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Jihan Li

dblp:147/1361 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › acoustic simulation
room impulse response synthesis
0.912025
Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025
Audio and music processing › spatial audio
sound field reproduction
0.912025
Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025

Methods — techniques the papers use, named apart from their topics

multimodal scene representation · 1.7acoustic calibration · 1.7
YearPublicationVenuePosition
2026 Medium-term prediction of atmospheric PM2.5 concentration based on the VG-TCABI hybrid architecture
Boqun Li, Boyu Dong, Jihan Li, Guangtao Fan, Feng Yu 0008, Jin Zhang 0028
Neural Networks3
2025 Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering
abstract
In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism.
Tianyu Xu 0008, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin
UIST2
2013 Design of personalized search engine based on user-webpage dynamic model
abstract
Personalized search engine focuses on establishing a user-webpage dynamic model. In this model, users' personalized factors are introduced so that the search engine is better able to provide the user with targeted feedback. This paper constructs user and webpage dynamic vector tables, introduces singular value decomposition analysis in the processes of topic categorization, and extends the traditional PageRank algorithm.
Jihan Li, Shanglin Li, Yingke Zhu
ICMV1