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Michal Tomasz Godziszewski

dblp:146/4543 · DBLP profile ↗
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8ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-3907-2242ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Theory of computation · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 41% Logic in computer science · 28% Graph algorithms and graph theory · 16%
Artificial intelligence
2 papers
Multi-agent systems · 37% Trustworthy machine learning · 32% Knowledge representation and reasoning · 11%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Logic in computer science › temporal logic › probabilistic temporal logic
probabilistic alternating-time temporal logic
0.912025
Strategies, Credences, and Shannon Entropy: Reasoning about Strategic Uncertainty in Stochastic Environments · IJCAI 2025
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.812024
Adversarial analysis of similarity-based sign prediction · Artif. Intell. 2024
Algorithmic game theory and mechanism design › social choice › computational social choice › multiwinner voting
approval-based committee voting
0.512021
An Analysis of Approval-Based Committee Rules for 2D-Euclidean Elections · AAAI 2021
Algorithmic game theory and mechanism design › social choice
computational social choice
0.512021
An Analysis of Approval-Based Committee Rules for 2D-Euclidean Elections · AAAI 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning
epistemic reasoning
0.312025
Strategies, Credences, and Shannon Entropy: Reasoning about Strategic Uncertainty in Stochastic Environments · IJCAI 2025
Machine learning › Reinforcement learning
partial observability
0.312025
Strategies, Credences, and Shannon Entropy: Reasoning about Strategic Uncertainty in Stochastic Environments · IJCAI 2025
Algorithmic game theory and mechanism design › social choice › computational social choice
computational complexity of voting rules
0.112021
An Analysis of Approval-Based Committee Rules for 2D-Euclidean Elections · AAAI 2021
Algorithmic game theory and mechanism design › social choice › computational social choice
spatial voting
0.112021
An Analysis of Approval-Based Committee Rules for 2D-Euclidean Elections · AAAI 2021

Methods — techniques the papers use, named apart from their topics

graph learning · 0.8adversarial analysis · 0.8heuristic algorithm · 0.5
YearPublicationVenuePosition
2025 Strategies, Credences, and Shannon Entropy: Reasoning about Strategic Uncertainty in Stochastic Environments
abstract
Multi-agent systems (MAS) often include multiple layers of uncertainty. One source comes from agents' limited ability to observe their environment, while another arises from the unpredictability of natural events and the actions of other agents, which, though uncertain, can be estimated through experiments or past experiences. A central focus in MAS is the agents' ability to achieve their goals.For intelligent agents, these goals are often epistemic, involving the acquisition of partial or complete knowledge about a crucial fact A. Many such properties can be expressed using PATLK, an extension of probabilistic alternating-time temporal logic (PATL) with knowledge operators, or PATLC that extends PATL with probabilistic beliefs. In many scenarios, however, the goal of the players is not to achieve high confidence about A being true, but rather to reduce their uncertainty about A (be it true or false). Similarly, in scenarios where the goal is to keep A secret, the outsiders' uncertainty about A should be maintained above a certain threshold. To capture such properties, we introduce PATLH, a logic extending PATL with information-theoretic modalities based on Shannon entropy.The logic enables the specification of agents' capabilities concerning the uncertainty of a player about a given set of facts. We define it over multi-agent systems with stochastic transitions and probabilistic imperfect information, capturing two key uncertainties: the agents' partial observability of their environment and the stochastic nature of state transitions. As technical results, we compare the epistemic and information-theoretic extensions of PATL with respect to their expressiveness, succinctness, and complexity of model checking.
Wojciech Jamroga, Michal Tomasz Godziszewski, Aniello Murano
IJCAI2
2024 Temporal Truth in the Limit: Yablo's Paradox in LTLf and over Potentially Infinite Traces
Michal Tomasz Godziszewski, Davide Catta, Aniello Murano
EUMAS1
2024 General Markov Model for Solving Patrolling Games
abstract
Safeguarding critical infrastructure has recently emerged as a global challenge. To address complex security concerns raised by broadening array of threats, effective mobile security forces are essential. A key aspect involves designing optimal patrolling strategies for mobile units. Two bodies of research dealt with this: stochastic patrolling and partially observable stochastic games. Alas, the first approach makes too-far-reaching simplifying assumption and the second one is more expressive but computationally challenging. The model proposed in this paper is inspired by partially observable stochastic games so that it is general enough to enable comprehensive modeling of attacker-defender interactions but a the same time remains computationally friendly. With our proposed robust SHIELD algorithm, we are able to find a defense strategy where the probability of apprehending the attacker can be nearly doubled compared to the state of the art.
Andrzej Nagórko, Marcin Waniek, Malgorzata Róg, Michal Tomasz Godziszewski, Barbara Rosiak, Tomasz P. Michalak
UAI4
2024 Adversarial analysis of similarity-based sign prediction
Michal Tomasz Godziszewski, Marcin Waniek, Yulin Zhu 0001, Kai Zhou 0001, Talal Rahwan, Tomasz P. Michalak
Artif. Intell.1
2021 An Analysis of Approval-Based Committee Rules for 2D-Euclidean Elections
abstract
We study approval-based committee elections for the case where the voters' preferences come from a 2D-Euclidean model. We consider two main issues: First, we ask for the complexity of computing election results. Second, we evaluate election outcomes experimentally, following the visualization technique of Elkind et al., (AAAI-2017). Regarding the first issue, we find that many NP-hard rules remain intractable for 2D-Euclidean elections. For the second one, we observe that the behavior and nature of many rules strongly depends on the exact protocol for choosing the approved candidates.
Michal Tomasz Godziszewski, Pawel Batko, Piotr Skowron 0001, Piotr Faliszewski
AAAI1
2021 Attacking Similarity-Based Sign Prediction
abstract
In this paper, we present a computational analysis of the problem of attacking sign prediction, whereby the aim of the attacker (a network member) is to hide from the defender (an analyst) the signs of a target set of links by removing the signs of some other, non-target, links. The problem turns out to be NP-hard if either local or global similarity measures are used for sign prediction. We propose a heuristic algorithm and test its effectiveness on several real-life and synthetic datasets.
Michal Tomasz Godziszewski, Tomasz P. Michalak, Marcin Waniek, Talal Rahwan, Kai Zhou 0001, Yulin Zhu 0001
ICDM1
2017 Computable Quotient Presentations of Models of Arithmetic and Set Theory
Michal Tomasz Godziszewski, Joel David Hamkins
WoLLIC1
2014 Learnability Thesis Does Not Entail Church's Thesis
Marek Czarnecki, Michal Tomasz Godziszewski, Dariusz Kalocinski
CiE2