EDBT 2026 Demo / reviewers in the wild / expert
Yujian Zheng
dblp:144/8742
· DBLP profile ↗
10ranked-venue papers
2as first author
7since 2021 · last 2026
0000-0001-7784-8323ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learned Universal Interoperable Virtual Try-ONabstractTo enable large-scale reuse of real-world 3D assets-where garments and characters rarely share skeletons, templates, or dense correspondences-we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL→SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/. Xianhang Cheng, Yujian Zheng, Zhenhui Lin, Meriem Chkir, Hao Li 0015 |
ACM Trans. Graph. | 4 |
| 2026 | InverseDraping: Recovering Sewing Patterns From 3D Garment Surfaces via BoxMesh BridgingabstractRecovering sewing patterns from draped 3D garments is a challenging problem in human digitization research. Unlike draping from designed sewing pattern with mature physical simulation engines, the inverse process requires mapping complex garment surfaces back to parametric 2D patterns, which existing methods still struggle with. To this end, we propose a two-stage methodology that recovers sewing patterns from 3D garments via an intermediate representation, BoxMesh, which inherently encodes garment-level geometry and panel-level details in 3D space. In Stage I, a geometry-oriented auto-regressive model predicts BoxMesh from the input 3D garment. In Stage II, a semantic-aware auto-regressive model parses BoxMesh into parametric sewing patterns. This decomposition separately tackles geometric inversion and numerical reasoning, enabling more accurate recovery. Experiments have demonstrated that our method not only achieves state-of-the-art performance on the GarmentCodeData benchmark but also can be applied effectively to real scans and single-view images. Leyang Jin 0001, Zirong Jin, Zisheng Ye 0002, Haokai Pang, Xiaoguang Han 0001, Yujian Zheng, Hao Li 0015 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2025 | DiffPortrait360: Consistent Portrait Diffusion for 360 View SynthesisabstractGenerating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation. While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles. We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPor-trait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits. Yuming Gu, Yujian Zheng, Heyuan Li, Adilbek Karmanov, Hao Li 0015 |
CVPR | 3 |
| 2024 | Towards Unified 3D Hair Reconstruction from Single-View Portraits
Yujian Zheng, Yuda Qiu, Leyang Jin 0001, Chongyang Ma, Di Zhang 0026, Pengfei Wan 0001, Xiaoguang Han 0001 |
SIGGRAPH Asia | 1 |
| 2023 | HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair ModelingabstractIn this work, we tackle the challenging problem of learning-based single-view 3D hair modeling. Due to the great difficulty of collecting paired real image and 3D hair data, using synthetic data to provide prior knowledge for real domain becomes a leading solution. This unfortunately introduces the challenge of domain gap. Due to the inherent difficulty of realistic hair rendering, existing methods typically use orientation maps instead of hair images as input to bridge the gap. We firmly think an intermediate representation is essential, but we argue that orientation map using the dominant filtering-based methods is sensitive to uncertain noise and far from a competent representation. Thus, we first raise this issue up and propose a novel intermediate representation, termed as HairStep, which consists of a strand map and a depth map. It is found that HairStep not only provides sufficient information for accurate 3D hair modeling, but also is feasible to be inferred from real images. Specifically, we collect a dataset of 1,250 portrait images with two types of annotations. A learning framework is further designed to transfer real images to the strand map and depth map. It is noted that, an extra bonus of our new dataset is the first quantitative metric for 3D hair modeling. Our experiments show that HairStep narrows the domain gap between synthetic and real and achieves state-of-the-art performance on single-view 3D hair reconstruction. Yujian Zheng, Zirong Jin, Moran Li, Chongyang Ma, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 1 |
| 2023 | EMS: 3D Eyebrow Modeling from Single-View ImagesabstractEyebrows play a critical role in facial expression and appearance. Although the 3D digitization of faces is well explored, less attention has been drawn to 3D eyebrow modeling. In this work, we propose EMS, the first learning-based framework for single-view 3D eyebrow reconstruction. Following the methods of scalp hair reconstruction, we also represent the eyebrow as a set of fiber curves and convert the reconstruction to fibers growing problem. Three modules are then carefully designed: RootFinder firstly localizes the fiber root positions which indicate where to grow; OriPredictor predicts an orientation field in the 3D space to guide the growing of fibers; FiberEnder is designed to determine when to stop the growth of each fiber. Our OriPredictor directly borrows the method used in hair reconstruction. Considering the differences between hair and eyebrows, both RootFinder and FiberEnder are newly proposed. Specifically, to cope with the challenge that the root location is severely occluded, we formulate root localization as a density map estimation task. Given the predicted density map, a density-based clustering method is further used for finding the roots. For each fiber, the growth starts from the root point and moves step by step until the ending, where each step is defined as an oriented line segment with a constant length according to the predicted orientation field. To determine when to end, a pixel-aligned RNN architecture is designed to form a binary classifier, which outputs stop or not for each growing step. To support the training of all proposed networks, we build the first 3D synthetic eyebrow dataset that contains 400 high-quality eyebrow models manually created by artists. Extensive experiments have demonstrated the effectiveness of the proposed EMS pipeline on a variety of different eyebrow styles and lengths, ranging from short and sparse to long bushy eyebrows. Chenghong Li, Leyang Jin 0001, Yujian Zheng, Yizhou Yu, Xiaoguang Han 0001 |
ACM Trans. Graph. | 3 |
| 2022 | Towards High-Fidelity Single-View Holistic Reconstruction of Indoor Scenes
Haolin Liu 0004, Yujian Zheng, Guanying Chen, Shuguang Cui, Xiaoguang Han 0001 |
ECCV (1) | 2 |
| 2020 | Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes From a Single ImageabstractSemantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction. Yinyu Nie, Xiaoguang Han 0001, Shihui Guo, Yujian Zheng, Jian Chang 0001, Jian J. Zhang 0001 |
CVPR | 4 |
| 2020 | As-developable-as-possible B-spline surface interpolation to B-spline curves
Pengbo Bo, Yujian Zheng, Caiming Zhang 0001 |
Comput. Aided Geom. Des. | 2 |
| 2019 | Multi-strip smooth developable surfaces from sparse design curves
Pengbo Bo, Yujian Zheng, Xiaohong Jia 0001, Caiming Zhang 0001 |
Comput. Aided Des. | 2 |