura
PRICAI1
2014 Identifying a Demand Towards a Company in Consumer-Generated Media
Yuta Kikuchi, Hiroya Takamura, Manabu Okumura, Satoshi Nakazawa
CICLing (2)1