Kelvin K. Jin

dblp:148/8709 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › sound synthesis › physical modeling synthesis
modal sound synthesis
0.212014
Eigenmode compression for modal sound models · ACM Trans. Graph. 2014
Audio and music processing › acoustic rendering
physically-based sound rendering
0.112014
Eigenmode compression for modal sound models · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

nonlinear optimization · 0.2moving least squares approximation · 0.2
YearPublicationVenuePosition
2014 Eigenmode compression for modal sound models
abstract
We propose and evaluate a method for significantly compressing modal sound models, thereby making them far more practical for audiovisual applications. The dense eigenmode matrix, needed to compute the sound model's response to contact forces, can consume tens to thousands of megabytes depending on mesh resolution and mode count. Our eigenmode compression pipeline is based on non-linear optimization of Moving Least Squares (MLS) approximations. Enhanced compression is achieved by exploiting symmetry both within and between eigenmodes, and by adaptively assigning per-mode error levels based on human perception of the far-field pressure amplitudes. Our method provides smooth eigenmode approximations, and efficient random access. We demonstrate that, in many cases, hundredfold compression ratios can be achieved without audible degradation of the rendered sound.
Timothy R. Langlois, Steven S. An, Kelvin K. Jin, Doug L. James
ACM Trans. Graph.3