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Fabio Maninchedda

dblp:147/4757 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorArtificial intelligence and machine learning · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 65% Image and video processing · 35%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d face reconstruction
0.312017
Fast 3D Reconstruction of Faces with Glasses · CVPR 2017
Computer vision › 3D vision
3d reconstruction
0.312017
From Point Clouds to Mesh Using Regression · ICCV 2017
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
point cloud to mesh
0.312017
From Point Clouds to Mesh Using Regression · ICCV 2017
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.312017
From Point Clouds to Mesh Using Regression · ICCV 2017
Image and video processing
occlusion handling
0.312017
Fast 3D Reconstruction of Faces with Glasses · CVPR 2017
Geometric modeling and processing
surface reconstruction
0.312017
From Point Clouds to Mesh Using Regression · ICCV 2017
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction
0.212016
Semantic 3D Reconstruction of Heads · ECCV (6) 2016
Geometric modeling and processing
3d reconstruction
0.212016
Semantic 3D Reconstruction of Heads · ECCV (6) 2016

Methods — techniques the papers use, named apart from their topics

regression forest · 0.6parametric model fitting · 0.6oct-tree · 0.6glasses modeling · 0.6GPU evaluation · 0.6
YearPublicationVenuePosition
2017 Fast 3D Reconstruction of Faces with Glasses
abstract
We present a method for the fast 3D face reconstruction of people wearing glasses. Our method explicitly and robustly models the case in which a face to be reconstructed is partially occluded by glasses. We propose a simple and generic model for glasses that copes with a wide variety of different shapes, colors and styles, without the need for any database or learning. Our algorithm is simple, fast and requires only small amounts of both memory and runtime resources, allowing for a fast interactive 3D reconstruction on commodity mobile phones. The thorough evaluation of our approach on synthetic and real data demonstrates superior reconstruction results due to the explicit modeling of glasses.
Fabio Maninchedda, Martin R. Oswald, Marc Pollefeys
CVPR1
2017 From Point Clouds to Mesh Using Regression
abstract
Surface reconstruction from a point cloud is a standard subproblem in many algorithms for dense 3D reconstruction from RGB images or depth maps. Methods, performing only local operations in the vicinity of individual points, are very fast, but reconstructed models typically contain lots of holes. On the other hand, regularized volumetric approaches, formulated as a global optimization, are typically too slow for real-time interactive applications. We propose to use a regression forest based method, which predicts the projection of a grid point to the surface, depending on the spatial configuration of point density in the grid point neighborhood. We designed a suitable feature vector and efficient oct-tree based GPU evaluation, capable of predicting surface of high resolution 3D models in milliseconds. Our method learns and predicts surfaces from an observed point cloud sparser than the evaluation grid, and therefore effectively acts as a regularizer.
Lubor Ladicky, Olivier Saurer, Sohyeon Jeong, Fabio Maninchedda, Marc Pollefeys
ICCV4
2016 Face Reconstruction on Mobile Devices Using a Height Map Shape Model and Fast Regularization
abstract
We present a system which is able to reconstruct human faces on mobile devices with only on-device processing using the sensors which are typically built into a current commodity smart phone. Such technology can for example be used for facial authentication purposes or as a fast preview for further post-processing. Our method uses recently proposed techniques which compute depth maps by passive multi-view stereo directly on the device. We propose an efficient method which recovers the geometry of the face from the typically noisy point cloud. First, we show that we can safely restrict the reconstruction to a 2.5D height map representation. Therefore we then propose a novel low dimensional height map shape model for faces which can be fitted to the input data efficiently even on a mobile phone. In order to be able to represent instance specific shape details, such as moles, we augment the reconstruction from the shape model with a distance map which can be regularized efficiently. We thoroughly evaluate our approach on synthetic and real data, thereby we use both high resolution depth data acquired using high quality multi-view stereo and depth data directly computed on mobile phones.
Fabio Maninchedda, Christian Häne, Martin R. Oswald, Marc Pollefeys
3DV1
2016 Semantic 3D Reconstruction of Heads
Fabio Maninchedda, Christian Häne, Bastien Jacquet, Amaël Delaunoy, Marc Pollefeys
ECCV (6)1