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J. Daniel Griffith

dblp:146/0896 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 39% Robot navigation and mapping · 30% 3D vision · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
3d scene graph
0.612022
Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022
Machine learning › Reinforcement learning › reinforcement learning for control
navigation policy learning
0.612022
Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022
Robotics › Robot navigation and mapping
semantic mapping
0.612022
Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022
Machine learning › Reinforcement learning
policy learning
0.212022
Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks · ICRA 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.6graph neural network · 0.6
YearPublicationVenuePosition
2022 Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks
abstract
Representations are crucial for a robot to learn effective navigation policies. Recent work has shown that mid-level perceptual abstractions, such as depth estimates or 2D semantic segmentation, lead to more effective policies when provided as observations in place of raw sensor data (e.g., RGB images). However, such policies must still learn latent three-dimensional scene properties from mid-level abstractions. In contrast, high-level, hierarchical representations such as 3D scene graphs explicitly provide a scene's geometry, topology, and semantics, making them compelling representations for navigation. In this work, we present a reinforcement learning framework that leverages high-level hierarchical representations to learn navigation policies. Towards this goal, we propose a graph neural network architecture and show how to embed a 3D scene graph into an agent-centric feature space, which enables the robot to learn policies that map 3D scene graphs to a platform-agnostic control space (e.g., go straight, turn left). For each node in the scene graph, our method uses features that capture occupancy and semantic content, while explicitly retaining memory of the robot trajectory. We demonstrate the effectiveness of our method against commonly used visuomotor policies in a challenging multi-object search task. These experiments and supporting ablation studies show that our method leads to more effective object search behaviors, exhibits improved long-term memory, and successfully leverages hierarchical information to guide its navigation objectives.
Zachary Ravichandran, Lisa R. Peng, Nathan Hughes, J. Daniel Griffith, Luca Carlone
ICRA4
2015 A network science approach to open source data fusion and analytics for disaster response
Christian Anderson, Paul Breimyer, Stephanie Foster, Kelly Geyer, J. Daniel Griffith, Andrew Heier, Arjun Majumdar, Danelle C. Shah, Olga Simek, Nicholas Stanisha, Frederick R. Waugh
FUSION5