Demo Data from EDBT 2026 / reviewers in the wild / expert
Petr Vévoda
dblp:148/8761
· DBLP profile ↗
7ranked-venue papers
2as first author
2since 2021 · last 2022
0000-0003-1352-4279ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Rendering · 100% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
monte carlo rendering |
1.4 | 4 | 2020 | Variance-aware path guiding · ACM Trans. Graph. 2020 Optimal multiple importance sampling · ACM Trans. Graph. 2019 MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019 |
Rendering › light transport
path guiding |
0.8 | 2 | 2020 | Variance-aware path guiding · ACM Trans. Graph. 2020 MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019 |
Rendering › monte carlo rendering
variance reduction |
0.8 | 2 | 2020 | Variance-aware path guiding · ACM Trans. Graph. 2020 Bayesian online regression for adaptive direct illumination sampling · ACM Trans. Graph. 2018 |
Rendering › sampling
multiple importance sampling |
0.8 | 2 | 2019 | Optimal multiple importance sampling · ACM Trans. Graph. 2019 MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019 |
Rendering › participating media rendering
atmospheric scattering |
0.5 | 1 | 2021 | A fitted radiance and attenuation model for realistic atmospheres · ACM Trans. Graph. 2021 |
Rendering › ray tracing
path tracing |
0.4 | 1 | 2020 | Variance-aware path guiding · ACM Trans. Graph. 2020 |
Rendering
global illumination |
0.4 | 1 | 2019 | MIS compensation: optimizing sampling techniques in multiple importance sampling · ACM Trans. Graph. 2019 |
Rendering
light transport |
0.4 | 1 | 2019 | Optimal multiple importance sampling · ACM Trans. Graph. 2019 |
Rendering › light transport
direct lighting |
0.3 | 1 | 2018 | Bayesian online regression for adaptive direct illumination sampling · ACM Trans. Graph. 2018 |
Rendering
monte carlo integration |
0.3 | 1 | 2018 | Bayesian online regression for adaptive direct illumination sampling · ACM Trans. Graph. 2018 |
Rendering
participating media rendering |
0.2 | 1 | 2014 | Unifying points, beams, and paths in volumetric light transport simulation · ACM Trans. Graph. 2014 |
Rendering › light transport
path integral formulation |
0.2 | 1 | 2014 | Unifying points, beams, and paths in volumetric light transport simulation · ACM Trans. Graph. 2014 |
Rendering › light transport
volumetric light transport |
0.2 | 1 | 2014 | Unifying points, beams, and paths in volumetric light transport simulation · ACM Trans. Graph. 2014 |
Rendering
participating media |
0.1 | 1 | 2021 | A fitted radiance and attenuation model for realistic atmospheres · ACM Trans. Graph. 2021 |
Rendering
physically based rendering |
0.1 | 1 | 2018 | Bayesian online regression for adaptive direct illumination sampling · ACM Trans. Graph. 2018 |
Rendering
progressive rendering |
0.1 | 1 | 2018 | Bayesian online regression for adaptive direct illumination sampling · ACM Trans. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
control variates · 0.7tensor decomposition · 0.5reference image compression · 0.5fitted model · 0.5path guiding · 0.4importance sampling · 0.4variance reduction · 0.4variance analysis · 0.4sampling density optimization · 0.4bayesian regression · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Wide Spectral Range Sky Radiance ModelabstractAbstract Pre‐computed models of sky radiance are a tool to rapidly determine incident solar irradiance in applications as diverse as movie VFX, lighting simulation for architecture, experimental biology, and flight simulators. Several such models exist, but most provide data only for the visible range and, in some cases, for the near‐UV. But for accurate simulations of photovoltaic plant yield and the thermal properties of buildings, a pre‐computed reference sky model which covers the entire spectral range of terrestrial solar irradiance is needed: and this range is considerably larger than what extant models provide. We deliver this, and for a ground‐based observer provide the three components of sky dome radiance, atmospheric transmittance, and polarisation. We also discuss the additional aspects that need to be taken into consideration when including the near‐infrared in such a model. Additionally, we provide a simple standalone C++ implementation as well as an implementation with a GUI. Petr Vévoda, Thomas Bashford-Rogers, Monika Kolárová, Alexander Wilkie |
Comput. Graph. Forum | 1 |
| 2021 | A fitted radiance and attenuation model for realistic atmospheresabstractWe present a fitted model of sky dome radiance and attenuation for realistic terrestrial atmospheres. Using scatterer distribution data from atmospheric measurement data, our model considerably improves on the visual realism of existing analytical clear sky models, as well as of interactive methods that are based on approximating atmospheric light transport. We also provide features not found in fitted models so far: radiance patterns for post-sunset conditions, in-scattered radiance and attenuation values for finite viewing distances, an observer altitude resolved model that includes downward-looking viewing directions, as well as polarisation information. We introduce a fully spherical model for in-scattered radiance that replaces the family of hemispherical functions originally introduced by Perez et al., and which was extended for several subsequent analytical models: our model relies on reference image compression via tensor decomposition instead. Alexander Wilkie, Petr Vévoda, Thomas Bashford-Rogers, Lukas Hosek, Tomás Iser, Monika Kolárová, Tobias Rittig, Jaroslav Krivánek |
ACM Trans. Graph. | 2 |
| 2020 | Variance-aware path guidingabstractPath guiding is a promising tool to improve the performance of path tracing algorithms. However, not much research has investigated what target densities a guiding method should strive to learn for optimal performance. Instead, most previous work pursues the zero-variance goal: The local decisions are guided under the assumption that all other decisions along the random walk will be sampled perfectly. In practice, however, many decisions are poorly guided, or not guided at all. Furthermore, learned distributions are often marginalized, e.g., by neglecting the BSDF. We present a generic procedure to derive theoretically optimal target densities for local path guiding. These densities account for variance in nested estimators, and marginalize provably well over, e.g., the BSDF. We apply our theory in two state-of-the-art rendering applications: a path guiding solution for unidirectional path tracing [Müller et al. 2017] and a guiding method for light source selection for the many lights problem [Vévoda et al. 2018]. In both cases, we observe significant improvements, especially on glossy surfaces. The implementations for both applications consist of trivial modifications to the original code base, without introducing any additional overhead. Alexander Rath, Pascal Grittmann, Sebastian Herholz, Petr Vévoda, Philipp Slusallek, Jaroslav Krivánek |
ACM Trans. Graph. | 4 |
| 2019 | MIS compensation: optimizing sampling techniques in multiple importance samplingabstractMultiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely accepted as a near-optimal solution for combining different sampling techniques. But an MIS combination, using the common balance or power heuristics, often results in an overly defensive estimator, leading to high variance. We show that by generalizing the MIS framework, variance can be substantially reduced. Specifically, we optimize one of the combined sampling techniques so as to decrease the overall variance of the resulting MIS estimator. We apply the approach to the computation of direct illumination due to an HDR environment map and to the computation of global illumination using a path guiding algorithm. The implementation can be as simple as subtracting a constant value from the tabulated sampling density done entirely in a preprocessing step. This produces a consistent noise reduction in all our tests with no negative influence on run time, no artifacts or bias, and no failure cases. Ondrej Karlik, Martin Sik, Petr Vévoda, Tomás Skrivan, Jaroslav Krivánek |
ACM Trans. Graph. | 3 |
| 2019 | Optimal multiple importance samplingabstractMultiple Importance Sampling (MIS) is a key technique for achieving robustness of Monte Carlo estimators in computer graphics and other fields. We derive optimal weighting functions for MIS that provably minimize the variance of an MIS estimator, given a set of sampling techniques. We show that the resulting variance reduction over the balance heuristic can be higher than predicted by the variance bounds derived by Veach and Guibas, who assumed only non-negative weights in their proof. We theoretically analyze the variance of the optimal MIS weights and show the relation to the variance of the balance heuristic. Furthermore, we establish a connection between the new weighting functions and control variates as previously applied to mixture sampling. We apply the new optimal weights to integration problems in light transport and show that they allow for new design considerations when choosing the appropriate sampling techniques for a given integration problem. Ivo Kondapaneni, Petr Vévoda, Pascal Grittmann, Tomás Skrivan, Philipp Slusallek, Jaroslav Krivánek |
ACM Trans. Graph. | 2 |
| 2018 | Bayesian online regression for adaptive direct illumination samplingabstractDirect illumination calculation is an important component of any physically-based Tenderer with a substantial impact on the overall performance. We present a novel adaptive solution for unbiased Monte Carlo direct illumination sampling, based on online learning of the light selection probability distributions. Our main contribution is a formulation of the learning process as Bayesian regression, based on a new, specifically designed statistical model of direct illumination. The net result is a set of regularization strategies to prevent over-fitting and ensure robustness even in early stages of calculation, when the observed information is sparse. The regression model captures spatial variation of illumination, which enables aggregating statistics over relatively large scene regions and, in turn, ensures a fast learning rate. We make the method scalable by adopting a light clustering strategy from the Lightcuts method, and further reduce variance through the use of control variates. As a main design feature, the resulting algorithm is virtually free of any preprocessing, which enables its use for interactive progressive rendering, while the online learning still enables super-linear convergence. Petr Vévoda, Ivo Kondapaneni, Jaroslav Krivánek |
ACM Trans. Graph. | 1 |
| 2014 | Unifying points, beams, and paths in volumetric light transport simulationabstractEfficiently computing light transport in participating media in a manner that is robust to variations in media density, scattering albedo, and anisotropy is a difficult and important problem in realistic image synthesis. While many specialized rendering techniques can efficiently resolve subsets of transport in specific media, no single approach can robustly handle all types of effects. To address this problem we unify volumetric density estimation, using point and beam estimators, and Monte Carlo solutions to the path integral formulation of the rendering and radiative transport equations. We extend multiple importance sampling to correctly handle combinations of these fundamentally different classes of estimators. This, in turn, allows us to develop a single rendering algorithm that correctly combines the benefits and mediates the limitations of these powerful volume rendering techniques. Jaroslav Krivánek, Iliyan Georgiev, Toshiya Hachisuka, Petr Vévoda, Martin Sik, Derek Nowrouzezahrai, Wojciech Jarosz |
ACM Trans. Graph. | 4 |