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Garland Stern

dblp:148/3053 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Image and video processing · 44% Visual content generation and editing · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › 2d animation
cel animation
0.011979
SoftCel - an application of raster scan graphics to conventional cel animation · SIGGRAPH 1979

Methods — techniques the papers use, named apart from their topics

raster scan graphics · 0.0frame buffer · 0.0
YearPublicationVenuePosition
1996 Recognition approach to gesture language understanding
abstract
We explore recognition implications of understanding gesture communication, having chosen American sign language as an example of a gesture language. An instrumented glove and specially developed software have been used for data collection and labeling. We address the problem of recognizing dynamic signing, i.e. signing performed at natural speed. Two neural network architectures have been used for recognition of different types of finger-spelled sentences. Experimental results are presented suggesting that two features of signing affect recognition accuracy: signing frequency which to a large extent can be accounted for by training a network on the samples of the respective frequency; and coarticulation effect which a network fails to identify. As a possible solution to coarticulation problem two post-processing algorithms for temporal segmentation are proposed and experimentally evaluated.
Roman Erenshteyn, Pavel Laskov, Richard A. Foulds, Lynn Messing, Garland Stern
ICPR5
1979 SoftCel - an application of raster scan graphics to conventional cel animation
abstract
The system described uses frame buffers to provide digital analogues to the traditional processes of copying pencil drawings onto cels, painting them, and photographing them. The copying process is replaced by scanning the pencil drawings with a television camera and digitizing the video signal. Several image processing operations are performed on the digitized drawings to condition them for the next step, interactive painting of the drawings mediated by a computer program. The painted drawings are then combined with each other and painted backgrounds for frame by frame recording on film or video tape.
Garland Stern
SIGGRAPH1