Demo Data from EDBT 2026 / reviewers in the wild / expert
Carlos Martin 0001
dblp:148/8914
· DBLP profile ↗
5ranked-venue papers
5as first author
5since 2021 · last 2025
0000-0002-7451-8326ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 100% | |
| Artificial intelligence
2 papers |
Optimization for machine learning · 57% Reinforcement learning · 43% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Optimization for machine learning › black-box optimization
zeroth-order optimization |
0.9 | 1 | 2025 | Joint-Perturbation Simultaneous Pseudo-Gradient · IJCAI 2025 |
Algorithmic game theory and mechanism design
equilibrium computation |
0.9 | 1 | 2025 | Joint-Perturbation Simultaneous Pseudo-Gradient · IJCAI 2025 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.9 | 1 | 2025 | Joint-Perturbation Simultaneous Pseudo-Gradient · IJCAI 2025 |
Algorithmic game theory and mechanism design
preference elicitation |
0.8 | 1 | 2024 | Model-Free Preference Elicitation · IJCAI 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | Finding Mixed-Strategy Equilibria of Continuous-Action Games without Gradients Using Randomized Policy Networks · IJCAI 2023 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.7 | 1 | 2023 | Finding Mixed-Strategy Equilibria of Continuous-Action Games without Gradients Using Randomized Policy Networks · IJCAI 2023 |
Methods — techniques the papers use, named apart from their topics
zeroth-order optimization · 3.1joint perturbation · 1.7randomized policy networks · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ApproxED: Approximate Exploitability Descent via Learned Best Responses
Carlos Martin 0001, Tuomas Sandholm |
AAMAS | 1 |
| 2025 | AlphaZeroES: Direct Score Maximization Outperforms Planning Loss Minimization
Carlos Martin 0001, Tuomas Sandholm |
AAMAS | 1 |
| 2025 | Joint-Perturbation Simultaneous Pseudo-GradientabstractWe study the problem of computing an approximate Nash equilibrium of a game whose strategy space is continuous without access to gradients of the utility function. Lack of access to gradients is common in reinforcement learning settings, where the environment is treated as a black box, as well as equilibrium finding in mechanisms such as auctions, where the mechanism's payoffs are discontinuous in the players' actions. To tackle this problem, we turn to zeroth-order optimization techniques that combine pseudo-gradients with equilibrium-finding dynamics. Specifically, we introduce a new technique that requires a number of utility function evaluations per iteration that is constant rather than linear in the number of players. It achieves this by performing a single joint perturbation on all players' strategies, rather than perturbing each one individually. This is very important for many-player games, especially when the utility function is expensive to compute in terms of wall time, memory, money, or other resources. We evaluate our approach on various games, including auctions, which have important real-world applications. Our approach yields a dramatic improvement in performance in terms of the wall time required to reach an approximate Nash equilibrium. Carlos Martin 0001, Tuomas Sandholm |
IJCAI | 1 |
| 2024 | Model-Free Preference Elicitation
Carlos Martin 0001, Craig Boutilier, Ofer Meshi, Tuomas Sandholm |
IJCAI | 1 |
| 2023 | Finding Mixed-Strategy Equilibria of Continuous-Action Games without Gradients Using Randomized Policy NetworksabstractWe study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black box. To tackle this problem, we apply zeroth-order optimization techniques that combine smoothed gradient estimators with equilibrium-finding dynamics. We model players' strategies using artificial neural networks. In particular, we use randomized policy networks to model mixed strategies. These take noise in addition to an observation as input and can flexibly represent arbitrary observation-dependent, continuous-action distributions. Being able to model such mixed strategies is crucial for tackling continuous-action games that lack pure-strategy equilibria. We evaluate the performance of our method using an approximation of the Nash convergence metric from game theory, which measures how much players can benefit from unilaterally changing their strategy. We apply our method to continuous Colonel Blotto games, single-item and multi-item auctions, and a visibility game. The experiments show that our method can quickly find a high-quality approximate equilibrium. Furthermore, they show that the dimensionality of the input noise is crucial for performance. To our knowledge, this paper is the first to solve general continuous-action games with unrestricted mixed strategies and without any gradient information. Carlos Martin 0001, Tuomas Sandholm |
IJCAI | 1 |