Demo Data from EDBT 2026 / reviewers in the wild / expert
Jihan Li
dblp:147/1361
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › acoustic simulation
room impulse response synthesis |
0.9 | 1 | 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025 |
Audio and music processing › spatial audio
sound field reproduction |
0.9 | 1 | 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025 |
Methods — techniques the papers use, named apart from their topics
multimodal scene representation · 1.7acoustic calibration · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Medium-term prediction of atmospheric PM2.5 concentration based on the VG-TCABI hybrid architecture
Boqun Li, Boyu Dong, Jihan Li, Guangtao Fan, Feng Yu 0008, Jin Zhang 0028 |
Neural Networks | 3 |
| 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic RenderingabstractIn Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism. Tianyu Xu 0008, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin |
UIST | 2 |
| 2013 | Design of personalized search engine based on user-webpage dynamic modelabstractPersonalized search engine focuses on establishing a user-webpage dynamic model. In this model, users' personalized factors are introduced so that the search engine is better able to provide the user with targeted feedback. This paper constructs user and webpage dynamic vector tables, introduces singular value decomposition analysis in the processes of topic categorization, and extends the traditional PageRank algorithm. Jihan Li, Shanglin Li, Yingke Zhu |
ICMV | 1 |