EDBT 2026 Demo / reviewers in the wild / expert
Sri Kalyanaraman
dblp:148/5412
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 50% Health and well-being technologies · 50% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
pain management |
0.4 | 1 | 2019 | VR and Volitional Pain: Testing Immersive Interventions During a Tattoo · VR 2019 |
Immersive interaction › virtual reality
virtual reality simulation |
0.4 | 1 | 2019 | Climate Change on Your Plate: A VR Seafood Buffet Experience · VR 2019 |
Methods — techniques the papers use, named apart from their topics
qualitative interviews · 0.4field experiment · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Climate Change on Your Plate: A VR Seafood Buffet ExperienceabstractThe use of virtual reality (VR) to depict climate change impacts is a popular strategy used by environmental, news, and political organizations to encourage pro-environmental outcomes. However, despite widespread dissemination of immersive content, climate change mitigation efforts remain tepid. In response, we present a VR simulation conveying the adverse effects of climate change in a personally-relevant fashion. The “Virtual Seafood Buffet” experience allows users to select from dozens of lifelike virtual seafood items and experience the degradation of that particular species based on projected climate change impacts. The developed simulation is proposed as an intervention designed to encourage climate change mitigation efforts. An overview of the simulation, its purpose, and directions for future research are outlined herein. Daniel Pimentel, Ricardo Amaya, Shiva Halan, Sri Kalyanaraman, Jeremy N. Bailenson |
VR | 4 |
| 2019 | VR and Volitional Pain: Testing Immersive Interventions During a TattooabstractThe efficacy of Virtual reality (VR) as a non-pharmacological pain remedy remains widely supported. Yet, despite robust findings establishing VR as a pain reducer, the strength of this claim is weakened by several factors, namely restricted accessibility to vulnerable subjects and variability in pain type/severity. To address these issues, we propose testing the analgesic effects of VR on volitional pain, namely pain experienced during a tattoo. Leveraging qualitative interviews with tattoo artists and customers, a 3-month on-site field experiment at a tattoo parlor was conducted. Preliminary findings support the efficacy of volitional pain as a means by which to test the analgesic effects of VR interventions. Methodological considerations and guidelines for follow-up investigations using this experimental approach are discussed. Daniel Pimentel, Sri Kalyanaraman, Roger B. Fillingim, Shiva Halan |
VR | 2 |
| 2009 | Facilitating Consumer Clinical Information Seeking by Maintaining Referential Context: Evaluation of a Prototypic Approach
David F. Lobach, Andrew Waters, Garry M. Silvey, Shelly J. Clark, Sri Kalyanaraman, Kensaku Kawamoto, Isaac Lipkus |
AMIA | 5 |