Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Iñigo Tamayo

dblp:147/0884 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-7599-501XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Computer networks · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Edge and fog computing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › computation offloading
mobile cloud offloading
0.312018
SaW: Video Analysis in Social Media with Web-Based Mobile Grid Computing · IEEE Trans. Mob. Comput. 2018

Methods — techniques the papers use, named apart from their topics

javascript · 0.7WebGL · 0.7WebCL · 0.7HTML5 · 0.7
YearPublicationVenuePosition
2025 Adaptation of CDN at the Edge Using Cloud-Native Network Telemetry Across Media Scenarios
abstract
This paper investigates the potential of Multi-access Edge Computing (MEC)-enabled architectures to expand Content Delivery Networks (CDNs) features by exploiting real-time telemetry across the radio access, core, and edge layers. We present experimental results from three representative use cases each posing distinct challenges in terms of mobility, traffic surges, and content pre-positioning. The proposed system leverages telemetry-informed decisions to orchestrate CDN resources dynamically, including a Proxy for Local Cache and Segment Prefetching to reduce latency and improve delivery predictability, a Multi-CDN Steering Proxy that selects optimal content paths based on live Quality of Service (QoS) metrics, and an Orchestrator for Proxy Scaling and Load Balancing that ensures elastic resource adaptation in response to demand fluctuations. These capabilities collectively enable low-latency, resilient media delivery even under network congestion conditions. The experimentation also conducts the identification of key operational challenges for MEC-based CDN deployments, including virtualization gaps, lack of telemetry standards, proxy discovery limitations, and cross-domain orchestration needs critical for scalable and interoperable 5G streaming solutions. This paper provides a practical evaluation of telemetry-driven MEC-based CDNs, offering insights to guide future designs and standardization for reliable, immersive streaming in next-generation cloud-native networks.
Javier Iglesias, Felipe Mogollon, Iñigo Tamayo, Zaloa Fernández, Olov Danielsson, Ivan Pretel, Asier Lopez
ISM3
2021 Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances
abstract
In recent years, artists and communities have expressed the desire to work with tools that facilitate co-creation and allow distributed community performances. These performances can be spread over several physical stages, connecting them on real-time towards a single experience with the audience distributed along them. This enables a wider remote audience consuming the performance through their own devices, and even grants the participation of remote users in the show. In this paper we introduce the Co-creation Stage, a web-based tool that allows managing heterogeneous content sources, with a particular focus on live and on-demand media, across several distributed devices. The Co-creation Stage is part of the toolset developed in the Traction H2020 project which enables community performing art shows, where professional artists and non-professional participants perform together from different stages and locations. Here we present the design process, the architecture and the main functionalities of the tool as well as the results of the first user evaluation with Opera houses and artists.
Héctor Rivas Pagador, Ana Dominguez 0001, Stefano Masneri, Iñigo Tamayo, Mikel Zorrilla, Pedro Almeida 0002, Jie Li 0064, Alina Striner, Pablo César
IMX4
2018 SaW: Video Analysis in Social Media with Web-Based Mobile Grid Computing
abstract
The burgeoning capabilities of Web browsers to exploit full-featured devices can turn the huge pool of social connected users into a powerful network of processing assets. HTML5 and JavaScript stacks support the deployment of social client-side processing infrastructure, while WebGL and WebCL fill the gap to gain full GPU and multi-CPU performance. Mobile Grid and Mobile Cloud Computing solutions leverage smart devices to relieve the processing tasks to be performed by the service infrastructure. Motivated to gain cost-efficiency, a social network service provider can outsource the video analysis to elements of a mobile grid as an infrastructure to complement an elastic cloud service. As long as users access to videos, batch image analysis tasks are dispatched from the server, executed in the background of the client-side hardware, and finally, results are consolidated by the server. This paper presents SaW (Social at Work) to provide a pure Web-based solution as a mobile grid to complement a cloud media service for image analysis on videos.
Mikel Zorrilla, Julián Flórez 0001, Alberto Lafuente, Ángel Martín, Jon Montalban, Igor G. Olaizola, Iñigo Tamayo
IEEE Trans. Mob. Comput.7
2014 HTML5-based system for interoperable 3D digital home applications
Mikel Zorrilla, Ángel Martín, Jairo R. Sánchez, Iñigo Tamayo, Igor G. Olaizola
Multim. Tools Appl.4