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Juan Miguel de Joya

dblp:148/8749 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 60% Computer animation and physical simulation · 20% Geometric modeling and processing · 20%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
real-time rendering
0.312017
State-of-the-art webGL 2.0 · SIGGRAPH ASIA (Courses) 2017
Rendering › graphics standards
WebGL
0.312017
State-of-the-art webGL 2.0 · SIGGRAPH ASIA (Courses) 2017
Geometric modeling and processing › mesh processing › mesh adaptation › mesh refinement
adaptive mesh refinement
0.212014
Adaptive tearing and cracking of thin sheets · ACM Trans. Graph. 2014
Computer animation and physical simulation
fracture simulation
0.212014
Adaptive tearing and cracking of thin sheets · ACM Trans. Graph. 2014

Methods — techniques the papers use, named apart from their topics

substepping · 0.2local reprojection · 0.2
YearPublicationVenuePosition
2017 State-of-the-art webGL 2.0
abstract
course Share on State-of-the-art webGL 2.0 Authors: Xavier Ho The University of Sydney The University of SydneyView Profile , Juan Miguel de Joya DigitalFish DigitalFishView Profile , Neil Trevett NVIDIA NVIDIAView Profile Authors Info & Claims SA '17: SIGGRAPH Asia 2017 CoursesNovember 2017 Article No.: 16Pages 1–51https://doi.org/10.1145/3134472.3134479Published:27 November 2017Publication History 0citation262DownloadsMetricsTotal Citations0Total Downloads262Last 12 Months12Last 6 weeks2 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Xavier Ho, Juan Miguel de Joya, Neil Trevett
SIGGRAPH ASIA (Courses)2
2014 Adaptive tearing and cracking of thin sheets
abstract
This paper presents a method for adaptive fracture propagation in thin sheets. A high-quality triangle mesh is dynamically restructured to adaptively maintain detail wherever it is required by the simulation. These requirements include refining where cracks are likely to either start or advance. Refinement ensures that the stress distribution around the crack tip is well resolved, which is vital for creating highly detailed, realistic crack paths. The dynamic meshing framework allows subsequent coarsening once areas are no longer likely to produce cracking. This coarsening allows efficient simulation by reducing the total number of active nodes and by preventing the formation of thin slivers around the crack path. A local reprojection scheme and a substepping fracture process help to ensure stability and prevent a loss of plasticity during remeshing. By including bending and stretching plasticity models, the method is able to simulate a large range of materials with very different fracture behaviors.
Tobias Pfaff, Rahul Narain, Juan Miguel de Joya, James F. O'Brien
ACM Trans. Graph.3