Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuta Kikuchi
dblp:144/6937
· DBLP profile ↗
8ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 67% Rendering · 33% | |
| Artificial intelligence
3 papers |
Language models and text generation · 34% Motion planning and robot control · 32% 3D vision · 26% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025 |
Geometric modeling and processing › 3d reconstruction
dynamic 3d reconstruction |
0.9 | 1 | 2025 | HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.3 | 1 | 2018 | Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018 |
Interaction techniques and input › voice interaction
spoken dialogue |
0.3 | 1 | 2018 | Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.3 | 1 | 2025 | HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation · CVPR 2025 |
Natural language and speech › Language models and text generation
text summarization |
0.2 | 1 | 2016 | Controlling Output Length in Neural Encoder-Decoders · EMNLP 2016 |
Natural language and speech › Language models and text generation
natural language understanding |
0.1 | 1 | 2018 | Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018 |
Machine learning › Deep learning architectures and training
encoder-decoder architecture |
0.1 | 1 | 2016 | Controlling Output Length in Neural Encoder-Decoders · EMNLP 2016 |
Methods — techniques the papers use, named apart from their topics
hierarchical motion representation · 1.73d gaussian splatting · 1.7natural language processing · 0.7dialogue · 0.7deep-learning-based object detection · 0.3deep learning-based object detection · 0.3learning-based methods · 0.2decoding-based methods · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion RepresentationabstractWe present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR’s nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method’s efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions. Yiming Liang, Tianhan Xu, Yuta Kikuchi |
CVPR | 3 |
| 2025 | User-Guided Correction of Reconstruction Errors in Structure-from-Motion
Sotaro Kanazawa, Jinyao Zhou, Yuta Kikuchi, Sosuke Kobayashi, Fabrice Matulic, Takeo Igarashi, Keita Higuchi |
IUI | 3 |
| 2022 | A Scaling Law for Syn2real Transfer: How Much Is Your Pre-training Effective?
Hiroaki Mikami, Kenji Fukumizu, Shogo Murai, Shuji Suzuki, Yuta Kikuchi, Taiji Suzuki, Shin-ichi Maeda, Kohei Hayashi |
ECML/PKDD (3) | 5 |
| 2020 | Addressing Class Imbalance in Scene Graph Parsing by Learning to Contrast and Score
He Huang 0008, Shunta Saito, Yuta Kikuchi, Eiichi Matsumoto, Wei Tang 0016, Philip S. Yu |
ACCV (6) | 3 |
| 2018 | Interactively Picking Real-World Objects with Unconstrained Spoken Language InstructionsabstractComprehension of spoken natural language is an essential skill for robots to communicate with humans effectively. However, handling unconstrained spoken instructions is challenging due to (1) complex structures and the wide variety of expressions used in spoken language, and (2) inherent ambiguity of human instructions. In this paper, we propose the first comprehensive system for controlling robots with unconstrained spoken language, which is able to effectively resolve ambiguity in spoken instructions. Specifically, we integrate deep learning-based object detection together with natural language processing technologies to handle unconstrained spoken instructions, and propose a method for robots to resolve instruction ambiguity through dialogue. Through our experiments on both a simulated environment as well as a physical industrial robot arm, we demonstrate the ability of our system to understand natural instructions from human operators effectively, and show how higher success rates of the object picking task can be achieved through an interactive clarification process. Jun Hatori, Yuta Kikuchi, Sosuke Kobayashi, Kuniyuki Takahashi, Yuta Tsuboi, Yuya Unno, Wilson Ko, Jethro Tan |
ICRA | 2 |
| 2016 | Controlling Output Length in Neural Encoder-DecodersabstractNeural encoder-decoder models have shown great success in many sequence generation tasks.However, previous work has not investigated situations in which we would like to control the length of encoder-decoder outputs.This capability is crucial for applications such as text summarization, in which we have to generate concise summaries with a desired length.In this paper, we propose methods for controlling the output sequence length for neural encoder-decoder models: two decoding-based methods and two learning-based methods. 1 Results show that our learning-based methods have the capability to control length without degrading summary quality in a summarization task. Yuta Kikuchi, Graham Neubig, Ryohei Sasano, Hiroya Takamura, Manabu Okumura |
EMNLP | 1 |
| 2016 | Learning from Numerous Untailored Summaries
Yuta Kikuchi, Akihiko Watanabe, Ryohei Sasano, Hiroya Takamura, Manabu Okumura |
PRICAI | 1 |
| 2014 | Identifying a Demand Towards a Company in Consumer-Generated Media
Yuta Kikuchi, Hiroya Takamura, Manabu Okumura, Satoshi Nakazawa |
CICLing (2) | 1 |