EDBT 2026 Demo / reviewers in the wild / expert
Jiachen Wang 0001
dblp:145/6290-1
· DBLP profile ↗
22ranked-venue papers
6as first author
19since 2021 · last 2026
0000-0001-9630-9958ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 5 first-author · 13 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Qualitative Study for LLM-assisted Design Study Process: Strategies, Challenges, and RolesabstractDesign studies aim to develop visualization solutions for real-world problems across various application domains. Recently, the emergence of large language models (LLMs) has introduced new opportunities to enhance the design study process, providing capabilities such as creative problem-solving, data handling, and insightful analysis. However, despite their growing popularity, there remains a lack of systematic understanding of how LLMs can effectively assist researchers in visualization-specific design studies. In this paper, we conducted a rnulti-stage qualitative study to fill this gap, which involved 30 design study researchers from diverse backgrounds and expertise levels. Through in-depth interviews and carefully-designed questionnaires, we investigated strategies for utilizing LLMs, the challenges encountered, and the practices used to overcome them. We further compiled the roles that LLMs can play across different stages of the design study process. Our findings highlight practical implications to inform visualization practitioners, and also provide a framework for leveraging LLMs to facilitate the design study process in visualization research. Shaolun Ruan, Rui Sheng, Xiaolin Wen, Jiachen Wang 0001, Yong Wang 0021, Tim Dwyer, Jiannan Li |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2026 | TrialCompass: Visual Analytics for Enhancing the Eligibility Criteria Design of Clinical TrialsabstractEligibility criteria play a critical role in clinical trials by determining the target patient population, which significantly influences the outcomes of medical interventions. However, current approaches for designing eligibility criteria have limitations to support interactive exploration of the large space of eligibility criteria. They also ignore incorporating detailed characteristics from the original electronic health record (EHR) data for criteria refinement. To address these limitations, we proposed TrialCompass, a visual analytics system integrating a novel workflow, which can empower clinicians to iteratively explore the vast space of eligibility criteria through knowledge-driven and outcome-driven approaches. TrialCompass supports history-tracking to help clinicians trace the evolution of their adjustments and decisions when exploring various forms of data (i.e., eligibility criteria, outcome metrics, and detailed characteristics of original EHR data) through these two approaches. This feature can help clinicians comprehend the impact of eligibility criteria on outcome metrics and patient characteristics, which facilitates systematic refinement of eligibility criteria. Using a real-world dataset, we demonstrated the effectiveness of TrialCompass in providing insights into designing eligibility criteria for septic shock and sepsis-associated acute kidney injury. We also discussed the research prospects of applying visual analytics to clinical trials. Rui Sheng, Xingbo Wang 0001, Jiachen Wang 0001, Xiaofu Jin, Zhonghua Sheng, Suraj Rajendran, Huamin Qu, Fei Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2026 | CellScout: Visual Analytics for Mining Biomarkers in Cell State DiscoveryabstractCell state discovery is crucial for understanding biological systems and enhancing medical outcomes. A key aspect of this process is identifying distinct biomarkers that define specific cell states. However, difficulties arise from the co-discovery process of cell states and biomarkers: biologists often use dimensionality reduction to visualize cells in a two-dimensional space. Then they usually interpret visually clustered cells as distinct states, from which they seek to identify unique biomarkers. However, this assumption is often this assumption often fails to hold due to internal inconsistencies in a cluster, making the process trial-and-error and highly uncertain. Therefore, biologists urgently need effective tools to help uncover the hidden association relationships between different cell populations and their potential biomarkers. To address this problem, we first designed a machine-learning algorithm based on the Mixture-of-Experts (MoE) technique to identify meaningful associations between cell populations and biomarkers. We further developed a visual analytics system-CellScout-in collaboration with biologists, to help them explore and refine these association relationships to advance cell state discovery. We validated our system through expert interviews, from which we further selected a representative case to demonstrate its effectiveness in discovering new cell states. Rui Sheng, Zelin Zang, Jiachen Wang 0001, Zixin Chen, Shaolun Ruan, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2026 | CustMatcher: Enhancing preference-driven people-to-people recommendationabstractPeople-to-people recommendation involves suggesting connections or relationships between individuals based on shared interests, skills, or other relevant factors, such as preferred field of study or geographical location. It is a common matching task across various domains, notably in education, where it assists in forming study groups, mentorship programs, and collaborative projects. However, generating people-to-people recommendations that satisfy users’ preferences is laborious, requiring extensive profile analysis and thus prompting the need for interactive visualization systems. In this work, we collaborated with experts from various education domains and developed CustMatcher which coordinates automatic matching algorithms and visualizations to enable efficient people-to-people recommendations. We first propose a steerable matching framework considering both the flexibility and the efficiency. A constraint space is defined to allow users to express their explicit preferences and implicit preferences about the matching. Visualizations and interactions are designed based on the framework and the constraint space to help users generate the initial matching result, handle the conflicts between preferences, and improve the matching result progressively. We evaluate the effectiveness and usability of the system with a user study and a case study. Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu |
Vis. Informatics | 2 |
| 2025 | CLLMate: A Multimodal Benchmark for Weather and Climate Events ForecastingabstractForecasting weather and climate events is crucial for making appropriate measures to mitigate environmental hazards and minimize losses.However, existing environmental forecasting research focuses narrowly on predicting numerical meteorological variables (e.g., temperature), neglecting the translation of these variables into actionable textual narratives of events and their consequences.To bridge this gap, we proposed Weather and Climate Event Forecasting (WCEF), a new task that leverages numerical meteorological raster data and textual event data to predict weather and climate events.This task is challenging to accomplish due to difficulties in aligning multimodal data and the lack of supervised datasets.To address these challenges, we present CLLMate, the first multimodal dataset for WCEF, using 26,156 environmental news articles aligned with ERA5 reanalysis data.We systematically benchmark 32 existing models on CLLMate, including closed-source, open-source, and our fine-tuned models.Our experiments reveal the advantages and limitations of existing MLLMs and the value of CLLMate for the training and benchmarking of the WCEF task.The dataset is available at https://github.com/hobolee/ CLLMate. Haobo Li 0003, Jiachen Wang 0001, Yueya Wang, Alexis Kai-Hon Lau, Huamin Qu |
EMNLP | 3 |
| 2025 | T3Set: A Multimodal Dataset with Targeted Suggestions for LLM-based Virtual Coach in Table Tennis TrainingabstractCoaching is critical for learning table tennis skills.However, amateur table tennis players often lack access to professional coaches due to high costs and a limited number of coaches.While recent multimodal large language models show promise as virtual coaches, most of the existing approaches merely rely on video analysis, which is not comprehensive enough.In table tennis, many important kinematic details (e.g., strength, acceleration) cannot be captured by videos.They can only be tracked using sensors.To address this gap, we present T3Set (Table Tennis Training Set), a multimodal dataset that synchronizes inertial measurement unit (IMU) data from sensors mounted on 32 players' rackets with video recordings.The sensor data has 16 dimensions and a sample rate of 100Hz.This dataset covers 7 fundamental techniques across 380 training rounds, totaling 8655 annotated strokes, with 8395 targeted suggestions from coaches.The key features of T3Set include (1) temporal alignment between sensor data, video data, and text data.(2) high-quality targeted suggestions which are consistent with predefined suggestion taxonomy.Based on T3Set, we propose a novel two-stage framework that effectively integrates motion perception with generative reasoning as a virtual coach.Our method quantitatively outperforms baseline methods.The dataset, code, and documentation are available at Yanze Zhang, Xiao Xie, Hui Zhang 0051, Jiachen Wang 0001, Yingcai Wu |
KDD (2) | 8 |
| 2025 | CoGrader: Transforming Instructors' Assessment of Project Reports through Collaborative LLM Integration
Zixin Chen, Jiachen Wang 0001, Haobo Li 0003, Chuhan Shi, Rong Zhang 0011, Huamin Qu |
UIST | 2 |
| 2025 | StuGPTViz: A Visual Analytics Approach to Understand Student-ChatGPT InteractionsabstractThe integration of Large Language Models (LLMs), especially ChatGPT, into education is poised to revolutionize students' learning experiences by introducing innovative conversational learning methodologies. To empower students to fully leverage the capabilities of ChatGPT in educational scenarios, understanding students' interaction patterns with ChatGPT is crucial for instructors. However, this endeavor is challenging due to the absence of datasets focused on student-ChatGPT conversations and the complexities in identifying and analyzing the evolutional interaction patterns within conversations. To address these challenges, we collected conversational data from 48 students interacting with ChatGPT in a master's level data visualization course over one semester. We then developed a coding scheme, grounded in the literature on cognitive levels and thematic analysis, to categorize students' interaction patterns with ChatGPT. Furthermore, we present a visual analytics system, StuGPTViz, that tracks and compares temporal patterns in student prompts and the quality of ChatGPT's responses at multiple scales, revealing significant pedagogical insights for instructors. We validated the system's effectiveness through expert interviews with six data visualization instructors and three case studies. The results confirmed StuGPTViz's capacity to enhance educators' insights into the pedagogical value of ChatGPT. We also discussed the potential research opportunities of applying visual analytics in education and developing AI-driven personalized learning solutions. Zixin Chen, Jiachen Wang 0001, Meng Xia 0002, Kento Shigyo, Dingdong Liu, Rong Zhang 0011, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | TacPrint: Visualizing the Biomechanical Fingerprint in Table TennisabstractTable tennis is a sport that demands high levels of technical proficiency and body coordination from players. Biomechanical fingerprints can provide valuable insights into players' habitual movement patterns and characteristics, allowing them to identify and improve technical weaknesses. Despite the potential, few studies have developed effective methods for generating such fingerprints. To address this gap, we propose TacPrint, a framework for generating a biomechanical fingerprint for each player. TacPrint leverages machine learning techniques to extract comprehensive features from biomechanics data collected by inertial measurement units (IMU) and employs the attention mechanism to enhance model interpretability. After generating fingerprints, TacPrint provides a visualization system to facilitate the exploration and investigation of these fingerprints. In order to validate the effectiveness of the framework, we designed an experiment to evaluate the model's performance and conducted a case study with the system. The results of our experiment demonstrated the high accuracy and effectiveness of the model. Additionally, we discussed the potential of TacPrint to be extended to other sports. Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR EnvironmentabstractIn recent years, with growing health consciousness, at-home workout has become increasingly popular for its convenience and safety. Most people choose to follow video guidance during exercising. However, our preliminary study revealed that fitness-minded people face challenges when watching exercise videos on handheld devices or fixed monitors, such as limited movement comprehension due to static camera angles and insufficient feedback. To address these issues, we reviewed popular workout videos, identified user requirements, and came up with an augmented reality (AR) solution. Following a user-centered iterative design process, we proposed a design space of AR visual cues for workouts and implemented an AR-based application. Specifically, we captured users’ exercise performance with pose-tracking technology and provided feedback via AR visual cues. Two user experiments showed that incorporating AR visual cues could improve movement comprehension and enable users to adjust their movements based on real-time feedback. Finally, we presented several suggestions to inspire future design and apply AR visual cues to sports training. Yihong Wu 0003, Lingyun Yu 0001, Jie Xu 0047, Dazhen Deng, Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu |
UIST | 5 |
| 2023 | Tac-Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis MatchesabstractAbstract Anticipation skill is important for elite racquet sports players. Successful anticipation allows them to predict the actions of the opponent better and take early actions in matches. Existing studies of anticipation behaviors, largely based on the analysis of in‐lab behaviors, failed to capture the characteristics of in‐situ anticipation behaviors in real matches. This research proposes a data‐driven approach for research on anticipation behaviors to gain more accurate and reliable insight into anticipation skills. Collaborating with domain experts in table tennis, we develop a complete solution that includes data collection, the development of a model to evaluate anticipation behaviors, and the design of a visual analytics system called Tac‐Anticipator. Our case study reveals the strengths and weaknesses of top table tennis players' anticipation behaviors. In a word, our work enriches the research methods and guidelines for visual analytics of anticipation behaviors. Jiachen Wang 0001, Yihong Wu 0003, Xiaolong Zhang 0001, Yixin Zeng 0001, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
Comput. Graph. Forum | 1 |
| 2023 | SimuExplorer: Visual Exploration of Game Simulation in Table TennisabstractWe propose SimuExplorer, a visualization system to help analysts explore how player behaviors impact scoring rates in table tennis. Such analysis is indispensable for analysts and coaches, who aim to formulate training plans that can help players improve. However, it is challenging to identify the impacts of individual behaviors, as well as to understand how these impacts are generated and accumulated gradually over the course of a game. To address these challenges, we worked closely with experts who work for a top national table tennis team to design SimuExplorer. The SimuExplorer system integrates a Markov chain model to simulate individual and cumulative impacts of particular behaviors. It then provides flow and matrix views to help users visualize and interpret these impacts. We demonstrate the usefulness of the system with case studies and expert interviews. The experts think highly of the system and have obtained insights into players' behaviors using it. Ji Lan, Jiachen Wang 0001, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | Tac-Trainer: A Visual Analytics System for IoT-based Racket Sports TrainingabstractConventional racket sports training highly relies on coaches' knowledge and experience, leading to biases in the guidance. To solve this problem, smart wearable devices based on Internet of Things technology (IoT) have been extensively investigated to support data-driven training. Considerable studies introduced methods to extract valuable information from the sensor data collected by IoT devices. However, the information cannot provide actionable insights for coaches due to the large data volume and high data dimensions. We proposed an IoT + VA framework, Tac-Trainer, to integrate the sensor data, the information, and coaches' knowledge to facilitate racket sports training. Tac-Trainer consists of four components: device configuration, data interpretation, training optimization, and result visualization. These components collect trainees' kinematic data through IoT devices, transform the data into attributes and indicators, generate training suggestions, and provide an interactive visualization interface for exploration, respectively. We further discuss new research opportunities and challenges inspired by our work from two perspectives, VA for IoT and IoT for VA. Jiachen Wang 0001, Kangping Hu, Hui Zhang 0051, Xiao Xie, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | Interactive Visual Exploration of Longitudinal Historical Career Mobility DataabstractThe increased availability of quantitative historical datasets has provided new research opportunities for multiple disciplines in social science. In this article, we work closely with the constructors of a new dataset, CGED-Q (China Government Employee Database-Qing), that records the career trajectories of over 340,000 government officials in the Qing bureaucracy in China from 1760 to 1912. We use these data to study career mobility from a historical perspective and understand social mobility and inequality. However, existing statistical approaches are inadequate for analyzing career mobility in this historical dataset with its fine-grained attributes and long time span, since they are mostly hypothesis-driven and require substantial effort. We propose CareerLens, an interactive visual analytics system for assisting experts in exploring, understanding, and reasoning from historical career data. With CareerLens, experts examine mobility patterns in three levels-of-detail, namely, the macro-level providing a summary of overall mobility, the meso-level extracting latent group mobility patterns, and the micro-level revealing social relationships of individuals. We demonstrate the effectiveness and usability of CareerLens through two case studies and receive encouraging feedback from follow-up interviews with domain experts. Yifang Wang 0001, Hongye Liang, Xinhuan Shu, Jiachen Wang 0001, Zikun Deng, Cameron D. Campbell, Bijia Chen, Yingcai Wu, Huamin Qu |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports VideosabstractThe popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate information from sports videos could be challenging. In this paper, we propose EventAnchor, a data analysis framework to facilitate interactive annotation of racket sports video with the support of computer vision algorithms. Our approach uses machine learning models in computer vision to help users acquire essential events from videos (e.g., serve, the ball bouncing on the court) and offers users a set of interactive tools for data annotation. An evaluation study on a table tennis annotation system built on this framework shows significant improvement of user performances in simple annotation tasks on objects of interest and complex annotation tasks requiring domain knowledge. Dazhen Deng, Jiang Wu 0012, Jiachen Wang 0001, Yihong Wu 0003, Xiao Xie, Hui Zhang 0051, Xiaolong Zhang 0001, Yingcai Wu |
CHI | 3 |
| 2021 | Tac-Valuer: Knowledge-based Stroke Evaluation in Table TennisabstractStroke evaluation is critical for coaches to evaluate players' performance in table tennis matches. However, current methods highly demand proficient knowledge in table tennis and are time-consuming. We collaborate with the Chinese national table tennis team and propose Tac-Valuer, an automatic stroke evaluation framework for analysts in table tennis teams. In particular, to integrate analysts' knowledge into the machine learning model, we employ the latest effective framework named abductive learning, showing promising performance. Based on abductive learning, Tac-Valuer combines the state-of-the-art computer vision algorithms to extract and embed stroke features for evaluation. We evaluate the design choices of the approach and present Tac-Valuer's usability through use cases that analyze the performance of the top table tennis players in world-class events. Jiachen Wang 0001, Dazhen Deng, Xiao Xie, Xinhuan Shu, Yu-Xuan Huang, Le-Wen Cai, Hui Zhang 0051, Min-Ling Zhang, Zhi-Hua Zhou, Yingcai Wu |
KDD | 1 |
| 2021 | Tac-Miner: Visual Tactic Mining for Multiple Table Tennis MatchesabstractIn table tennis, tactics specified by three consecutive strokes represent the high-level competition strategies in matches. Effective detection and analysis of tactics can reveal the playing styles of players, as well as their strengths and weaknesses. However, tactical analysis in table tennis is challenging as the analysts can often be overwhelmed by the large quantity and high dimension of the data. Statistical charts have been extensively used by researchers to explore and visualize table tennis data. However, these charts cannot support efficient comparative and correlation analysis of complicated tactic attributes. Besides, existing studies are limited to the analysis of one match. However, one player's strategy can change along with his/her opponents in different matches. Therefore, the data of multiple matches can support a more comprehensive tactical analysis. To address these issues, we introduced a visual analytics system called Tac-Miner to allow analysts to effectively analyze, explore, and compare tactics of multiple matches based on the advanced embedding and dimension reduction algorithms along with an interactive glyph. We evaluate our glyph's usability through a user study and demonstrate the system's usefulness through a case study with insights approved by coaches and domain experts. Jiachen Wang 0001, Jiang Wu 0012, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | PassVizor: Toward Better Understanding of the Dynamics of Soccer PassesabstractIn soccer, passing is the most frequent interaction between players and plays a significant role in creating scoring chances. Experts are interested in analyzing players' passing behavior to learn passing tactics, i.e., how players build up an attack with passing. Various approaches have been proposed to facilitate the analysis of passing tactics. However, the dynamic changes of a team's employed tactics over a match have not been comprehensively investigated. To address the problem, we closely collaborate with domain experts and characterize requirements to analyze the dynamic changes of a team's passing tactics. To characterize the passing tactic employed for each attack, we propose a topic-based approach that provides a high-level abstraction of complex passing behaviors. Based on the model, we propose a glyph-based design to reveal the multi-variate information of passing tactics within different phases of attacks, including player identity, spatial context, and formation. We further design and develop PassVizor, a visual analytics system, to support the comprehensive analysis of passing dynamics. With the system, users can detect the changing patterns of passing tactics and examine the detailed passing process for evaluating passing tactics. We invite experts to conduct analysis with PassVizor and demonstrate the usability of the system through an expert interview. Xiao Xie, Jiachen Wang 0001, Hongye Liang, Dazhen Deng, Shoubin Cheng, Hui Zhang 0051, Wei Chen 0001, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | MIG-Viewer: Visual analytics of soccer player migrationabstractHow could soccer player migration impact national team performance, or vice versa? The answer to this question could play an essential role in making appropriate decisions and policies regarding the international mobility of soccer players. However, answering such a question faces two main challenges, including the complex relationship between variables in multi-attribute temporal data describing migrated players and national team performance, and the interpretation of analysis results in policymaking scenarios. In this work, we have closely collaborated with domain experts and characterized the problems of soccer player migration analysis. To address the first challenge, we adapt a cross-lagged panel analysis model into the player migration analysis problem. This cross-lagged panel analysis model is effective to evaluate the impact strength between player migration and national team performance, and straightforward to reveal the causal relationship. To address the second challenge, we design and develop a visual analytics system, MIG-Viewer, to help the experts to interpret the results of the proposed model efficiently. With MIG-Viewer, the experts can navigate the countries of interest in accordance with migration strategy, conduct comprehensive analysis with the comparison of impact strength, and adjust player migration and inspect further details of a specific country. We present two case studies using global player migration data since 1992 with three soccer analysis experts to demonstrate the effectiveness and usefulness of the system. Xiao Xie, Ji Lan, Huihua Lu, Xinli Hou, Jiachen Wang 0001, Hui Zhang 0051, Dongyu Liu, Yingcai Wu |
Vis. Informatics | 6 |
| 2020 | Tac-Simur: Tactic-based Simulative Visual Analytics of Table TennisabstractSimulative analysis in competitive sports can provide prospective insights, which can help improve the performance of players in future matches. However, adequately simulating the complex competition process and effectively explaining the simulation result to domain experts are typically challenging. This work presents a design study to address these challenges in table tennis. We propose a well-established hybrid second-order Markov chain model to characterize and simulate the competition process in table tennis. Compared with existing methods, our approach is the first to support the effective simulation of tactics, which represent high-level competition strategies in table tennis. Furthermore, we introduce a visual analytics system called Tac-Simur based on the proposed model for simulative visual analytics. Tac-Simur enables users to easily navigate different players and their tactics based on their respective performance in matches to identify the player and the tactics of interest for further analysis. Then, users can utilize the system to interactively explore diverse simulation tasks and visually explain the simulation results. The effectiveness and usefulness of this work are demonstrated by two case studies, in which domain experts utilize Tac-Simur to find interesting and valuable insights. The domain experts also provide positive feedback on the usability of Tac-Simur. Our work can be extended to other similar sports such as tennis and badminton. Jiachen Wang 0001, Kejian Zhao, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | ForVizor: Visualizing Spatio-Temporal Team Formations in SoccerabstractRegarded as a high-level tactic in soccer, a team formation assigns players different tasks and indicates their active regions on the pitch, thereby influencing the team performance significantly. Analysis of formations in soccer has become particularly indispensable for soccer analysts. However, formations of a team are intrinsically time-varying and contain inherent spatial information. The spatio-temporal nature of formations and other characteristics of soccer data, such as multivariate features, make analysis of formations in soccer a challenging problem. In this study, we closely worked with domain experts to characterize domain problems of formation analysis in soccer and formulated several design goals. We design a novel spatio-temporal visual representation of changes in team formation, allowing analysts to visually analyze the evolution of formations and track the spatial flow of players within formations over time. Based on the new design, we further design and develop ForVizor, a visual analytics system, which empowers users to track the spatio-temporal changes in formation and understand how and why such changes occur. With ForVizor, domain experts conduct formation analysis of two games. Analysis results with insights and useful feedback are summarized in two case studies. Yingcai Wu, Xiao Xie, Jiachen Wang 0001, Dazhen Deng, Hongye Liang, Hui Zhang 0051, Shoubin Cheng, Wei Chen 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2018 | iTTVis: Interactive Visualization of Table Tennis DataabstractThe rapid development of information technology paved the way for the recording of fine-grained data, such as stroke techniques and stroke placements, during a table tennis match. This data recording creates opportunities to analyze and evaluate matches from new perspectives. Nevertheless, the increasingly complex data poses a significant challenge to make sense of and gain insights into. Analysts usually employ tedious and cumbersome methods which are limited to watching videos and reading statistical tables. However, existing sports visualization methods cannot be applied to visualizing table tennis competitions due to different competition rules and particular data attributes. In this work, we collaborate with data analysts to understand and characterize the sophisticated domain problem of analysis of table tennis data. We propose iTTVis, a novel interactive table tennis visualization system, which to our knowledge, is the first visual analysis system for analyzing and exploring table tennis data. iTTVis provides a holistic visualization of an entire match from three main perspectives, namely, time-oriented, statistical, and tactical analyses. The proposed system with several well-coordinated views not only supports correlation identification through statistics and pattern detection of tactics with a score timeline but also allows cross analysis to gain insights. Data analysts have obtained several new insights by using iTTVis. The effectiveness and usability of the proposed system are demonstrated with four case studies. Yingcai Wu, Ji Lan, Xinhuan Shu, Chenyang Ji, Kejian Zhao, Jiachen Wang 0001, Hui Zhang 0051 |
IEEE Trans. Vis. Comput. Graph. | 6 |