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Stephen Forshaw

dblp:145/3923 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 45% Ubiquitous computing and smart environments · 26% Wearable and physiological sensing · 23%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health technology
anxiety self-regulation
0.212016
Anxiety and Autism: Towards Personalized Digital Health · CHI 2016
Health and well-being technologies
mental health technology
0.212016
Anxiety and Autism: Towards Personalized Digital Health · CHI 2016
Ubiquitous computing and smart environments › smart buildings
energy consumption feedback
0.212015
Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid · CHI 2015
Requirements engineering and software design › design process
design thinking
0.212015
The Role of Design Thinking and Physical Prototyping in Social Software Engineering · ICSE (2) 2015
Accessibility and assistive technology › autism
assistive technology for autism
0.112016
Anxiety and Autism: Towards Personalized Digital Health · CHI 2016
Energy systems and smart grids › energy forecasting
renewable energy forecasting
0.112015
The Role of Design Thinking and Physical Prototyping in Social Software Engineering · ICSE (2) 2015
Ubiquitous computing and smart environments › smart buildings
home energy management
0.112015
Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid · CHI 2015

Methods — techniques the papers use, named apart from their topics

participatory design · 0.7co-development · 0.5case study · 0.2field deployment · 0.2
YearPublicationVenuePosition
2018 Measuring human values in software engineering
abstract
Background: Human values, such as prestige, social justice, and financial success, influence software production decision-making processes. While their subjectivity makes some values difficult to measure, their impact on software motivates our research. Aim: To contribute to the scientific understanding and the empirical investigation of human values in Software Engineering (SE). Approach: Drawing from social psychology, we consider values as mental representations to be investigated on three levels: at a system (L1), personal (L2), and instantiation level (L3). Method: We design and develop a selection of tools for the investigation of values at each level, and focus on the design, development, and use of the Values Q-Sort. Results: From our study with 12 software practitioners, it is possible to extract three values `prototypes' indicative of an emergent typology of values considerations in SE. Conclusions: The Values Q-Sort generates quantitative values prototypes indicating values relations (L1) as well as rich personal narratives (L2) that reflect specific software practices (L3). It thus offers a systematic, empirical approach to capturing values in SE.
Emily Winter 0001, Stephen Forshaw, Maria Angela Ferrario
ESEM2
2016 Anxiety and Autism: Towards Personalized Digital Health
abstract
For many people living with conditions such as autism, anxiety manifests so powerfully it has a big impact on quality of life. By investigating the suitability of truly customizable wearable health devices we build on prior research that found each experience of anxiety in people with autism is unique, so 'one-suits all' solutions are not suitable. In addition, users desire agency and control in all aspects of the system. The participative approach we take is to iteratively co-develop prototypes with end users. Here we describe a case study of the co-development of one prototype, a digital stretch wristband that records interaction for later reflection called Snap. Snap has been designed to sit within a platform that allows the distributed and sustainable design, manufacture and data analysis of customizable digital health technologies. We contribute to HCI with (1) lessons learned from a DIY co-development process that follows the principles of modularity, participation and iteration and (2) the potential impact of technology in self-management of anxiety and the broader design implications of addressing unique anxiety experiences.
William Simm, Maria Angela Ferrario, Adrian Gradinar, Marcia T. Smith, Stephen Forshaw, Ian C. Smith, Jon Whittle 0001
CHI5
2015 Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid
abstract
In many parts of the world, the electricity supply industry makes the task of dealing with unpredictable spikes and dips in production and demand invisible to consumers, maintaining a seemingly unlimited supply. A future increase in reliance on time-variable renewable sources of electricity may lead to greater fluctuations in supply. We engaged remote islanders as equal partners in a research project that investigated through technology-mediated enquiry the topic of synchronising energy consumption with supply, and together built a prototype renewable energy forecast display. A number of participants described a change in their practices, saving high energy tasks for times when local renewable energy was expected to be available, despite having no financial incentive to do so. The main contributions of this paper are in: 1) the results of co-development sessions exploring systems supporting synchronising consumption with supply and 2) the findings arising from the deployment of the prototype.
William Simm, Maria Angela Ferrario, Adrian Friday, Peter Newman, Stephen Forshaw, Mike Hazas, Alan J. Dix
CHI5
2015 The Role of Design Thinking and Physical Prototyping in Social Software Engineering
abstract
Social Software Engineering (Social SE), that is SE aiming to promote positive social change, is a rapidly emerging area. Here, software and digital artefacts are seen as tools for social change, rather than end products or 'solutions'. Moreover, Social SE requires a sustained buy-in from a range of stakeholders and end-users working in partnership with multidisciplinary software development teams often at a distance. This context poses new challenges to software engineering: it requires both an agile approach for handling uncertainties in the software development process, and the application of participatory, creative design processes to bridge the knowledge asymmetries and the geographical distances in the partnership. This paper argues for the role of design thinking in Social SE and highlights its implications for software engineering in general. It does so by reporting on the contributions that design thinking -- and in particular physical design -- has brought to (1) the problem space definition, (2) user requirements capture and (3) system feature design of a renewable energy forecasting system developed in partnership with a remote Scottish Island community.
Peter Newman, Maria Angela Ferrario, William Simm, Stephen Forshaw, Adrian Friday, Jon Whittle 0001
ICSE (2)4