Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Changwei Luo

dblp:148/9836 · DBLP profile ↗
← Back
15ranked-venue papers
8as first author
2since 2021 · last 2026
0000-0002-3107-7022ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 8 first-author · 2 since 2021Artificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 61% Speech recognition and synthesis · 30% 3D vision · 9%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Speech recognition and synthesis › speech synthesis
articulatory speech synthesis
0.412019
Synthesizing 3D Trump: Predicting and Visualizing the Relationship Between Text, Speech, and Articulatory Movements · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Computer vision › Face, body and person analysis
face modeling
0.412019
Real-Time Head Pose Estimation and Face Modeling From a Depth Image · IEEE Trans. Multim. 2019
Computer vision › Face, body and person analysis
head pose estimation
0.412019
Real-Time Head Pose Estimation and Face Modeling From a Depth Image · IEEE Trans. Multim. 2019
Multimedia analysis and retrieval › audio-visual analysis
audio-visual speech processing
0.412019
Synthesizing 3D Trump: Predicting and Visualizing the Relationship Between Text, Speech, and Articulatory Movements · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Computer vision › 3D vision › depth image analysis
depth map processing
0.112019
Real-Time Head Pose Estimation and Face Modeling From a Depth Image · IEEE Trans. Multim. 2019

Methods — techniques the papers use, named apart from their topics

statistical learning · 0.83d head reconstruction · 0.8random forest · 0.4iterative closest point · 0.4
YearPublicationVenuePosition
2026 CovidDashboardWild: An interactive review on COVID-19 visualization dashboards in the wild
abstract
Since the global outbreak of COVID-19, numerous interactive and dynamically updated dashboards have been deployed worldwide to disseminate critical information to broad audiences. Unlike traditional researcher-led and lab-based visualization studies, these dashboards represent one of the first large-scale, real-world applications of visualization technology to address a global crisis, offering unique insights for the visualization community into how visual systems are adopted in practice. However, these dashboards are gradually disappearing from the internet as the pandemic subsides. To document these historically significant practices, while responding to the visualization community’s call for practice-driven research, we consolidate and review a dataset of 208 COVID-19 dashboards deployed in real-world settings (”in the wild”). We develop a nested hierarchical taxonomy spanning four levels, 12 named categories, and over 70 exploratory tags. Using this taxonomy, we systematically analyze the dashboards to identify their unique characteristics and design space. We conclude with research challenges and future directions. To support further exploration, we provide an interactive browser (available at https://pandemicdashboards.github.io/ ) that catalogs the reviewed dashboards with their design attributes and archived snapshots.
Changwei Luo, Lu Tong, Wenjuan Bai, Lijuan Peng
Vis. Informatics6
2022 Robust 3D face modeling and tracking from RGB-D images
Changwei Luo, Juyong Zhang, Changcun Bao, Yali Li 0001, Shengjin Wang
Multim. Syst.1
2019 Towards the Gradient Vanishing, Divergence Mismatching and Mode Collapse of Generative Adversarial Nets
abstract
Generative adversarial network (GAN) is a powerful generative model. However, it suffers from gradient vanishing, divergence mismatching and mode collapse. To overcome these problems, we propose a novel GAN, which consists of one generator G and two discriminators (D1, D2). Focusing on the gradient vanishing, Spectral Normalization (SN) and ResBlock are first adopted in D1 and D2. Then, Scaled Exponential Linear Units (SELU) is adopted at last half layers of D2 to further address the problem. To divergence mismatching, relativistic discriminator is adopted in our GAN to make the loss function minimization in the training of generator equal to the theoretical divergence minimization. Concentrating on the mode collapse, D1 rewards high scores for the samples from the data distribution, while D2 favors the samples from the generator conversely. In addition, the minibatch discrimination is adopted in D1 to further address the problem. Extensive experiments on CIFAR-10/100 and ImageNet datasets demonstrate that our GAN can obtain the highest inception score (IS) and lowest Frechet Inception Distance (FID) compared with other state-of-the-art GANs.
Zhaoyu Zhang 0001, Changwei Luo, Jun Yu 0001
CIKM2
2019 Synthesizing 3D Trump: Predicting and Visualizing the Relationship Between Text, Speech, and Articulatory Movements
abstract
The movements of articulators, such as lips, tongue and teeth, play an important role in increasing the language expression capability by unmasking the information hid in text or speech. Hence, it is necessary to deeply mine and visualize the relationship between text, speech and articulatory movements for understanding language in multi-modality and multi-level. As a case study, given text and audio of President Donald John Trump, this paper synthesizes a high quality 3D animation of him speaking with accurate synchronicity between speech and articulators. First, visual co-articulation is modeled by predicting the mapping from text/speech to articulatory movements. Then, based on a reconstructed 3D head model, physiological characteristics and statistical learning are combined to visualize each phoneme. Finally, the visualization results of consecutive phonemes are fused by visual co-articulation model to generate synchronized articulatory animations. Experiments show that the system can not only produce photo-realistic results in front but also distinguish the visual differences among phonemes from unconstrained views.
Jun Yu 0001, Qiang Ling 0001, Changwei Luo, Chang Wen Chen
IEEE ACM Trans. Audio Speech Lang. Process.3
2019 Real-Time Head Pose Estimation and Face Modeling From a Depth Image
abstract
We address the issues of 3-D head pose estimation and face modeling from a depth image. Given a depth image, random forests are effective for estimating the location and orientation of a person's head. However, the accuracy of the estimation is not high enough. We propose using corrected regression votes. The corrected votes are obtained by considering the cooperation of all trees, leading to significant improvement of head pose estimation accuracy. Based on the head pose estimator, we present a face modeling system. In our system, the face model is generated by aligning a deformable face model to a depth image using an iterative closest point (ICP) algorithm. The novelty of our approach is that an optimal weight for each vertex is incorporated into the ICP algorithm with point to plane constraints. Experiments show that our system can automatically estimate the head pose and generate a realistic face model from a single depth image. We also provide a detailed evaluation that shows the benefits of our approach.
Changwei Luo, Juyong Zhang, Jun Yu 0001, Chang Wen Chen, Shengjin Wang
IEEE Trans. Multim.1
2018 Real-Time 3-D Facial Animation: From Appearance to Internal Articulators
abstract
A real-time 3-D facial animation system produces animation for appearance and internal articulators. For appearance, an anatomical model, including the skeleton, muscle, and skin, is built based on anatomical characteristics and a data-driven model is obtained by learning the mapping between texture and depth. Then, the two models are combined to produce animations with various strengths, since the anatomical model can control the animation strength directly and the data-driven model can capture the nuances of facial motion. For internal articulators, tongue tissue arrangements are obtained from medical data. Then, a nonlinear, quasi-incompressible, isotropic, hyperelastic biomechanical model is applied to describe tongue tissues and an anisotropic biomechanical model is applied to reflect the active and passive mechanical behavior of tongue muscle fibers. The tongue animation is simulated using the finite-element method for realism, while the collisions between the tongue and other articulators are simulated with a mass-spring model for efficiency. Experiments show that the system achieves high perceptual evaluation scores and quantitative improvements are demonstrated in the objective evaluation and user studies, compared with the outputs of other systems.
Jun Yu 0001, Chen Jiang 0002, Rui Li 0021, Changwei Luo, Zengfu Wang
IEEE Trans. Circuits Syst. Video Technol.4
2017 HMM based speech-driven 3D tongue animation
abstract
We propose a speech-driven 3D tongue animation system. Firstly, the input speech is analyzed to obtain the phoneme sequence. Next, articulatory movements are predicted from the phoneme sequence using a hidden Markov model (HMM) based framework. The HMMs are trained beforehand using a corpus of human articulatory movements, which are recorded by three electromagnetic articulograph (EMA) sensors glued on the tongue tip, tongue body, and tongue dorsum of a speaker respectively. Finally, the predicted articulatory movements are used to control the deformations of a 3D tongue model. The tongue model is a triangular mesh with three key vertices. The three vertices are chosen so that their positions are in correspondence with the three EMA sensors mentioned above. Our tongue model can achieve various tongue shapes with volume preservation. Experiments show that the generated tongue animations are realistic and synchronize well with the input speech.
Changwei Luo, Jun Yu 0001
ICIP1
2017 Joint head pose and facial landmark regression from depth images
abstract
This paper presents a joint head pose and facial landmark regression method with input from depth images for real-time application. Our main contributions are: firstly, a joint optimization method to estimate head pose and facial landmarks, i.e., the pose regression result provides supervised initialization for cascaded facial landmark regression, while the regression result for the facial landmarks can also help to further refine the head pose at each stage. Secondly, we classify the head pose space into 9 sub-spaces, and then use a cascaded random forest with a global shape constraint for training facial landmarks in each specific space. This classification-guided method can effectively handle the problem of large pose changes and occlusion. Lastly, we have built a 3D face database containing 73 subjects, each with 14 expressions in various head poses. Experiments on challenging databases show our method achieves state-of-the-art performance on both head pose estimation and facial landmark regression.
Juyong Zhang, Changwei Luo, Falai Chen
Comput. Vis. Media3
2016 Facial video coding/decoding at ultra-low bit-rate: a 2D/3D model-based approach
Jun Yu 0001, Changwei Luo, Lingyun Yu 0002, Ling-yan Li, Zengfu Wang
Multim. Tools Appl.2
2015 Video Based Face Tracking and Animation
Changwei Luo, Jun Yu 0001, Zhigang Zheng, Lingyun Yu 0002, Zengfu Wang
ICIG (3)1
2015 Real-Time Robust Video Stabilization Based on Empirical Mode Decomposition and Multiple Evaluation Criteria
Jun Yu 0001, Changwei Luo, Chen Jiang 0002, Rui Li 0021, Ling-yan Li, Zengfu Wang
ICIG (3)2
2015 Locating Facial Landmarks Using Probabilistic Random Forest
abstract
Random forest is a useful tool for face alignment/tracking. The method of regressing local binary features learned from random forest has achieved state-of-the-art performance both in fitting accuracy and speed. Despite the great success of this method, it has certain weaknesses: the number of available local binary features is rather limited and is not optimal for face alignment; the binary features inevitably lead to serious jitter when tracking a video sequence. To address these problems, we propose learning probability features from probabilistic random forest (PRF). The proposed PRF is the same as standard random forest except that it models the probability of a sample belonging to the nodes of a tree. By using the probability features, our method significantly outperforms the state-of-the-art in terms of accuracy. It also achieves about 60 fps for locating a few facial landmarks. In addition, our method shows excellent stability in face tracking.
Changwei Luo, Zengfu Wang, Shaobiao Wang, Juyong Zhang, Jun Yu 0001
IEEE Signal Process. Lett.1
2014 Synthesizing real-time speech-driven facial animation
abstract
We present a real-time speech-driven facial animation system. In this system, Gaussian Mixture Models (GMM) are employed to perform the audio-to-visual conversion. The conventional GMM-based method performs the conversion frame by frame using minimum mean square error (MMSE) estimation. The method is reasonably effective. However, discontinuities often appear in the sequences of estimated visual features. To solve this problem, we incorporate previous visual features into the conversion so that the conversion procedure is performed in the manner of a Markov chain. After audio-to-visual conversion, the estimated visual features are transformed to blendshape weights to synthesize facial animation. Experiments show that our system can accurately convert audio features into visual features. The conversion accuracy is comparable to a current state-of-the-art trajectory-based approach. Moreover, our system runs in real time and outputs high quality lip-sync animations.
Changwei Luo, Jun Yu 0001, Zengfu Wang
ICASSP1
2014 Expressive facial animation from videos
abstract
We address the issue of synthesizing real-time expressive facial animation from videos. Given video footage of a person's face, some existing methods track a few facial landmarks to drive the virtual character. Compared with these methods, ours has the following characteristics. 1) We incorporate global texture into a constrained local model to increase the accuracy of facial tracking. 2) To animate a blenshape face model, facial tracking results as well as facial expression recognition results are used to estimate blendshape weights. Experimental results demonstrate that our method is effective for producing realistic expressive facial animations. Moreover, the method does not require facial markers or complex offline pre-processing, these properties make it very easy to use for ordinary users.
Changwei Luo, Chen Jiang 0002, Jun Yu 0001, Zengfu Wang
ICIP1
2014 Real-time control of 3D facial animation
abstract
Facial animation is useful in human-machine interaction, computer games and teleconferences. We propose a realtime performance-driven facial animation system for ordinary users. The system enables a user to animate an avatar by performing desired facial motions in front of a video camera. First, a constrained local model based approach is used to track facial features of a performer in the video. To increase the tracking accuracy, we propose an efficient method to build a user-specific local texture model. Next, a 3D blendshape face model is fitted to the tracked feature points. To improve the expressiveness of synthesized animations, facial expression recognition results and pre-recorded animation priors are incorporated into the fitting procedure. Finally, facial animations are created using blendshape interpolation. Experiments show that the synthetic facial motions are realistic and quite similar to the facial actions of the performer. By using an ordinary camera, our system provides the user complete control over the generated facial animations.
Changwei Luo, Jun Yu 0001, Chen Jiang 0002, Rui Li 0021, Zengfu Wang
ICME1