Demo Data from EDBT 2026 / reviewers in the wild / expert
Guozheng Ma
dblp:145/6180
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0003-1884-6103ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 60% Deep learning architectures and training · 20% Efficient and distributed learning · 17% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
2.9 | 4 | 2025 | A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning · Int. J. Comput. Vis. 2025 Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages · ICLR 2024 Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning · NeurIPS 2023 |
Machine learning › Deep learning architectures and training
data augmentation |
1.4 | 2 | 2025 | A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning · Int. J. Comput. Vis. 2025 Don't Touch What Matters: Task-Aware Lipschitz Data Augmentation for Visual Reinforcement Learning · IJCAI 2022 |
Machine learning › Reinforcement learning › offline reinforcement learning
decision transformer |
0.9 | 1 | 2025 | Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer · ICML 2025 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.9 | 1 | 2025 | Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning · ICML 2025 |
Machine learning › Deep learning architectures and training
mixture of experts |
0.9 | 1 | 2025 | Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer · ICML 2025 |
Machine learning › Efficient and distributed learning
model compression |
0.9 | 1 | 2025 | Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.9 | 1 | 2025 | Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer · ICML 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision Transformer · ICML 2025 |
Machine learning › Efficient and distributed learning › model compression
pruning |
0.9 | 1 | 2025 | Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement Learning · ICML 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Faster and Better 3D Splatting via Group Training · ICCV 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Faster and Better 3D Splatting via Group Training · ICCV 2025 |
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
replay ratio |
0.8 | 1 | 2024 | Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages · ICLR 2024 |
Machine learning › Reinforcement learning
sample efficiency |
0.8 | 1 | 2024 | Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages · ICLR 2024 |
Machine learning › Deep learning architectures and training › biologically plausible learning
synaptic plasticity |
0.8 | 1 | 2024 | Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages · ICLR 2024 |
Machine learning › Reinforcement learning
data augmentation for reinforcement learning |
0.7 | 1 | 2023 | Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
sample-efficient visual RL |
0.7 | 1 | 2023 | Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement Learning · NeurIPS 2023 |
Machine learning › Learning theory
generalization |
0.6 | 1 | 2022 | Don't Touch What Matters: Task-Aware Lipschitz Data Augmentation for Visual Reinforcement Learning · IJCAI 2022 |
Methods — techniques the papers use, named apart from their topics
data augmentation · 2.0group training strategy · 1.7three-stage training · 0.9random pruning · 0.9network sparsity · 0.9mixture of experts · 0.9regularization · 0.8random padresize · 0.7cycling augmentation · 0.7lipschitz constant · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Consistency-Regularized Multi-Stage Joint-Perception Graph Fuzzy Clustering Algorithm
Wen-li Zhang, Fan Li 0024, Xingyu Zhai, Guozheng Ma, Qiuying Shi, Xuelin Lei, Yiwen Wang 0010 |
Neurocomputing | 5 |
| 2025 | Faster and Better 3D Splatting via Group Trainingabstract3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational overhead induced by the massive number of primitives poses a significant bottleneck to training efficiency. To overcome this challenge, we propose Group Training, a simple yet effective strategy that organizes Gaussian primitives into manageable groups, optimizing training efficiency and improving rendering quality. This approach shows universal compatibility with existing 3DGS frameworks, including vanilla 3DGS and Mip-Splatting, consistently achieving accelerated training while maintaining superior synthesis quality. Extensive experiments reveal that our straightforward Group Training strategy achieves up to 30\% faster convergence and improved rendering quality across diverse scenarios. Project Website: https://chengbo-wang.github.io/3DGS-with-Group-Training/ Guozheng Ma, Yifei Xue, Yizhen Lao |
ICCV | 2 |
| 2025 | Mastering Massive Multi-Task Reinforcement Learning via Mixture-of-Expert Decision TransformerabstractDespite recent advancements in offline multi-task reinforcement learning (MTRL) have harnessed the powerful capabilities of the Transformer architecture, most approaches focus on a limited number of tasks, with scaling to extremely massive tasks remaining a formidable challenge. In this paper, we first revisit the key impact of task numbers on current MTRL method, and further reveal that naively expanding the parameters proves insufficient to counteract the performance degradation as the number of tasks escalates. Building upon these insights, we propose M3DT, a novel mixture-of-experts (MoE) framework that tackles task scalability by further unlocking the model’s parameter scalability. Specifically, we enhance both the architecture and the optimization of the agent, where we strengthen the Decision Transformer (DT) backbone with MoE to reduce task load on parameter subsets, and introduce a three-stage training mechanism to facilitate efficient training with optimal performance. Experimental results show that, by increasing the number of experts, M3DT not only consistently enhances its performance as model expansion on the fixed task numbers, but also exhibits remarkable task scalability, successfully extending to 160 tasks with superior performance. Yilun Kong, Guozheng Ma, Haoyu Wang 0018, Li Shen 0008, Xueqian Wang 0001, Dacheng Tao |
ICML | 2 |
| 2025 | Network Sparsity Unlocks the Scaling Potential of Deep Reinforcement LearningabstractEffectively scaling up deep reinforcement learning models has proven notoriously difficult due to network pathologies during training, motivating various targeted interventions such as periodic reset and architectural advances such as layer normalization. Instead of pursuing more complex modifications, we show that introducing static network sparsity alone can unlock further scaling potential beyond their dense counterparts with state-of-the-art architectures. This is achieved through simple one-shot random pruning, where a predetermined percentage of network weights are randomly removed once before training. Our analysis reveals that, in contrast to naively scaling up dense DRL networks, such sparse networks achieve both higher parameter efficiency for network expressivity and stronger resistance to optimization challenges like plasticity loss and gradient interference. We further extend our evaluation to visual and streaming RL scenarios, demonstrating the consistent benefits of network sparsity. Guozheng Ma, Zilin Wang 0002, Li Shen 0008, Pierre-Luc Bacon, Dacheng Tao |
ICML | 1 |
| 2025 | A Comprehensive Survey of Data Augmentation in Visual Reinforcement Learning
Guozheng Ma, Zhen Wang 0030, Zhecheng Yuan, Xueqian Wang 0001, Bo Yuan 0003, Dacheng Tao |
Int. J. Comput. Vis. | 1 |
| 2024 | Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training StagesabstractPlasticity, the ability of a neural network to evolve with new data, is crucial for high-performance and sample-efficient visual reinforcement learning (VRL). Although methods like resetting and regularization can potentially mitigate plasticity loss, the influences of various components within the VRL framework on the agent's plasticity are still poorly understood. In this work, we conduct a systematic empirical exploration focusing on three primary underexplored facets and derive the following insightful conclusions: (1) data augmentation is essential in maintaining plasticity; (2) the critic's plasticity loss serves as the principal bottleneck impeding efficient training; and (3) without timely intervention to recover critic's plasticity in the early stages, its loss becomes catastrophic. These insights suggest a novel strategy to address the high replay ratio (RR) dilemma, where exacerbated plasticity loss hinders the potential improvements of sample efficiency brought by increased reuse frequency. Rather than setting a static RR for the entire training process, we propose Adaptive RR, which dynamically adjusts the RR based on the critic’s plasticity level. Extensive evaluations indicate that Adaptive RR not only avoids catastrophic plasticity loss in the early stages but also benefits from more frequent reuse in later phases, resulting in superior sample efficiency. Guozheng Ma, Sen Zhang 0006, Zixuan Liu 0002, Zhen Wang 0030, Yixin Chen 0001, Li Shen 0008, Xueqian Wang 0001, Dacheng Tao |
ICLR | 1 |
| 2023 | Learning Better with Less: Effective Augmentation for Sample-Efficient Visual Reinforcement LearningabstractData augmentation (DA) is a crucial technique for enhancing the sample efficiency of visual reinforcement learning (RL) algorithms.
Notably, employing simple observation transformations alone can yield outstanding performance without extra auxiliary representation tasks or pre-trained encoders. However, it remains unclear which attributes of DA account for its effectiveness in achieving sample-efficient visual RL. To investigate this issue and further explore the potential of DA, this work conducts comprehensive experiments to assess the impact of DA's attributes on its efficacy and provides the following insights and improvements: (1) For individual DA operations, we reveal that both ample spatial diversity and slight hardness are indispensable. Building on this finding, we introduce Random PadResize (Rand PR), a new DA operation that offers abundant spatial diversity with minimal hardness. (2) For multi-type DA fusion schemes, the increased DA hardness and unstable data distribution result in the current fusion schemes being unable to achieve higher sample efficiency than their corresponding individual operations. Taking the non-stationary nature of RL into account, we propose a RL-tailored multi-type DA fusion scheme called Cycling Augmentation (CycAug), which performs periodic cycles of different DA operations to increase type diversity while maintaining data distribution consistency. Extensive evaluations on the DeepMind Control suite and CARLA driving simulator demonstrate that our methods achieve superior sample efficiency compared with the prior state-of-the-art methods. Guozheng Ma, Linrui Zhang, Haoyu Wang 0018, Zilin Wang 0002, Zhen Wang 0030, Li Shen 0008, Xueqian Wang 0001, Dacheng Tao |
NeurIPS | 1 |
| 2022 | Don't Touch What Matters: Task-Aware Lipschitz Data Augmentation for Visual Reinforcement LearningabstractOne of the key challenges in visual Reinforcement Learning (RL) is to learn policies that can generalize to unseen environments. Recently, data augmentation techniques aiming at enhancing data diversity have demonstrated proven performance in improving the generalization ability of learned policies. However, due to the sensitivity of RL training, naively applying data augmentation, which transforms each pixel in a task-agnostic manner, may suffer from instability and damage the sample efficiency, thus further exacerbating the generalization performance. At the heart of this phenomenon is the diverged action distribution and high-variance value estimation in the face of augmented images. To alleviate this issue, we propose Task-aware Lipschitz Data Augmentation (TLDA) for visual RL, which explicitly identifies the task-correlated pixels with large Lipschitz constants, and only augments the task-irrelevant pixels for stability. We verify the effectiveness of our approach on DeepMind Control suite, CARLA and DeepMind Manipulation tasks. The extensive empirical results show that TLDA improves both sample efficiency and generalization; it outperforms previous state-of-the-art methods across 3 different visual control benchmarks. Zhecheng Yuan, Guozheng Ma, Yao Mu 0001, Bo Xia, Bo Yuan 0003, Xueqian Wang 0001, Ping Luo 0002, Huazhe Xu |
IJCAI | 2 |