Demo Data from EDBT 2026 / reviewers in the wild / expert
Fu Zheng
dblp:144/9162
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.7 | 1 | 2023 | Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › locomotion
redirected walking |
0.7 | 1 | 2023 | Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments · IEEE Trans. Vis. Comput. Graph. 2023 |
Mathematical optimization › numerical analysis
finite-element method |
0.2 | 1 | 2023 | Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
optimization-based reset · 1.3interpolation · 1.3finite element analysis · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Space-Based Autonomous Timescale Realization for LEO Constellations Enabled by Low SWaP-C Heterogeneous Clock Ensembles and Intersatellite Links
Fu Zheng, Dong Zhang 0017, Chuang Shi |
IEEE Internet Things J. | 2 |
| 2025 | BDS/GPS Tens of Picoseconds Time Synchronization Method With Application to Communication NetworkabstractTime synchronization is a critical requirement in sixth-generation (6G) communication systems and Internet of Things (IoT) applications. However, the standard timing services provided by global navigation satellite systems (GNSS) are increasingly unable to meet the growing demands for precision and stability in modern networks. The proposed system leverages a single-difference time transfer (SDPT) method to achieve tens of picoseconds precision, enabling effective clock disciplining for oven-controlled crystal oscillators (OCXO). A clock disciplining within a phase-locked loop (PLL) structure further optimizes the output of time and frequency signals, enhancing OCXO stability. Additionally, a differential precise time synchronization system (DPTSS) by the BeiDou navigation satellite system (BDS)/global positioning system (GPS) is developed to deliver high-precision time reference signals for communication networks. Experimental results demonstrate that the real-time 1 pulse-per-second (1PPS) interval achieved by the BDS/GPS time link is better than 0.1 ns, with long-term frequency stability reaching the$10{^{-}16 }$level. Furthermore, the proposed system achieves an 1PPS signal synchronization precision of 0.73 ns in communication networks, significantly outperforming the other state-of-the-art methods. Dayu Yan, Chuang Shi, Fu Zheng, Caicong Wu, Guifei Jing, Xiaolin Meng |
IEEE Internet Things J. | 4 |
| 2024 | Seamless Indoor-Outdoor Foot-Mounted Inertial Pedestrian Positioning System Enhanced by Smartphone PPP/3-D Map/BarometerabstractFoot-mounted inertial pedestrian positioning system (FIPPS) is increasingly important in the Internet of Things (IoT) and smart cities because of the passive, anti-interference, and fully automatic advantages. However, FIPPS faces the problem of unknown initial positions and accumulative errors in practical applications, which makes the positioning trajectory inaccurate and unable to be matched in a well-defined coordinate system. A seamless indoor–outdoor inertial pedestrian positioning method based on smartphone precise point positioning (PPP)/3-D map/barometer augmentation is proposed to solve this problem. The main contributions include the following: 1) a 3-D-mapping-aided PPP (3DMA PPP) method is proposed to detect and eliminate non-line-of-sight (NLOS) signals to provide high-precision initial coordinates for FIPPS, which enables positioning trajectories to be matched in the unified WGS-84 coordinate system; 2) the adaptive zero-velocity update (ZUPT) approach based on neuro-fuzzy inference is used to precisely identify the stance phases of various gait patterns to suppress position and velocity error accumulation; 3) a barometer and 3-D building model-based height constraint algorithm is applied to further improve the height estimation of the FIPPS; and 4) an Android application named FYTECH is developed for data transmission between the smartphone and FIPPS and supports the online display of pedestrian positioning trajectories. In a seamless outdoor–indoor experiment with multiple motion patterns, including walking, running, elevators and stairs, we demonstrate that the proposed method can achieve RMS errors better than 1.17 and 1.32 m in the horizontal and vertical directions, respectively. The performance indicates that our method can conveniently fuse multisource sensor information, such as foot wearables, smartphones, and 3-D maps to greatly enhance pedestrians’ seamless indoor–outdoor navigation experience. Chuang Shi, Ming Xia 0009, Fu Zheng, Tuan Li, Yunfeng Shan, Guifei Jing, Wu Chen 0001, T. C. Hsia |
IEEE Internet Things J. | 4 |
| 2023 | Improved finite-time prescribed performance based adaptive neural control for nonlinear systems with sensor faults
Huanqing Wang 0001, Kexin Lu, Fu Zheng, Jiawei Ma, Cungen Liu |
Neurocomputing | 3 |
| 2023 | Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden EnvironmentsabstractRedirected Walking (RDW) algorithms aim to impose several types of gains on users immersed in Virtual Reality and distort their walking paths in the real world, thus enabling them to explore a larger space. Since collision with physical boundaries is inevitable, a reset strategy needs to be provided to allow users to reset when they hit the boundary. However, most reset strategies are based on simple heuristics by choosing a seemingly suitable solution, which may not perform well in practice. In this article, we propose a novel optimization-based reset algorithm adaptive to different RDW algorithms. Inspired by the approach of finite element analysis, our algorithm splits the boundary of the physical world by a set of endpoints. Each endpoint is assigned a reset vector to represent the optimized reset direction when hitting the boundary. The reset vectors on the edge will be determined by the interpolation between two neighbouring endpoints. We conduct simulation-based experiments for three RDW algorithms with commonly used reset algorithms to compare with. The results demonstrate that the proposed algorithm significantly reduces the number of resets. Song-Hai Zhang, Chia-Hao Chen, Fu Zheng, Yongliang Yang 0002, Shi-Min Hu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |