Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Alexander Peysakhovich

dblp:147/5920 · also Alex Peysakhovich · DBLP profile ↗
← Back
14ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-4987-9824ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorTheory of computation · 2Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Multi-agent systems · 34% Probabilistic and Bayesian machine learning · 21% Reinforcement learning · 19%
Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 60% Mathematical optimization · 21% Approximation and online algorithms · 12%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Computational social science and digital humanities · 70% Computational finance and economics · 30%

Topics — the 29 heaviest of 33, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
market equilibrium
0.922021
Online Market Equilibrium with Application to Fair Division · NeurIPS 2021
Robust Market Equilibria with Uncertain Preferences · AAAI 2020
Approximation and online algorithms
online algorithms
0.512021
Online Market Equilibrium with Application to Fair Division · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
diverse solution generation
0.412020
Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian · NeurIPS 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412020
"Other-Play" for Zero-Shot Coordination · ICML 2020
Machine learning › Optimization for machine learning
non-convex optimization
0.412020
Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian · NeurIPS 2020
Machine learning › Optimization for machine learning › non-convex optimization
saddle point escape
0.412020
Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian · NeurIPS 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play
0.412020
"Other-Play" for Zero-Shot Coordination · ICML 2020
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination
0.412020
"Other-Play" for Zero-Shot Coordination · ICML 2020
Mathematical optimization › continuous optimization
convex optimization
0.412020
Robust Market Equilibria with Uncertain Preferences · AAAI 2020
Algorithmic game theory and mechanism design
cooperative game theory
0.412020
Evaluating and Rewarding Teamwork Using Cooperative Game Abstractions · NeurIPS 2020
Mathematical optimization › optimization under uncertainty
robust optimization
0.412020
Robust Market Equilibria with Uncertain Preferences · AAAI 2020
Algorithmic game theory and mechanism design › cooperative game theory › solution concepts › shapley value
shapley value approximation
0.412020
Evaluating and Rewarding Teamwork Using Cooperative Game Abstractions · NeurIPS 2020
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.412019
Robust Multi-agent Counterfactual Prediction · NeurIPS 2019
Machine learning › Probabilistic and Bayesian machine learning › choice modeling
random utility models
0.412019
Discovering Context Effects from Raw Choice Data · ICML 2019
Computational social science and digital humanities › behavioral modeling
discrete choice modeling
0.412019
Discovering Context Effects from Raw Choice Data · ICML 2019
Computational social science and digital humanities
preference learning
0.412019
Discovering Context Effects from Raw Choice Data · ICML 2019
Machine learning › Probabilistic and Bayesian machine learning › causal inference
causal effect estimation
0.312018
Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables · WWW 2018
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.312018
Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables · WWW 2018
Machine learning › Probabilistic and Bayesian machine learning › causal inference
instrumental variable
0.312018
Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables · WWW 2018
Knowledge, reasoning and agents › Multi-agent systems › game theory
social dilemmas
0.312018
Consequentialist conditional cooperation in social dilemmas with imperfect information · ICLR (Poster) 2018
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
0.312017
Multi-Agent Cooperation and the Emergence of (Natural) Language · ICLR 2017
Logic in computer science › type theory › type systems
behavioral types
0.212016
The Good, the Bad, and the Unflinchingly Selfish: Cooperative Decision-Making can be Predicted with high Accuracy when using only Three Behavioral Types · EC 2016
Computational finance and economics › economics
experimental economics
0.212014
Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem · EC 2014
Algorithmic game theory and mechanism design
fair division
0.112021
Online Market Equilibrium with Application to Fair Division · NeurIPS 2021
Machine learning › Optimization for machine learning
stochastic gradient descent
0.112020
Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian · NeurIPS 2020
Machine learning › Optimization for machine learning › sparse learning
l0 regularization
0.112018
Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables · WWW 2018
Machine learning › Deep learning architectures and training
regularization
0.112018
Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables · WWW 2018
Data mining
predictive modeling
0.112016
The Good, the Bad, and the Unflinchingly Selfish: Cooperative Decision-Making can be Predicted with high Accuracy when using only Three Behavioral Types · EC 2016
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.112014
Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem · EC 2014

Methods — techniques the papers use, named apart from their topics

sample complexity bounds · 0.9cooperative game abstractions · 0.9convex programming · 0.9maximum likelihood estimation · 0.8pricing dynamics · 0.5outcome-based feature · 0.5online allocation · 0.5machine learning · 0.5AUC evaluation · 0.5stochastic gradient descent · 0.4other-play algorithm · 0.4hessian eigenvector analysis · 0.4structural estimation · 0.4sensitivity analysis · 0.4equilibrium computation · 0.4learning models · 0.4experimental study · 0.4conditional cooperation · 0.3
YearPublicationVenuePosition
2021 Online Market Equilibrium with Application to Fair Division
abstract
Computing market equilibria is a problem of both theoretical and applied interest. Much research to date focuses on the case of static Fisher markets with full information on buyers' utility functions and item supplies. Motivated by real-world markets, we consider an online setting: individuals have linear, additive utility functions; items arrive sequentially and must be allocated and priced irrevocably. We define the notion of an online market equilibrium in such a market as time-indexed allocations and prices which guarantee buyer optimality and market clearance in hindsight. We propose a simple, scalable and interpretable allocation and pricing dynamics termed as PACE. When items are drawn i.i.d. from an unknown distribution (with a possibly continuous support), we show that PACE leads to an online market equilibrium asymptotically. In particular, PACE ensures that buyers' time-averaged utilities converge to the equilibrium utilities w.r.t. a static market with item supplies being the unknown distribution and that buyers' time-averaged expenditures converge to their per-period budget. Hence, many desirable properties of market equilibrium-based fair division such as envy-freeness, Pareto optimality, and the proportional-share guarantee are also attained asymptotically in the online setting. Next, we extend the dynamics to handle quasilinear buyer utilities, which gives the first online algorithm for computing first-price pacing equilibria. Finally, numerical experiments on real and synthetic datasets show that the dynamics converges quickly under various metrics.
Alexander Peysakhovich, Christian Kroer
NeurIPS2
2020 Robust Market Equilibria with Uncertain Preferences
abstract
The problem of allocating scarce items to individuals is an important practical question in market design. An increasingly popular set of mechanisms for this task uses the concept of market equilibrium: individuals report their preferences, have a budget of real or fake currency, and a set of prices for items and allocations is computed that sets demand equal to supply. An important real world issue with such mechanisms is that individual valuations are often only imperfectly known. In this paper, we show how concepts from classical market equilibrium can be extended to reflect such uncertainty. We show that in linear, divisible Fisher markets a robust market equilibrium (RME) always exists; this also holds in settings where buyers may retain unspent money. We provide theoretical analysis of the allocative properties of RME in terms of envy and regret. Though RME are hard to compute for general uncertainty sets, we consider some natural and tractable uncertainty sets which lead to well behaved formulations of the problem that can be solved via modern convex programming methods. Finally, we show that very mild uncertainty about valuations can cause RME allocations to outperform those which take estimates as having no underlying uncertainty.
Riley Murray, Christian Kroer, Alexander Peysakhovich, Parikshit Shah
AAAI3
2020 "Other-Play" for Zero-Shot Coordination
abstract
We consider the problem of zero-shot coordination - constructing AI agents that can coordinate with novel partners they have not seen before (e.g.humans). Standard Multi-Agent Reinforcement Learning (MARL) methods typically focus on the self-play (SP) setting where agents construct strategies by playing the game with themselves repeatedly. Unfortunately, applying SP naively to the zero-shot coordination problem can produce agents that establish highly specialized conventions that do not carry over to novel partners they have not been trained with. We introduce a novel learning algorithm called other-play (OP), that enhances self-play by looking for more robust strategies. We characterize OP theoretically as well as experimentally. We study the cooperative card game Hanabi and show that OP agents achieve higher scores when paired with independently trained agents as well as with human players than SP agents.
Hengyuan Hu, Adam Lerer, Alexander Peysakhovich, Jakob N. Foerster
ICML3
2020 Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian
abstract
Over the last decade, a single algorithm has changed many facets of our lives - Stochastic Gradient Descent (SGD). In the era of ever decreasing loss functions, SGD and its various offspring have become the go-to optimization tool in machine learning and are a key component of the success of deep neural networks (DNNs). While SGD is guaranteed to converge to a local optimum (under loose assumptions), in some cases it may matter which local optimum is found, and this is often context-dependent. Examples frequently arise in machine learning, from shape-versus-texture-features to ensemble methods and zero-shot coordination. In these settings, there are desired solutions which SGD on standard' loss functions will not find, since it instead converges to theeasy' solutions. In this paper, we present a different approach. Rather than following the gradient, which corresponds to a locally greedy direction, we instead follow the eigenvectors of the Hessian. By iteratively following and branching amongst the ridges, we effectively span the loss surface to find qualitatively different solutions. We show both theoretically and experimentally that our method, called Ridge Rider (RR), offers a promising direction for a variety of challenging problems.
Jack Parker-Holder, Luke Metz, Cinjon Resnick, Hengyuan Hu, Adam Lerer, Alistair Letcher, Alexander Peysakhovich, Aldo Pacchiano, Jakob N. Foerster
NeurIPS7
2020 Evaluating and Rewarding Teamwork Using Cooperative Game Abstractions
abstract
Can we predict how well a team of individuals will perform together? How should individuals be rewarded for their contributions to the team performance? Cooperative game theory gives us a powerful set of tools for answering these questions: the characteristic function and solution concepts like the Shapley Value. There are two major difficulties in applying these techniques to real world problems: first, the characteristic function is rarely given to us and needs to be learned from data. Second, the Shapley Value is combinatorial in nature. We introduce a parametric model called cooperative game abstractions (CGAs) for estimating characteristic functions from data. CGAs are easy to learn, readily interpretable, and crucially allows linear-time computation of the Shapley Value. We provide identification results and sample complexity bounds for CGA models as well as error bounds in the estimation of the Shapley Value using CGAs. We apply our methods to study teams of artificial RL agents as well as real world teams from professional sports.
Tom Yan, Christian Kroer, Alexander Peysakhovich
NeurIPS3
2019 Learning Existing Social Conventions via Observationally Augmented Self-Play
abstract
In order for artificial agents to coordinate effectively with people, they must act consistently with existing conventions (e.g. how to navigate in traffic, which language to speak, or how to coordinate with teammates). A group's conventions can be viewed as a choice of equilibrium in a coordination game. We consider the problem of an agent learning a policy for a coordination game in a simulated environment and then using this policy when it enters an existing group. When there are multiple possible conventions we show that learning a policy via multi-agent reinforcement learning (MARL) is likely to find policies which achieve high payoffs at training time but fail to coordinate with the real group into which the agent enters. We assume access to a small number of samples of behavior from the true convention and show that we can augment the MARL objective to help it find policies consistent with the real group's convention. In three environments from the literature - traffic, communication, and team coordination - we observe that augmenting MARL with a small amount of imitation learning greatly increases the probability that the strategy found by MARL fits well with the existing social convention. We show that this works even in an environment where standard training methods very rarely find the true convention of the agent's partners.
Adam Lerer, Alexander Peysakhovich
AIES2
2019 Reinforcement Learning and Inverse Reinforcement Learning with System 1 and System 2
abstract
Inferring a person's goal from their behavior is an important problem in applications of AI (e.g. automated assistants, recommender systems). The workhorse model for this task is the rational actor model - this amounts to assuming that people have stable reward functions, discount the future exponentially, and construct optimal plans. Under the rational actor assumption techniques such as inverse reinforcement learning (IRL) can be used to infer a person's goals from their actions. A competing model is the dual-system model. Here decisions are the result of an interplay between a fast, automatic, heuristic-based system 1 and a slower, deliberate, calculating system 2. We generalize the dual system framework to the case of Markov decision problems and show how to compute optimal plans for dual-system agents. We show that dual-system agents exhibit behaviors that are incompatible with rational actor assumption. We show that naive applications of rational-actor IRL to the behavior of dual-system agents can generate wrong inference about the agents' goals and suggest interventions that actually reduce the agent's overall utility. Finally, we adapt a simple IRL algorithm to correctly infer the goals of dual system decision-makers. This allows us to make interventions that help, rather than hinder, the dual-system agent's ability to reach their true goals.
Alexander Peysakhovich
AIES1
2019 Discovering Context Effects from Raw Choice Data
abstract
Many applications in preference learning assume that decisions come from the maximization of a stable utility function. Yet a large experimental literature shows that individual choices and judgements can be affected by “irrelevant” aspects of the context in which they are made. An important class of such contexts is the composition of the choice set. In this work, our goal is to discover such choice set effects from raw choice data. We introduce an extension of the Multinomial Logit (MNL) model, called the context dependent random utility model (CDM), which allows for a particular class of choice set effects. We show that the CDM can be thought of as a second-order approximation to a general choice system, can be inferred optimally using maximum likelihood and, importantly, is easily interpretable. We apply the CDM to both real and simulated choice data to perform principled exploratory analyses for the presence of choice set effects.
Arjun Seshadri, Alexander Peysakhovich, Johan Ugander
ICML2
2019 Robust Multi-agent Counterfactual Prediction
abstract
We consider the problem of using logged data to make predictions about what would happen if we changed the `rules of the game' in a multi-agent system. This task is difficult because in many cases we observe actions individuals take but not their private information or their full reward functions. In addition, agents are strategic, so when the rules change, they will also change their actions. Existing methods (e.g. structural estimation, inverse reinforcement learning) assume that agents' behavior comes from optimizing some utility or that the system is in equilibrium. They make counterfactual predictions by using observed actions to learn the underlying utility function (a.k.a. type) and then solving for the equilibrium of the counterfactual environment. This approach imposes heavy assumptions such as the rationality of the agents being observed and a correct model of the environment and agents' utility functions. We propose a method for analyzing the sensitivity of counterfactual conclusions to violations of these assumptions, which we call robust multi-agent counterfactual prediction (RMAC). We provide a first-order method for computing RMAC bounds. We apply RMAC to classic environments in market design: auctions, school choice, and social choice.
Alexander Peysakhovich, Christian Kroer, Adam Lerer
NeurIPS1
2018 Consequentialist conditional cooperation in social dilemmas with imperfect information
Alexander Peysakhovich, Adam Lerer
ICLR (Poster)1
2018 Learning Causal Effects From Many Randomized Experiments Using Regularized Instrumental Variables
abstract
Scientific and business practices are increasingly resulting in large collections of randomized experiments. Analyzed together multiple experiments can tell us things that individual experiments cannot. We study how to learn causal relationships between variables from the kinds of collections faced by modern data scientists: the number of experiments is large, many experiments have very small effects, and the analyst lacks metadata (e.g., descriptions of the interventions). We use experimental groups as instrumental variables (IV) and show that a standard method (two-stage least squares) is biased even when the number of experiments is infinite. We show how a sparsity-inducing l0 regularization can (in a reversal of the standard bias--variance tradeoff) reduce bias (and thus error) of interventional predictions. We are interested in estimating causal effects, rather than just predicting outcomes, so we also propose a modified cross-validation procedure (IVCV) to feasibly select the regularization parameter. We show, using a trick from Monte Carlo sampling, that IVCV can be done using summary statistics instead of raw data. This makes our full procedure simple to use in many real-world applications.
Alexander Peysakhovich, Dean Eckles
WWW1
2017 Multi-Agent Cooperation and the Emergence of (Natural) Language
Angeliki Lazaridou, Alexander Peysakhovich, Marco Baroni
ICLR2
2016 The Good, the Bad, and the Unflinchingly Selfish: Cooperative Decision-Making can be Predicted with high Accuracy when using only Three Behavioral Types
abstract
The human willingness to pay costs to benefit anonymous others is often explained by social preferences: rather than only valuing their own material payoff, people also care in some fashion about the outcomes of others. But how successful is this concept of outcome-based social preferences for actually predicting out-of-sample behavior? We investigate this question by having 1067 human subjects each make 20 cooperation decisions, and using machine learning to predict their last 5 choices based on their first 15. We find that decisions can be predicted with high accuracy by models that include outcome-based features and allow for heterogeneity across individuals in baseline cooperativeness and the weights placed on the outcome-based features (AUC=0.89). It is not necessary, however, to have a fully heterogeneous model -- excellent predictive power (AUC=0.88) is achieved by a model that allows three different sets of baseline cooperativeness and feature weights (i.e. three behavioral types), defined based on the participant's cooperation frequency in the 15 training trials: those who cooperated at least half the time, those who cooperated less than half the time, and those who never cooperated. Finally, we provide evidence that this inclination to cooperate cannot be well proxied by other personality/morality survey measures or demographics, and thus is a natural kind (or "cooperative phenotype").
Ziv Epstein, Alexander Peysakhovich, David G. Rand
EC2
2014 Recency, records and recaps: learning and non-equilibrium behavior in a simple decision problem
abstract
Nash equilibrium takes optimization as a primitive, but suboptimal behavior can persist in simple stochastic decision problems. This has motivated the development of other equilibrium concepts such as cursed equilibrium and behavioral equilibrium. We experimentally study a simple adverse selection (or 'lemons') problem and find that learning models that heavily discount past information (i.e. display recency bias) explain patterns of behavior better than Nash, cursed or behavioral equilibrium. Providing counterfactual information or a record of past outcomes does little to aid convergence to optimal strategies, but providing sample averages ('recaps') gets individuals most of the way to optimality. Thus recency effects are not solely due to limited memory but stem from some other form of cognitive constraints. Our results show the importance of going beyond static optimization and incorporating features of human learning into economic models.
Drew Fudenberg, Alexander Peysakhovich
EC2