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Tanmay Randhavane

dblp:146/0092 · DBLP profile ↗
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15ranked-venue papers
5as first author
3since 2021 · last 2023
0000-0003-0509-706XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 3 since 2021Systems, architecture and hardware · 5 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Video understanding and tracking · 32% Autonomous driving · 21% Face, body and person analysis · 12%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 56% Virtual and augmented reality · 44%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 72% Usability and user experience research · 28%

Topics — the 26 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
instance segmentation
0.712023
Exploring the Sim2Real Gap using Digital Twins · ICCV 2023
Computer vision › Image recognition and object detection
object detection
0.712023
Exploring the Sim2Real Gap using Digital Twins · ICCV 2023
Computer animation and physical simulation
character animation
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Computer animation and physical simulation › character animation
gait generation
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality
virtual characters
0.512021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Autonomous driving
behavior prediction
0.412020
RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments · ICRA 2020
Computer vision › Face, body and person analysis
gait analysis
0.412020
STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits · AAAI 2020
Computer vision › Face, body and person analysis › gait analysis
gait emotion recognition
0.412020
STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits · AAAI 2020
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.412020
STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits · AAAI 2020
Computer vision › Video understanding and tracking › motion analysis › motion modeling
motion model
0.412020
RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments · ICRA 2020
Computer vision › Video understanding and tracking
multi-object tracking
0.412020
RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments · ICRA 2020
Robotics › Autonomous driving
perception
0.412020
RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments · ICRA 2020
Computer vision › Video understanding and tracking › multi-object tracking
tracking-by-detection
0.412020
RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments · ICRA 2020
Robotics › Robot navigation and mapping › social navigation
socially-aware navigation
0.412019
Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019
Virtual and augmented reality
virtual agents
0.412019
FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics · IEEE Trans. Vis. Comput. Graph. 2019
Collaborative and social computing
social presence
0.412019
FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics · IEEE Trans. Vis. Comput. Graph. 2019
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
pedestrian analysis
0.312017
Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos · IJCAI 2017
Natural language and speech › Information extraction and text analysis › user profiling
personality recognition
0.312017
Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos · IJCAI 2017
Robotics › Autonomous driving › trajectory prediction
pedestrian trajectory prediction
0.212016
GLMP- realtime pedestrian path prediction using global and local movement patterns · ICRA 2016
Computer vision › Video understanding and tracking › object tracking
person tracking
0.212016
GLMP- realtime pedestrian path prediction using global and local movement patterns · ICRA 2016
Robotics › Autonomous driving
trajectory prediction
0.212016
GLMP- realtime pedestrian path prediction using global and local movement patterns · ICRA 2016
Computer vision › 3D vision
3d reconstruction
0.212023
Exploring the Sim2Real Gap using Digital Twins · ICCV 2023
Robotics › Robot manipulation
digital twin
0.212023
Exploring the Sim2Real Gap using Digital Twins · ICCV 2023
Usability and user experience research
perceptual studies
0.112021
Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Robotics › Autonomous driving › interaction modeling
pedestrian interaction
0.112019
Pedestrian Dominance Modeling for Socially-Aware Robot Navigation · ICRA 2019
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.112016
GLMP- realtime pedestrian path prediction using global and local movement patterns · ICRA 2016

Methods — techniques the papers use, named apart from their topics

gait feature extraction · 1.0data-driven dominance mapping · 1.0user study · 0.8data-driven friendliness model · 0.8synthetic data generation · 0.7sim-to-real transfer · 0.7tracking-by-detection · 0.4spatial temporal graph convolutional network · 0.4generative network · 0.4conditional variational autoencoder · 0.4SimCAI motion model · 0.4perception study · 0.4dominance prediction from trajectories · 0.4statistical motion modeling · 0.3
YearPublicationVenuePosition
2023 Exploring the Sim2Real Gap using Digital Twins
abstract
It is very time consuming to create datasets for training computer vision models. An emerging alternative is to use synthetic data, but if the synthetic data is not similar enough to the real data, the performance is typically below that of training with real data. Thus using synthetic data still requires a large amount of time, money, and skill as one needs to author the data carefully. In this paper, we seek to understand which aspects of this authoring process are most critical. We present an analysis of which factors of variation between simulated and real data are most important. We capture images of YCB objects to create a novel YCB-Real dataset. We then create a novel synthetic "digital twin" dataset, YCB-Synthetic, which matches the YCB-Real dataset and includes variety of artifacts added to the synthetic data. We study the affects of these artifacts on our dataset and two existing published datasets on two different computer vision tasks: object detection and instance segmentation. We provide an analysis of the cost-benefit trade-offs between artist time for fixing artifacts and trained model accuracy. We plan to release this dataset (images and 3D assets) so they can be further used by the community. Link to dataset1
Sruthi Sudhakar, Jon Hanzelka, Josh Bobillot, Tanmay Randhavane, Neel Joshi, Vibhav Vineet
ICCV4
2022 Learning Gait Emotions Using Affective and Deep Features
abstract
We present a novel data-driven algorithm to learn the perceived emotions of individuals based on their walking motion or gaits. Given an RGB video of an individual walking, we extract their walking gait as a sequence of 3D poses. Our goal is to exploit the gait features to learn and model the emotional state of the individual into one of four categorical emotions: happy, sad, angry, or neutral. Our perceived emotion identification approach uses deep features learned using long short-term memory networks (LSTMs) on datasets with labeled emotive gaits. We combine these features with gait-based affective features consisting of posture and movement measures. Our algorithm identifies both the categorical emotions from the gaits and the corresponding values for the dimensional emotion components - valence and arousal. We also introduce and benchmark a dataset called Emotion Walk (EWalk), consisting of videos of gaits of individuals annotated with emotions. We show that our algorithm mapping the combined feature space to the perceived emotional state provides an accuracy of 80.07% on the EWalk dataset, outperforming the current baselines by an absolute 13–24%.
Tanmay Randhavane, Uttaran Bhattacharya, Pooja Kabra, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha, Aniket Bera
MIG1
2021 Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis
abstract
We present a data-driven algorithm for generating gaits of virtual characters with varying dominance traits. Our formulation utilizes a user study to establish a data-driven dominance mapping between gaits and dominance labels. We use our dominance mapping to generate walking gaits for virtual characters that exhibit a variety of dominance traits while interacting with the user. Furthermore, we extract gait features based on known criteria in visual perception and psychology literature that can be used to identify the dominance levels of any walking gait. We validate our mapping and the perceived dominance traits by a second user study in an immersive virtual environment. Our gait dominance classification algorithm can classify the dominance traits of gaits with ˜73 percent accuracy. We also present an application of our approach that simulates interpersonal relationships between virtual characters. To the best of our knowledge, ours is the first practical approach to classifying gait dominance and generate dominance traits in virtual characters.
Tanmay Randhavane, Aniket Bera, Emily Kubin, Kurt Gray, Dinesh Manocha
IEEE Trans. Vis. Comput. Graph.1
2020 STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits
abstract
We present a novel classifier network called STEP, to classify perceived human emotion from gaits, based on a Spatial Temporal Graph Convolutional Network (ST-GCN) architecture. Given an RGB video of an individual walking, our formulation implicitly exploits the gait features to classify the perceived emotion of the human into one of four emotions: happy, sad, angry, or neutral. We train STEP on annotated real-world gait videos, augmented with annotated synthetic gaits generated using a novel generative network called STEP-Gen, built on an ST-GCN based Conditional Variational Autoencoder (CVAE). We incorporate a novel push-pull regularization loss in the CVAE formulation of STEP-Gen to generate realistic gaits and improve the classification accuracy of STEP. We also release a novel dataset (E-Gait), which consists of 4,227 human gaits annotated with perceived emotions along with thousands of synthetic gaits. In practice, STEP can learn the affective features and exhibits classification accuracy of 88% on E-Gait, which is 14–30% more accurate over prior methods.
Uttaran Bhattacharya, Trisha Mittal, Rohan Chandra, Tanmay Randhavane, Aniket Bera, Dinesh Manocha
AAAI4
2020 How are you feeling? Multimodal Emotion Learning for Socially-Assistive Robot Navigation
abstract
We present a real-time algorithm for emotion-aware navigation of a socially-assistive robot among pedestrians. Our approach estimates time-varying emotional dynamics and behaviors of people from multiple modalities (i.e., their faces and trajectories) using a combination of deep-learning, and affective features from the PAD (Pleasure-Arousal-Dominance) model from psychology. These PAD characteristics are used to predict pedestrian movement with proxemic constraints. We use a multi-channel model to classify pedestrian characteristics into four emotion categories (happy, sad, angry, neutral). In our validation results, we observe an emotion detection accuracy of 85.33parcent. We formulate emotion-based proxemic constraints to perform socially-aware robot navigation in low- to medium density environments. We demonstrate the benefits of our algorithm in simulated environments with tens of pedestrians as well as in a real-world setting with Pepper, a social humanoid robot.
Aniket Bera, Tanmay Randhavane, Rohan Prinja, Kyra Kapsaskis, Austin Wang, Kurt Gray, Dinesh Manocha
FG2
2020 RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments
abstract
We present a realtime tracking algorithm, Road-Track, to track heterogeneous road-agents in dense traffic videos. Our approach is designed for dense traffic scenarios that consist of different road-agents such as pedestrians, two-wheelers, cars, buses, etc. sharing the road. We use the tracking-by-detection approach where we track a road-agent by matching the appearance or bounding box region in the current frame with the predicted bounding box region propagated from the previous frame. Roadtrack uses a novel motion model called the Simultaneous Collision Avoidance and Interaction (SimCAI) model to predict the motion of road-agents by modeling collision avoidance and interactions between the road-agents for the next frame. We demonstrate the advantage of RoadTrack on a dataset of dense traffic videos and observe an accuracy of 75.8% on this dataset, outperforming prior state-of-the-art tracking algorithms by at least 5.2%. RoadTrack operates in realtime at approximately 30 fps and is at least 4× faster than prior tracking algorithms on standard tracking datasets.
Rohan Chandra, Uttaran Bhattacharya, Tanmay Randhavane, Aniket Bera, Dinesh Manocha
ICRA3
2019 EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze
abstract
We present a novel, real-time algorithm, EVA, for generating virtual agents with various perceived emotions. Our approach is based on using Expressive Features of gaze and gait to convey emotions corresponding to happy, sad, angry, or neutral. We precompute a data-driven mapping between gaits and their perceived emotions. EVA uses this gait emotion association at runtime to generate appropriate walking styles in terms of gaits and gaze. Using the EVA algorithm, we can simulate gaits and gazing behaviors of hundreds of virtual agents in real-time with known emotional characteristics. We have evaluated the benefits in different multi-agent VR simulation environments. Our studies suggest that the use of expressive features corresponding to gait and gaze can considerably increase the sense of presence in scenarios with multiple virtual agents.
Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Rahul Sheth, Kurt Gray, Dinesh Manocha
SAP1
2019 Pedestrian Dominance Modeling for Socially-Aware Robot Navigation
abstract
We present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interacting with humans, people are more comfortable around people that exhibit complementary movement behaviors. Our algorithm leverages this by enabling the robots to exhibit complementing responses to pedestrian dominance. We also present an application of PDM for generating dominance-based collision-avoidance behaviors in the navigation of autonomous vehicles among pedestrians. We demonstrate the benefits of our algorithm for robots navigating among tens of pedestrians in simulated environments.
Tanmay Randhavane, Aniket Bera, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha
ICRA1
2019 FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics
abstract
We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is computed using a user-study and psychological characteristics. We use our model to control the movements corresponding to the gaits, gestures, and gazing of friendly virtual agents (FVAs) as they interact with the user's avatar and other agents in the environment. We have integrated FVA agents with an AR environment using with a Microsoft HoloLens. Our algorithm can generate plausible movements at interactive rates to increase the social presence. We also investigate the perception of a user in an AR setting and observe that an FVA has a statistically significant improvement in terms of the perceived friendliness and social presence of a user compared to an agent without the friendliness modeling. We observe an increment of 5.71% in the mean responses to a friendliness measure and an improvement of 4.03% in the mean responses to a social presence measure.
Tanmay Randhavane, Aniket Bera, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha
IEEE Trans. Vis. Comput. Graph.1
2018 The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity
abstract
We present a real-time, data-driven algorithm to enhance the social-invisibility of robots within crowds. Our approach is based on prior psychological research, which reveals that people notice and-importantly-react negatively to groups of social actors when they have high entitativity, moving in a tight group with similar appearances and trajectories. In order to evaluate that behavior, we performed a user study to develop navigational algorithms that minimize entitativity. This study establishes mapping between emotional reactions and multi-robot trajectories and appearances, and further generalizes the finding across various environmental conditions. We demonstrate the applicability of our entitativity modeling for trajectory computation for active surveillance and dynamic intervention in simulated robot-human interaction scenarios. Our approach empirically shows that various levels of entitative robots can be used to both avoid and influence pedestrians while not eliciting strong emotional reactions, giving multi-robot systems socially-invisibility.
Aniket Bera, Tanmay Randhavane, Emily Kubin, Austin Wang, Kurt Gray, Dinesh Manocha
IROS2
2018 Data-driven modeling of group entitativity in virtual environments
abstract
We present a data-driven algorithm to model and predict the socio-emotional impact of groups on observers. Psychological research finds that highly entitative i.e. cohesive and uniform groups induce threat and unease in observers. Our algorithm models realistic trajectory-level behaviors to classify and map the motion-based entitativity of crowds. This mapping is based on a statistical scheme that dynamically learns pedestrian behavior and computes the resultant entitativity induced emotion through group motion characteristics. We also present a novel interactive multi-agent simulation algorithm to model entitative groups and conduct a VR user study to validate the socio-emotional predictive power of our algorithm. We further show that model-generated high-entitativity groups do induce more negative emotions than low-entitative groups.
Aniket Bera, Tanmay Randhavane, Emily Kubin, Husam Shaik, Kurt Gray, Dinesh Manocha
VRST2
2017 Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos
abstract
We present a real-time algorithm to automatically classify the behavior or personality of a pedestrian based on his or her movements in a crowd video. Our classification criterion is based on Personality Trait theory. We present a statistical scheme that dynamically learns the behavior of every pedestrian and computes its motion model. This model is combined with global crowd characteristics to compute the movement patterns and motion dynamics and use them for crowd prediction. Our learning scheme is general and we highlight its performance in identifying the personality of different pedestrians in low and high density crowd videos. We also evaluate the accuracy by comparing the results with a user study.
Aniket Bera, Tanmay Randhavane, Dinesh Manocha
IJCAI2
2017 SocioSense: Robot navigation amongst pedestrians with social and psychological constraints
abstract
We present a real-time algorithm, SocioSense, for socially-aware navigation of a robot amongst pedestrians. Our approach computes time-varying behaviors of each pedestrian using Bayesian learning and Personality Trait theory. These psychological characteristics are used for long-term path prediction and generating proxemic characteristics for each pedestrian. We combine these psychological constraints with social constraints to perform human-aware robot navigation in low- to medium-density crowds. The estimation of time-varying behaviors and pedestrian personalities can improve the performance of long-term path prediction by 21%, as compared to prior interactive path prediction algorithms. We also demonstrate the benefits of our socially-aware navigation in simulated environments with tens of pedestrians.
Aniket Bera, Tanmay Randhavane, Rohan Prinja, Dinesh Manocha
IROS2
2016 GLMP- realtime pedestrian path prediction using global and local movement patterns
abstract
We present a novel real-time algorithm to predict the path of pedestrians in cluttered environments. Our approach makes no assumption about pedestrian motion or crowd density, and is useful for short-term as well as long-term prediction. We interactively learn the characteristics of pedestrian motion and movement patterns from 2D trajectories using Bayesian inference. These include local movement patterns corresponding to the current and preferred velocities and global characteristics such as entry points and movement features. Our approach involves no precomputation and we demonstrate the real-time performance of our prediction algorithm on sparse and noisy trajectory data extracted from dense indoor and outdoor crowd videos. The combination of local and global movement patterns can improve the accuracy of long-term prediction by 12-18% over prior methods in high-density videos.
Aniket Bera, Sujeong Kim, Tanmay Randhavane, Srihari Pratapa, Dinesh Manocha
ICRA3
2016 PedVR: simulating gaze-based interactions between a real user and virtual crowds
abstract
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and virtual agents. Our formulation is based on a coupled approach that combines a 2D multi-agent navigation algorithm with 3D human motion synthesis. The coupling can result in plausible movement of virtual agents and can generate gazing behaviors, which can considerably increase the believability. We have integrated our formulation with the DK-2 HMD and demonstrate the benefits of our crowd simulation algorithm over prior decoupled approaches. Our user evaluation suggests that the combination of coupled methods and gazing behavior can considerably increase the behavioral plausibility.
Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha
VRST3