Yiming Zuo 0001

dblp:146/3853-1 · DBLP profile ↗
← Back
11ranked-venue papers
5as first author
9since 2021 · last 2025
0009-0003-8611-7620ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 8 since 2021
YearPublicationVenuePosition
2025 Towards Foundation Models for 3D Vision: How Close are We?
abstract
Building a foundation model for 3D vision is a complex challenge that remains unsolved. Towards that goal, it is important to understand the 3D reasoning capabilities of current models as well as identify the gaps between these models and humans. Therefore, we construct a new 3D visual understanding benchmark named UniQA-3D. UniQA-3D covers fundamental 3D vision tasks in the Visual Question Answering (VQA) format. We evaluate state-of-the-art Vision-Language Models (VLMs), specialized models, and human subjects on it. Our results show that VLMs generally perform poorly, while the specialized models are accurate but not robust, failing under geometric perturbations. In contrast, human vision continues to be the most reliable 3D visual system. We further demonstrate that neural networks align more closely with human 3D vision mechanisms compared to classical computer vision methods, and Transformer-based networks such as ViT [17] align more closely with human 3D vision mechanisms than CNNs. We hope our study will benefit the future development of foundation models for 3D vision. Code is available at https://github.com/princeton-vl/UniQA-3D.
Yiming Zuo 0001, Karhan Kayan, Maggie Wang 0003, Kevin Jeon, Jia Deng 0001, Thomas L. Griffiths 0001
3DV1
2025 Princeton365: A Diverse Dataset with Accurate Camera Pose
abstract
We introduce Princeton365, a large-scale diverse dataset of 365 videos with accurate camera pose. Our dataset bridges the gap between accuracy and data diversity in current SLAM benchmarks by introducing a novel ground truth collection framework that leverages calibration boards and a 360-camera. We collect indoor, outdoor, and object scanning videos with synchronized monocular and stereo RGB video outputs as well as IMU. We further propose a new scene scale-aware evaluation metric for SLAM based on the optical flow induced by the camera pose estimation error. In contrast to the current metrics, our new metric allows for comparison between the performance of SLAM methods across scenes as opposed to existing metrics such as Average Trajectory Error (ATE), allowing researchers to analyze the failure modes of their methods. We also propose a challenging Novel View Synthesis benchmark that covers cases not covered by current NVS benchmarks, such as fully non-Lambertian scenes with 360-degree camera trajectories. Please visit https://princeton365.cs.princeton.edu for the dataset, code, videos, and submission.
Karhan Kayan, Stamatis Alexandropoulos, Yiming Zuo 0001, Erich Liang, Jia Deng 0001
ICCV4
2025 Seeing and Seeing Through the Glass: Real and Synthetic Data for Multi-Layer Depth Estimation
abstract
Transparent objects are common in daily life, and understanding their multi-layer depth information -- perceiving both the transparent surface and the objects behind it -- is crucial for real-world applications that interact with transparent materials. In this paper, we introduce LayeredDepth, the first dataset with multi-layer depth annotations, including a real-world benchmark and a synthetic data generator, to support the task of multi-layer depth estimation. Our real-world benchmark consists of 1,500 images from diverse scenes, and evaluating state-of-the-art depth estimation methods on it reveals that they struggle with transparent objects. The synthetic data generator is fully procedural and capable of providing training data for this task with an unlimited variety of objects and scene compositions. Using this generator, we create a synthetic dataset with 15,300 images. Baseline models training solely on this synthetic dataset produce good cross-domain multi-layer depth estimation. Fine-tuning state-of-the-art single-layer depth models on it substantially improves their performance on transparent objects, with quadruplet accuracy on our benchmark increased from 55.14% to 75.20%. All images and validation annotations are available under CC0 at https://layereddepth.cs.princeton.edu.
Hongyu Wen, Yiming Zuo 0001, Jia Deng 0001
ICCV2
2025 OMNI-DC: Highly Robust Depth Completion with Multiresolution Depth Integration
abstract
Depth completion (DC) aims to predict a dense depth map from an RGB image and a sparse depth map. Existing DC methods generalize poorly to new datasets or unseen sparse depth patterns, limiting their real-world applications. We propose OMNI-DC, a highly robust DC model that generalizes well zero-shot to various datasets. The key design is a novel Multi-resolution Depth Integrator, allowing our model to deal with very sparse depth inputs. We also introduce a novel Laplacian loss to model the ambiguity in the training process. Moreover, we train OMNI-DC on a mixture of high-quality datasets with a scale normalization technique and synthetic depth patterns. Extensive experiments on 7 datasets show consistent improvements over baselines, reducing errors by as much as 43%. Codes and checkpoints are available at https://github.com/princeton-vl/OMNI-DC.
Yiming Zuo 0001, Willow Yang, Zeyu Ma 0004, Jia Deng 0001
ICCV1
2024 Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
abstract
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.
Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo 0001, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma 0004, Jia Deng 0001
CVPR5
2024 OGNI-DC: Robust Depth Completion with Optimization-Guided Neural Iterations
Yiming Zuo 0001, Jia Deng 0001
ECCV (3)1
2023 Infinite Photorealistic Worlds Using Procedural Generation
abstract
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source and allowing infinite variation and composition. Infinigen offers broad coverage of objects and scenes in the natural world including plants, animals, terrains, and natural phenomena such as fire, cloud, rain, and snow. Infinigen can be used to generate unlimited, diverse training data for a wide range of computer vision tasks including object detection, semantic segmentation, optical flow, and 3D reconstruction. We expect Infinigen to be a useful resource for computer vision research and beyond. Please visit infinigen.org for videos, code and pre-generated data.
Alexander Raistrick, Lahav Lipson, Zeyu Ma 0004, Lingjie Mei, Yiming Zuo 0001, Karhan Kayan, Hongyu Wen, Beining Han, Alejandro Newell, Hei Law, Ankit Goyal 0001, Kaiyu Yang, Jia Deng 0001
CVPR6
2023 View Synthesis with Sculpted Neural Points
Yiming Zuo 0001, Jia Deng 0001
ICLR1
2021 Track, Check, Repeat: An EM Approach to Unsupervised Tracking
abstract
We propose an unsupervised method for detecting and tracking moving objects in 3D, in unlabelled RGB-D videos. The method begins with classic handcrafted techniques for segmenting objects using motion cues: we estimate optical flow and camera motion, and conservatively segment regions that appear to be moving independently of the background. Treating these initial segments as pseudo-labels, we learn an ensemble of appearance-based 2D and 3D detectors, under heavy data augmentation. We use this ensemble to detect new instances of the "moving" type, even if they are not moving, and add these as new pseudo-labels. Our method is an expectation-maximization algorithm, where in the expectation step we fire all modules and look for agreement among them, and in the maximization step we re-train the modules to improve this agreement. The constraint of ensemble agreement helps combat contamination of the generated pseudo-labels (during the E step), and data augmentation helps the modules generalize to yetunlabelled data (during the M step). We compare against existing unsupervised object discovery and tracking methods, using challenging videos from CATER and KITTI, and show strong improvements over the state-of-the-art.
Adam W. Harley, Yiming Zuo 0001, Ayush Mangal, Shubhankar Potdar, Ritwick Chaudhry, Katerina Fragkiadaki
CVPR2
2019 CRAVES: Controlling Robotic Arm With a Vision-Based Economic System
abstract
Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no sensors are equipped and thus all decisions are made upon visual recognition, e.g., real-time 3D pose estimation. This requires annotating a lot of training data, which is not only time-consuming but also laborious. In this paper, we present an alternative solution, which uses a 3D model to create a large number of synthetic data, trains a vision model in this virtual domain, and applies it to real-world images after domain adaptation. To this end, we design a semi-supervised approach, which fully leverages the geometric constraints among keypoints. We apply an iterative algorithm for optimization. Without any annotations on real images, our algorithm generalizes well and produces satisfying results on 3D pose estimation, which is evaluated on two real-world datasets. We also construct a vision-based control system for task accomplishment, for which we train a reinforcement learning agent in a virtual environment and apply it to the real-world. Moreover, our approach, with merely a 3D model being required, has the potential to generalize to other types of multi-rigid-body dynamic systems.
Yiming Zuo 0001, Weichao Qiu, Lingxi Xie, Fangwei Zhong, Yizhou Wang 0001, Alan L. Yuille
CVPR1
2018 Human Pose Estimation With Parsing Induced Learner
abstract
Human pose estimation still faces various difficulties in challenging scenarios. Human parsing, as a closely related task, can provide valuable cues for better pose estimation, which however has not been fully exploited. In this paper, we propose a novel Parsing Induced Learner to exploit parsing information to effectively assist pose estimation by learning to fast adapt the base pose estimation model. The proposed Parsing Induced Learner is composed of a parsing encoder and a pose model parameter adapter, which together learn to predict dynamic parameters of the pose model to extract complementary useful features for more accurate pose estimation. Comprehensive experiments on benchmarks LIP and extended PASCAL-Person-Part show that the proposed Parsing Induced Learner can improve performance of both single- and multi-person pose estimation to new state-of-the-art. Cross-dataset experiments also show that the proposed Parsing Induced Learner from LIP dataset can accelerate learning of a human pose estimation model on MPII benchmark in addition to achieving outperforming performance.
Xuecheng Nie, Jiashi Feng, Yiming Zuo 0001, Shuicheng Yan
CVPR3