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Ruediger Schmedding

dblp:147/6708 · also Rüdiger Schmedding · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 62% Motion planning and robot control · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
mobile robot navigation
0.112009
Real-world robot navigation amongst deformable obstacles · ICRA 2009
Robotics › Motion planning and robot control
collision avoidance
0.012009
Real-world robot navigation amongst deformable obstacles · ICRA 2009
Robotics › Motion planning and robot control › collision avoidance
sensor-based collision avoidance
0.012009
Real-world robot navigation amongst deformable obstacles · ICRA 2009

Methods — techniques the papers use, named apart from their topics

probabilistic modeling · 0.1learned measurement statistics · 0.1
YearPublicationVenuePosition
2010 Learning the elasticity parameters of deformable objects with a manipulation robot
abstract
In this paper, we consider the problem of determining the elasticity properties of deformable objects with a mobile manipulator equipped with a force sensorb. We learn the parameters by establishing a relation between the applied forces and the corresponding surface deformations. To determine the parameters, we minimize the difference between the observed surface of an object that is deformed by a real manipulator and the deformed surface obtained with a deformation simulator based on finite element methods. To establish the correspondences between the surfaces, our approach applies a 3D registration technique based on point-clouds which is used as the basis for comparing the results of the simulation system with the observations of the real deformations. As we demonstrate in real-world experiments, our system is able to estimate appropriate parameters that can be used to predict future deformations. This information can directly be incorporated into motion planning approaches that are designed for robots operating with deformable objects.
Barbara Frank, Ruediger Schmedding, Cyrill Stachniss, Matthias Teschner, Wolfram Burgard
IROS2
2009 Real-world robot navigation amongst deformable obstacles
abstract
In this paper, we consider the problem of mobile robots navigating in environments with non-rigid objects. Whereas robots can plan their paths more effectively when they utilize the information about the deformability of objects, they also need to consider the influence of the interaction with the deformable objects on their measurements during the execution of their navigation task. In this paper, we present a probabilistic approach to identify the measurements influenced by the deformable objects. Based on a learned statistics about the influence of the deformable objects on the measurements, the robot is able to perform a sensor-based collision avoidance of unforeseen objects. We present experiments carried out with a real robot that illustrate the practicability of our approach.
Barbara Frank, Cyrill Stachniss, Ruediger Schmedding, Matthias Teschner, Wolfram Burgard
ICRA3
2009 Time-critical collision handling for deformable modeling
abstract
Abstract Collision handling is a comparatively time‐consuming task in dynamic simulations and the computational efficiency of collision handling techniques can vary significantly dependent on the spatial configuration of the environment. These issues have to be addressed in interactive simulations such as games or surgical simulators, where a pre‐defined response time should be guaranteed for each simulation step. We present a time‐critical collision handling approach for deformable objects. The technique employs spatial subdivision for the detection of collisions and penetration depth information is computed to estimate penalty forces. Detection, penetration depth estimation, and response are divided into atomic tasks. In case of an interruption, the algorithm basically resumes in the next time step. If collisions are not completely handled in one simulation step, the algorithm ensures that persistent collisions are handled in a subsequent simulation step. If an exact response cannot be computed in a given time frame, the algorithm efficiently approximates penalty forces for colliding points. Experiments indicate that the proposed technique provides a physically plausible collision handling in the case of incomplete or inconsistent collision information. User‐defined limits for the computation time can be guaranteed with an efficiency gain of up to factor three. Copyright © 2009 John Wiley & Sons, Ltd.
Marc Gissler, Ruediger Schmedding, Matthias Teschner
Comput. Animat. Virtual Worlds2
2008 Inversion handling for stable deformable modeling
Ruediger Schmedding, Matthias Teschner
Vis. Comput.1