EDBT 2026 Demo / reviewers in the wild / expert
Sagi Eppel
dblp:144/7598
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0001-5873-8305ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Segmentation and scene understanding · 24% Image recognition and object detection · 21% 3D vision · 21% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 83% Rendering · 17% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
synthetic data generation |
1.0 | 2 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 |
Computer vision › Image recognition and object detection › texture classification
material recognition |
0.7 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Computer vision › 3D vision
transparent object perception |
0.7 | 1 | 2023 | MVTrans: Multi-View Perception of Transparent Objects · ICRA 2023 |
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot classification |
0.2 | 1 | 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State Segmentation · NeurIPS 2024 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Robotics › Robot manipulation
grasping |
0.2 | 1 | 2023 | MVTrans: Multi-View Perception of Transparent Objects · ICRA 2023 |
Machine learning › Representation and self-supervised learning
siamese representation learning |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Robotics › Robot manipulation › grasping
transparent object grasping |
0.2 | 1 | 2023 | MVTrans: Multi-View Perception of Transparent Objects · ICRA 2023 |
Rendering
physically based rendering |
0.2 | 1 | 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based rendering · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
unsupervised pattern extraction · 1.5synthetic data infusion · 1.5physics-based rendering · 1.3few-shot learning · 1.3contrastive learning · 1.3segmentation · 0.7pose estimation · 0.7multi-view stereo · 0.7depth estimation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Infusing Synthetic Data with Real-World Patterns for Zero-Shot Material State SegmentationabstractVisual recognition of materials and their states is essential for understanding the physical world, from identifying wet regions on surfaces or stains on fabrics to detecting infected areas or minerals in rocks. Collecting data that captures this vast variability is complex due to the scattered and gradual nature of material states. Manually annotating real-world images is constrained by cost and precision, while synthetic data, although accurate and inexpensive, lacks real-world diversity. This work aims to bridge this gap by infusing patterns automatically extracted from real-world images into synthetic data. Hence, patterns collected from natural images are used to generate and map materials into synthetic scenes. This unsupervised approach captures the complexity of the real world while maintaining the precision and scalability of synthetic data. We also present the first comprehensive benchmark for zero-shot material state segmentation, utilizing real-world images across a diverse range of domains, including food, soils, construction, plants, liquids, and more, each appears in various states such as wet, dry, infected, cooked, burned, and many others. The annotation includes partial similarity between regions with similar but not identical materials and hard segmentation of only identical material states. This benchmark eluded top foundation models, exposing the limitations of existing data collection methods. Meanwhile, nets trained on the infused data performed significantly better on this and related tasks. The dataset, code, and trained model are publicly available. We also share 300,000 extracted textures and SVBRDF/PBR materials to facilitate future datasets generation. Sagi Eppel, Jolina Li, Manuel S. Drehwald, Alán Aspuru-Guzik |
NeurIPS | 1 |
| 2023 | One-shot recognition of any material anywhere using contrastive learning with physics-based renderingabstractVisual recognition of materials and their states is essential for understanding the world, from determining whether food is cooked, metal is rusted, or a chemical reaction has occurred. However, current image recognition methods are limited to specific classes and properties and can’t handle the vast number of material states in the world. To address this, we present MatSim: the first dataset and benchmark for computer vision-based recognition of similarities and transitions between materials and textures, focusing on identifying any material under any conditions using one or a few examples. The dataset contains synthetic and natural images. Synthetic images were rendered using giant collections of textures, objects, and environments generated by computer graphics artists. We use mixtures and gradual transitions between materials to allow the system to learn cases with smooth transitions between states (like gradually cooked food). We also render images with materials inside transparent containers to support beverage and chemistry lab use cases. We use this dataset to train a Siamese net that identifies the same material in different objects, mixtures, and environments. The descriptor generated by this net can be used to identify the states of materials and their subclasses using a single image. We also present the first few-shot material recognition benchmark with natural images from a wide range of fields, including the state of foods and beverages, types of grounds, and many other use cases. We show that a net trained on the MatSim synthetic dataset outperforms state-of-the-art models like Clip on the benchmark and also achieves good results on other unsupervised material classification tasks. Dataset, generation code and trained models have been made available at: https://github.com/ZuseZ4/MatSim-Dataset-Generator-Scripts-And-Neural-net Manuel S. Drehwald, Sagi Eppel, Jolina Li, Alán Aspuru-Guzik |
ICCV | 2 |
| 2023 | MVTrans: Multi-View Perception of Transparent ObjectsabstractTransparent object perception is a crucial skill for applications such as robot manipulation in household and laboratory settings. Existing methods utilize RGB-D or stereo inputs to handle a subset of perception tasks including depth and pose estimation. However transparent object perception remains to be an open problem. In this paper, we forgo the unreliable depth map from RGB-D sensors and extend the stereo based method. Our proposed method, MVTrans, is an end-to-end multi-view architecture with multiple perception capabilities, including depth estimation, segmentation, and pose estimation. Additionally, we establish a novel procedural photo-realistic dataset generation pipeline and create a large-scale transparent object detection dataset, Syn-TODD, which is suitable for training networks with all three modalities, RGB-D, stereo and multi-view RGB. https://ac-rad.github.io/MVTrans/ Yi Ru Wang, Yuchi Zhao, Haoping Xu, Sagi Eppel, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg |
ICRA | 4 |