Demo Data from EDBT 2026 / reviewers in the wild / expert
Simon Christoph Stein
dblp:147/3975
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2014
0009-0002-4670-9632ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 87% Robot manipulation · 13% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
3d point cloud segmentation |
0.2 | 1 | 2014 | Convexity based object partitioning for robot applications · ICRA 2014 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.2 | 1 | 2014 | Convexity based object partitioning for robot applications · ICRA 2014 |
Geometric modeling and processing › point cloud processing
point cloud segmentation |
0.2 | 1 | 2014 | Object Partitioning Using Local Convexity · CVPR 2014 |
Robotics › Robot manipulation
grasping |
0.1 | 1 | 2014 | Convexity based object partitioning for robot applications · ICRA 2014 |
Methods — techniques the papers use, named apart from their topics
voxel grid · 0.2region growing · 0.2convexity analysis · 0.2convex-concave edge classification · 0.2adjacency graph of surface patches · 0.2adjacency graph · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Object Partitioning Using Local ConvexityabstractThe problem of how to arrive at an appropriate 3D-segmentation of a scene remains difficult. While current state-of-the-art methods continue to gradually improve in benchmark performance, they also grow more and more complex, for example by incorporating chains of classifiers, which require training on large manually annotated data-sets. As an alternative to this, we present a new, efficient learning- and model-free approach for the segmentation of 3D point clouds into object parts. The algorithm begins by decomposing the scene into an adjacency-graph of surface patches based on a voxel grid. Edges in the graph are then classified as either convex or concave using a novel combination of simple criteria which operate on the local geometry of these patches. This way the graph is divided into locally convex connected subgraphs, which -- with high accuracy -- represent object parts. Additionally, we propose a novel depth dependent voxel grid to deal with the decreasing point-density at far distances in the point clouds. This improves segmentation, allowing the use of fixed parameters for vastly different scenes. The algorithm is straightforward to implement and requires no training data, while nevertheless producing results that are comparable to state-of-the-art methods which incorporate high-level concepts involving classification, learning and model fitting. Simon Christoph Stein, Markus Schoeler, Jeremie Papon, Florentin Wörgötter |
CVPR | 1 |
| 2014 | Convexity based object partitioning for robot applicationsabstractThe idea that connected convex surfaces, separated by concave boundaries, play an important role for the perception of objects and their decomposition into parts has been discussed for a long time. Based on this idea, we present a new bottom-up approach for the segmentation of 3D point clouds into object parts. The algorithm approximates a scene using an adjacency-graph of spatially connected surface patches. Edges in the graph are then classified as either convex or concave using a novel, strictly local criterion. Region growing is employed to identify locally convex connected subgraphs, which represent the object parts. We show quantitatively that our algorithm, although conceptually easy to graph and fast to compute, produces results that are comparable to far more complex state-of-the-art methods which use classification, learning and model fitting. This suggests that convexity/concavity is a powerful feature for object partitioning using 3D data. Furthermore we demonstrate that for many objects a natural decomposition into “handle and body” emerges when employing our method. We exploit this property in a robotic application enabling a robot to automatically grasp objects by their handles. Simon Christoph Stein, Florentin Wörgötter, Markus Schoeler, Jeremie Papon, Tomas Kulvicius |
ICRA | 1 |