EDBT 2026 Demo / reviewers in the wild / expert
Julian Straub
dblp:148/7081
· DBLP profile ↗
23ranked-venue papers
7as first author
8since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 7 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sonata: Self-Supervised Learning of Reliable Point RepresentationsabstractIn this paper, we question whether we have a reliable self-supervised point cloud model that can be used for diverse 3D tasks via simple linear probing, even with limited data and minimal computation. We find that existing 3D self-supervised learning approaches fall short when evaluated on representation quality through linear probing. We hypothesize that this is due to what we term the "geometric shortcut", which causes representations to collapse to low-level spatial features. This challenge is unique to 3D and arises from the sparse nature of point cloud data. We address it through two key strategies: obscuring spatial information and enhancing the reliance on input features, ultimately composing a Sonata of 140k point clouds through self-distillation. Sonata is simple and intuitive, yet its learned representations are strong and reliable: zero-shot visualizations demonstrate semantic grouping, alongside strong spatial reasoning through nearest-neighbor relationships. Sonata demonstrates exceptional parameter and data efficiency, tripling linear probing accuracy (from 21.8% to 72.5%) on ScanNet and nearly doubling performance with only 1% of the data compared to previous approaches. Full fine-tuning further advances SOTA across both 3D indoor and outdoor perception tasks. Xiaoyang Wu 0002, Daniel DeTone, Duncan P. Frost, Tianwei Shen, Christopher Xie, Jakob J. Engel, Richard A. Newcombe, Hengshuang Zhao, Julian Straub |
CVPR | 10 |
| 2025 | Human-in-the-Loop Local Corrections of 3D Scene Layouts via InfillingabstractWe present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as "infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction "one-click fix'' workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts. Christopher Xie, Armen Avetisyan, Henry Howard-Jenkins, Yawar Siddiqui, Julian Straub, Richard A. Newcombe, Vassileios Balntas, Jakob J. Engel |
ICCV | 5 |
| 2025 | DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular VideosabstractWe introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can be readily adapted for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods. Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu, Thu Nguyen-Phuoc, Hung-Yu Tseng, Julian Straub, Numair Khan, Lei Xiao 0014, Ming-Hsuan Yang 0001, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001, Zhengqin Li |
NeurIPS | 7 |
| 2024 | EgoLifter: Open-World 3D Segmentation for Egocentric Perception
Qiao Gu, Zhaoyang Lv, Duncan P. Frost, Simon Green, Julian Straub, Chris Sweeney |
ECCV (43) | 5 |
| 2023 | Omni3D: A Large Benchmark and Model for 3D Object Detection in the WildabstractRecognizing scenes and objects in 3D from a single image is a longstanding goal of computer vision with applications in robotics and AR/VR. For 2D recognition, large datasets and scalable solutions have led to unprecedented advances. In 3D, existing benchmarks are small in size and approaches specialize in few object categories and specific domains, e.g. urban driving scenes. Motivated by the success of 2D recognition, we revisit the task of 3D object detection by introducing a large benchmark, called Omni3D. Omni3DRE-purposes and combines existing datasets resulting in 234k images annotated with more than 3 million instances and 98 categories. 3D detection at such scale is challenging due to variations in camera intrinsics and the rich diversity of scene and object types. We propose a model, called Cube R-CNN, designed to generalize across camera and scene types with a unified approach. We show that Cube R-CNN outperforms prior works on the larger Omni3D and existing benchmarks. Finally, we prove that Omni3D is a powerful dataset for 3D object recognition and show that it improves single-dataset performance and can accelerate learning on new smaller datasets via pre-training.11We release the Omni3D benchmark and Cube R-CNN models at https://github.com/facebookresearch/omni3d. Garrick Brazil, Abhinav Kumar 0004, Julian Straub, Nikhila Ravi, Justin Johnson 0001, Georgia Gkioxari |
CVPR | 3 |
| 2023 | OrienterNet: Visual Localization in 2D Public Maps with Neural MatchingabstractHumans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this gap by introducing OrienterNet, the first deep neural network that can localize an image with sub-meter accuracy using the same 2D semantic maps that humans use. OrienterNet estimates the location and orientation of a query image by matching a neural Bird's-Eye View with open and globally available maps from OpenStreetMap, enabling anyone to localize anywhere such maps are available. OrienterNet is supervised only by camera poses but learns to perform semantic matching with a wide range of map elements in an end-to-end manner. To enable this, we introduce a large crowd-sourced dataset of images captured across 12 cities from the diverse viewpoints of cars, bikes, and pedestrians. OrienterNet generalizes to new datasets and pushes the state of the art in both robotics and AR scenarios. The code is available at github.com/facebookresearch/OrienterNet. Paul-Edouard Sarlin, Daniel DeTone, Tsun-Yi Yang, Armen Avetisyan, Julian Straub, Tomasz Malisiewicz, Samuel Rota Bulò, Richard A. Newcombe, Peter Kontschieder, Vassileios Balntas |
CVPR | 5 |
| 2023 | Pixel-Aligned Recurrent Queries for Multi-View 3D Object DetectionabstractWe present PARQ - a multi-view 3D object detector with transformer and pixel-aligned recurrent queries. Unlike previous works that use learnable features or only encode 3D point positions as queries in the decoder, PARQ leverages appearance-enhanced queries initialized from reference points in 3D space and updates their 3D location with recurrent cross-attention operations. Incorporating pixel-aligned features and cross attention enables the model to encode the necessary 3D-to-2D correspondences and capture global contextual information of the input images. PARQ outperforms prior best methods on the ScanNet and ARKitScenes datasets, learns and detects faster, is more robust to distribution shifts in reference points, can leverage additional input views without retraining, and can adapt inference compute by changing the number of recurrent iterations. Code is available at https://ymingxie.github.io/parq. Huaizu Jiang, Georgia Gkioxari, Julian Straub |
ICCV | 4 |
| 2021 | ODAM: Object Detection, Association, and Mapping using Posed RGB VideoabstractLocalizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods. Kejie Li, Daniel DeTone, Steven Chen, Minh Vo, Ian D. Reid 0001, Seyed Hamid Rezatofighi, Chris Sweeney, Julian Straub, Richard A. Newcombe |
ICCV | 8 |
| 2020 | FroDO: From Detections to 3D ObjectsabstractObject-oriented maps are important for scene understanding since they jointly capture geometry and semantics, allow individual instantiation and meaningful reasoning about objects. We introduce FroDO, a method for accurate 3D reconstruction of object instances from RGB video that infers their location, pose and shape in a coarse to fine manner. Key to FroDO is to embed object shapes in a novel learnt shape space that allows seamless switching between sparse point cloud and dense DeepSDF decoding. Given an input sequence of localized RGB frames, FroDO first aggregates 2D detections to instantiate a 3D bounding box per object. A shape code is regressed using an encoder network before optimizing shape and pose further under the learnt shape priors using sparse or dense shape representations. The optimization uses multi-view geometric, photometric and silhouette losses. We evaluate on real-world datasets, including Pix3D, Redwood-OS, and ScanNet, for single-view, multi-view, and multi-object reconstruction. Martin Rünz, Kejie Li, Meng Tang 0001, Lingni Ma, Chen Kong, Tanner Schmidt, Ian D. Reid 0001, Lourdes Agapito, Julian Straub, Steven Lovegrove, Richard A. Newcombe |
CVPR | 9 |
| 2020 | Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction
Rohan Chabra, Jan Eric Lenssen, Eddy Ilg, Tanner Schmidt, Julian Straub, Steven Lovegrove, Richard A. Newcombe |
ECCV (29) | 5 |
| 2019 | StereoDRNet: Dilated Residual StereoNetabstractWe propose a system that uses a convolution neural network (CNN) to estimate depth from a stereo pair followed by volumetric fusion of the predicted depth maps to produce a 3D reconstruction of a scene. Our proposed depth refinement architecture, predicts view-consistent disparity and occlusion maps that helps the fusion system to produce geometrically consistent reconstructions. We utilize 3D dilated convolutions in our proposed cost filtering network that yields better filtering while almost halving the computational cost in comparison to state of the art cost filtering architectures. For feature extraction we use the Vortex Pooling architecture. The proposed method achieves state of the art results in KITTI 2012, KITTI 2015 and ETH 3D stereo benchmarks. Finally, we demonstrate that our system is able to produce high fidelity 3D scene reconstructions that outperforms the state of the art stereo system. Rohan Chabra, Julian Straub, Chris Sweeney, Richard A. Newcombe, Henry Fuchs |
CVPR | 2 |
| 2019 | DeepSDF: Learning Continuous Signed Distance Functions for Shape RepresentationabstractComputer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work. Jeong Joon Park, Peter R. Florence, Julian Straub, Richard A. Newcombe, Steven Lovegrove |
CVPR | 3 |
| 2019 | Habitat: A Platform for Embodied AI ResearchabstractWe present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast - when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-toend development of embodied AI algorithms - defining tasks (e.g. navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or `merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works [19, 16] and find evidence for the opposite conclusion - that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} × {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI. Manolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra, Abhishek Kadian, Oleksandr Maksymets, Erik Wijmans, Bhavana Jain, Julian Straub, Vladlen Koltun |
ICCV | 10 |
| 2018 | The Manhattan Frame Model - Manhattan World Inference in the Space of Surface NormalsabstractObjects and structures within man-made environments typically exhibit a high degree of organization in the form of orthogonal and parallel planes. Traditional approaches utilize these regularities via the restrictive, and rather local, Manhattan World (MW) assumption which posits that every plane is perpendicular to one of the axes of a single coordinate system. The aforementioned regularities are especially evident in the surface normal distribution of a scene where they manifest as orthogonally-coupled clusters. This motivates the introduction of the Manhattan-Frame (MF) model which captures the notion of an MW in the surface normals space, the unit sphere, and two probabilistic MF models over this space. First, for a single MF we propose novel real-time MAP inference algorithms, evaluate their performance and their use in drift-free rotation estimation. Second, to capture the complexity of real-world scenes at a global scale, we extend the MF model to a probabilistic mixture of Manhattan Frames (MMF). For MMF inference we propose a simple MAP inference algorithm and an adaptive Markov-Chain Monte-Carlo sampling algorithm with Metropolis-Hastings split/merge moves that let us infer the unknown number of mixture components. We demonstrate the versatility of the MMF model and inference algorithm across several scales of man-made environments. Julian Straub, Oren Freifeld, Guy Rosman, John J. Leonard, John W. Fisher III |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2018 | Reconstructing scenes with mirror and glass surfacesabstractPlanar reflective surfaces such as glass and mirrors are notoriously hard to reconstruct for most current 3D scanning techniques. When treated naïvely, they introduce duplicate scene structures, effectively destroying the reconstruction altogether. Our key insight is that an easy to identify structure attached to the scanner---in our case an AprilTag---can yield reliable information about the existence and the geometry of glass and mirror surfaces in a scene. We introduce a fully automatic pipeline that allows us to reconstruct the geometry and extent of planar glass and mirror surfaces while being able to distinguish between the two. Furthermore, our system can automatically segment observations of multiple reflective surfaces in a scene based on their estimated planes and locations. In the proposed setup, minimal additional hardware is needed to create high-quality results. We demonstrate this using reconstructions of several scenes with a variety of real mirrors and glass. Thomas Whelan, Michael Goesele, Steven Lovegrove, Julian Straub, Simon Green, Richard Szeliski, Steven Butterfield, Shobhit Verma, Richard A. Newcombe |
ACM Trans. Graph. | 4 |
| 2017 | Efficient Global Point Cloud Alignment Using Bayesian Nonparametric MixturesabstractPoint cloud alignment is a common problem in computer vision and robotics, with applications ranging from 3D object recognition to reconstruction. We propose a novel approach to the alignment problem that utilizes Bayesian nonparametrics to describe the point cloud and surface normal densities, and branch and bound (BB) optimization to recover the relative transformation. BB uses a novel, refinable, near-uniform tessellation of rotation space using 4D tetrahedra, leading to more efficient optimization compared to the common axis-angle tessellation. We provide objective function bounds for pruning given the proposed tessellation, and prove that BB converges to the optimum of the cost function along with providing its computational complexity. Finally, we empirically demonstrate the efficiency of the proposed approach as well as its robustness to real-world conditions such as missing data and partial overlap. Julian Straub, Trevor Campbell, Jonathan P. How, John W. Fisher III |
CVPR | 1 |
| 2015 | A Dirichlet Process Mixture Model for Spherical DataabstractDirectional data, naturally represented as points on the unit sphere, appear in many applications. However, unlike the case of Euclidean data, flexible mixture models on the sphere that can capture correlations, handle an unknown number of components and extend readily to high-dimensional data have yet to be suggested. For this purpose we propose a Dirichlet process mixture model of Gaussian distributions in distinct tangent spaces (DP-TGMM) to the sphere. Importantly, the formulation of the proposed model allows the extension of recent advances in efficient inference for Bayesian nonparametric models to the spherical domain. Experiments on synthetic data as well as real-world 3D surface normal and 20-dimensional semantic word vector data confirm the expressiveness and applicability of the DP-TGMM. Julian Straub, Jason Chang 0001, Oren Freifeld, John W. Fisher III |
AISTATS | 1 |
| 2015 | Small-variance nonparametric clustering on the hypersphereabstractStructural regularities in man-made environments reflect in the distribution of their surface normals. Describing these surface normal distributions is important in many computer vision applications, such as scene understanding, plane segmentation, and regularization of 3D reconstructions. Based on the small-variance limit of Bayesian nonparametric von-Mises-Fisher (vMF) mixture distributions, we propose two new flexible and efficient k-means-like clustering algorithms for directional data such as surface normals. The first, DP-vMF-means, is a batch clustering algorithm derived from the Dirichlet process (DP) vMF mixture. Recognizing the sequential nature of data collection in many applications, we extend this algorithm to DDP-vMF-means, which infers temporally evolving cluster structure from streaming data. Both algorithms naturally respect the geometry of directional data, which lies on the unit sphere. We demonstrate their performance on synthetic directional data and real 3D surface normals from RGB-D sensors. While our experiments focus on 3D data, both algorithms generalize to high dimensional directional data such as protein backbone configurations and semantic word vectors. Julian Straub, Trevor Campbell, Jonathan P. How, John W. Fisher III |
CVPR | 1 |
| 2015 | Semantically-Aware Aerial Reconstruction from Multi-modal DataabstractWe consider a methodology for integrating multiple sensors along with semantic information to enhance scene representations. We propose a probabilistic generative model for inferring semantically-informed aerial reconstructions from multi-modal data within a consistent mathematical framework. The approach, called Semantically-Aware Aerial Reconstruction (SAAR), not only exploits inferred scene geometry, appearance, and semantic observations to obtain a meaningful categorization of the data, but also extends previously proposed methods by imposing structure on the prior over geometry, appearance, and semantic labels. This leads to more accurate reconstructions and the ability to fill in missing contextual labels via joint sensor and semantic information. We introduce a new multi-modal synthetic dataset in order to provide quantitative performance analysis. Additionally, we apply the model to real-world data and exploit OpenStreetMap as a source of semantic observations. We show quantitative improvements in reconstruction accuracy of large-scale urban scenes from the combination of LiDAR, aerial photography, and semantic data. Furthermore, we demonstrate the model's ability to fill in for missing sensed data, leading to more interpretable reconstructions. Randi Cabezas, Julian Straub, John W. Fisher III |
ICCV | 2 |
| 2015 | Real-time manhattan world rotation estimation in 3DabstractDrift of the rotation estimate is a well known problem in visual odometry systems as it is the main source of positioning inaccuracy. We propose three novel algorithms to estimate the full 3D rotation to the surrounding Manhattan World (MW) in as short as 20 ms using surface-normals derived from the depth channel of a RGB-D camera. Importantly, this rotation estimate acts as a structure compass which can be used to estimate the bias of an odometry system, such as an inertial measurement unit (IMU), and thus remove its angular drift. We evaluate the run-time as well as the accuracy of the proposed algorithms on groundtruth data. They achieve zerodrift rotation estimation with RMSEs below 3.4° by themselves and below 2.8° when integrated with an IMU in a standard extended Kalman filter (EKF). Additional qualitative results show the accuracy in a large scale indoor environment as well as the ability to handle fast motion. Selected segmentations of scenes from the NYU depth dataset demonstrate the robustness of the inference algorithms to clutter and hint at the usefulness of the segmentation for further processing. Julian Straub, Nishchal Bhandari, John J. Leonard, John W. Fisher III |
IROS | 1 |
| 2015 | Streaming, Distributed Variational Inference for Bayesian NonparametricsabstractThis paper presents a methodology for creating streaming, distributed inference algorithms for Bayesian nonparametric (BNP) models. In the proposed framework, processing nodes receive a sequence of data minibatches, compute a variational posterior for each, and make asynchronous streaming updates to a central model. In contrast to previous algorithms, the proposed framework is truly streaming, distributed, asynchronous, learning-rate-free, and truncation-free. The key challenge in developing the framework, arising from fact that BNP models do not impose an inherent ordering on their components, is finding the correspondence between minibatch and central BNP posterior components before performing each update. To address this, the paper develops a combinatorial optimization problem over component correspondences, and provides an efficient solution technique. The paper concludes with an application of the methodology to the DP mixture model, with experimental results demonstrating its practical scalability and performance. Trevor Campbell, Julian Straub, John W. Fisher III, Jonathan P. How |
NIPS | 2 |
| 2014 | A Mixture of Manhattan Frames: Beyond the Manhattan WorldabstractObjects and structures within man-made environments typically exhibit a high degree of organization in the form of orthogonal and parallel planes. Traditional approaches to scene representation exploit this phenomenon via the somewhat restrictive assumption that every plane is perpendicular to one of the axes of a single coordinate system. Known as the Manhattan-World model, this assumption is widely used in computer vision and robotics. The complexity of many real-world scenes, however, necessitates a more flexible model. We propose a novel probabilistic model that describes the world as a mixture of Manhattan frames: each frame defines a different orthogonal coordinate system. This results in a more expressive model that still exploits the orthogonality constraints. We propose an adaptive Markov-Chain Monte-Carlo sampling algorithm with Metropolis-Hastings split/merge moves that utilizes the geometry of the unit sphere. We demonstrate the versatility of our Mixture-of-Manhattan-Frames model by describing complex scenes using depth images of indoor scenes as well as aerial-LiDAR measurements of an urban center. Additionally, we show that the model lends itself to focal-length calibration of depth cameras and to plane segmentation. Julian Straub, Guy Rosman, Oren Freifeld, John J. Leonard, John W. Fisher III |
CVPR | 1 |
| 2014 | Bayesian nonparametric modeling of driver behaviorabstractModern vehicles are equipped with increasingly complex sensors. These sensors generate large volumes of data that provide opportunities for modeling and analysis. Here, we are interested in exploiting this data to learn aspects of behaviors and the road network associated with individual drivers. Our dataset is collected on a standard vehicle used to commute to work and for personal trips. A Hidden Markov Model (HMM) trained on the GPS position and orientation data is utilized to compress the large amount of position information into a small amount of road segment states. Each state has a set of observations, i.e. car signals, associated with it that are quantized and modeled as draws from a Hierarchical Dirichlet Process (HDP). The inference for the topic distributions is carried out using an online variational inference algorithm. The topic distributions over joint quantized car signals characterize the driving situation in the respective road state. In a novel manner, we demonstrate how the sparsity of the personal road network of a driver in conjunction with a hierarchical topic model allows data driven predictions about destinations as well as likely road conditions. Julian Straub, Sue Zheng, John W. Fisher III |
Intelligent Vehicles Symposium | 1 |