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Tonci Novkovic

dblp:148/2989 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 40% Legged, aerial and field robots · 24% Robot manipulation · 18%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › robot sensing › perception for manipulation
interactive perception
0.412020
Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020
Robotics › Robot navigation and mapping
object search
0.412020
Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.412020
Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020
Robotics › Motion planning and robot control
robot learning
0.412020
Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020
Robotics › Legged, aerial and field robots › aerial robots › aerial physical interaction
aerial manipulation
0.312017
Aerial picking and delivery of magnetic objects with MAVs · ICRA 2017
Robotics › Legged, aerial and field robots
aerial robots
0.312017
Aerial picking and delivery of magnetic objects with MAVs · ICRA 2017
Robotics › Motion planning and robot control
robot control
0.112017
Aerial picking and delivery of magnetic objects with MAVs · ICRA 2017

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.4electro-permanent magnetic gripper · 0.3compliant structure · 0.3
YearPublicationVenuePosition
2020 LCD - Line Clustering and Description for Place Recognition
abstract
Current research on visual place recognition mostly focuses on aggregating local visual features of an image into a single vector representation. Therefore, high-level information such as the geometric arrangement of the features is typically lost. In this paper, we introduce a novel learning-based approach to place recognition, using RGB-D cameras and line clusters as visual and geometric features. We state the place recognition problem as a problem of recognizing clusters of lines instead of individual patches, thus maintaining structural information. In our work, line clusters are defined as lines that make up individual objects, hence our place recognition approach can be understood as object recognition. 3D line segments are detected in RGB-D images using state-of-the-art techniques. We present a neural network architecture based on the attention mechanism for frame-wise line clustering. A similar neural network is used for the description of these clusters with a compact embedding of 128 floating point numbers, trained with triplet loss on training data obtained from the InteriorNet dataset. We show experiments on a large number of indoor scenes and compare our method with the bag-of-words image-retrieval approach using SIFT and SuperPoint features and the global descriptor NetVLAD. Trained only on synthetic data, our approach generalizes well to real-world data captured with Kinect sensors, while also providing information about the geometric arrangement of instances.
Felix Taubner, Florian Tschopp, Tonci Novkovic, Roland Siegwart, Fadri Furrer
3DV3
2020 Object Finding in Cluttered Scenes Using Interactive Perception
abstract
Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in this work we propose a reinforcement learning based active and interactive perception system for scene exploration and object search. We evaluate our work both in simulated and in real-world experiments using a robotic manipulator equipped with an RGB and a depth camera, and compare our system to two baselines. The results indicate that our approach, trained in simulation only, transfers smoothly to reality and can solve the object finding task efficiently and with more than 88% success rate.
Tonci Novkovic, Rémi Pautrat, Fadri Furrer, Michel Breyer, Roland Siegwart, Juan I. Nieto 0001
ICRA1
2018 Incremental Object Database: Building 3D Models from Multiple Partial Observations
abstract
Collecting 3D object data sets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes.
Fadri Furrer, Tonci Novkovic, Marius Fehr, Abel Gawel, Margarita Grinvald, Torsten Sattler, Roland Siegwart, Juan I. Nieto 0001
IROS2
2017 Aerial picking and delivery of magnetic objects with MAVs
abstract
Autonomous delivery of goods using a Micro Air Vehicle (MAV) is a difficult problem, as it poses high demand on the MAV's control, perception and manipulation capabilities. This problem is especially challenging if the exact shape, location and configuration of the objects are unknown. In this paper, we report our findings during the development and evaluation of a fully integrated system that is energy efficient and enables MAVs to pick up and deliver objects with partly ferrous surface of varying shapes and weights. This is achieved by using a novel combination of an electro-permanent magnetic gripper with a passively compliant structure and integration with detection, control and servo positioning algorithms. The system's ability to grasp stationary and moving objects was tested, as well as its ability to cope with different shapes of the object and external disturbances. We show that such a system can be successfully deployed in scenarios where an object with partly ferrous parts needs to be gripped and placed in a predetermined location.
Abel Gawel, Mina Kamel 0001, Tonci Novkovic, Jakob Widauer, Dominik Schindler, Benjamin Pfyffer von Altishofen, Roland Siegwart, Juan I. Nieto 0001
ICRA3