EDBT 2026 Demo / reviewers in the wild / expert
Enrico Rinaldi
dblp:145/4129
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing › supercomputing
exascale computing |
0.3 | 1 | 2018 | Simulating the weak death of the Neutron in a femtoscale universe with near-exascale computing · SC 2018 |
High-performance computing › scientific computing systems
lattice quantum chromodynamics |
0.3 | 1 | 2018 | Simulating the weak death of the Neutron in a femtoscale universe with near-exascale computing · SC 2018 |
High-performance computing
performance optimization at scale |
0.3 | 1 | 2018 | Simulating the weak death of the Neutron in a femtoscale universe with near-exascale computing · SC 2018 |
High-performance computing
scientific computing systems |
0.3 | 1 | 2018 | Simulating the weak death of the Neutron in a femtoscale universe with near-exascale computing · SC 2018 |
Methods — techniques the papers use, named apart from their topics
monte carlo simulation · 0.3lattice QCD · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MEET: A Monte Carlo Exploration-Exploitation Trade-Off for Buffer SamplingabstractData selection is essential for any data-based optimization technique, such as Reinforcement Learning. State-of-the-art sampling strategies for the experience replay buffer improve the performance of the Reinforcement Learning agent. However, they do not incorporate uncertainty in the Q-Value estimation. Consequently, they cannot adapt the sampling strategies, including exploration and exploitation of transitions, to the complexity of the task. To address this, this paper proposes a new sampling strategy that leverages the exploration-exploitation trade-off. This is enabled by the uncertainty estimation of the Q-Value function, which guides the sampling to explore more significant transitions and, thus, learn a more efficient policy. Experiments on classical control environments demonstrate stable results across various environments. They show that the proposed method outperforms state-of-the-art sampling strategies for dense rewards w.r.t. convergence and peak performance by 26% on average. Julius Ott, Lorenzo Servadei, Jose A. Arjona-Medina, Enrico Rinaldi, Gianfranco Mauro, Daniela Sanchez Lopera, Michael Stephan, Thomas Stadelmayer, Avik Santra, Robert Wille |
ICASSP | 4 |
| 2018 | Simulating the weak death of the Neutron in a femtoscale universe with near-exascale computing
Evan Berkowitz, Michael A. Clark, Arjun Singh Gambhir, Kenneth S. McElvain, Amy N. Nicholson, Enrico Rinaldi, Pavlos Vranas, André Walker-Loud, Chia-Cheng Chang, Bálint Joó, Thorsten Kurth, Konstantinos Orginos |
SC | 6 |