Demo Data from EDBT 2026 / reviewers in the wild / expert
Otto Jakob
dblp:148/8822
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › material appearance
layered BSDF model |
0.2 | 1 | 2014 | A comprehensive framework for rendering layered materials · ACM Trans. Graph. 2014 |
Rendering › reflectance modeling
surface reflectance |
0.2 | 1 | 2014 | A comprehensive framework for rendering layered materials · ACM Trans. Graph. 2014 |
Rendering › monte carlo rendering
importance sampling |
0.1 | 1 | 2014 | A comprehensive framework for rendering layered materials · ACM Trans. Graph. 2014 |
Methods — techniques the papers use, named apart from their topics
transport theory · 0.2fourier basis tabulation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | A comprehensive framework for rendering layered materialsabstractWe present a general and practical method for computing BSDFs of layered materials. Its ingredients are transport-theoretical models of isotropic or anisotropic scattering layers and smooth or rough boundaries of conductors and dielectrics. Following expansion into a directional basis that supports arbitrary composition, we are able to efficiently and accurately synthesize BSDFs for a great variety of layered structures. Reflectance models created by our system correctly account for multiple scattering within and between layers, and in the context of a rendering system they are efficient to evaluate and support texturing and exact importance sampling. Although our approach essentially involves tabulating reflectance functions in a Fourier basis, the generated models are compact to store due to the inherent sparsity of our representation, and are accurate even for narrowly peaked functions. While methods for rendering general layered surfaces have been investigated in the past, ours is the first system that supports arbitrary layer structures while remaining both efficient and accurate. We validate our model by comparing to measurements of real-world examples of layered materials, and we demonstrate an interactive visual design tool that enables easy exploration of the space of layered materials. We provide a fully practical, high-performance implementation in an open-source rendering system. Wenzel Jakob, Eugene d'Eon, Otto Jakob, Steve Marschner |
ACM Trans. Graph. | 3 |