EDBT 2026 Demo / reviewers in the wild / expert
Albert Saà-Garriga
dblp:149/2445
· DBLP profile ↗
8ranked-venue papers
0as first author
8since 2021 · last 2025
0009-0003-5892-2032ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 8 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian SplattingabstractGaussian splatting (GS) for 3D reconstruction has become quite popular due to their fast training, inference speeds and high quality reconstruction. However, GS-based reconstructions generally consist of millions of Gaussians, which makes them hard to use on computationally constrained devices such as smartphones. In this paper, we first propose a principled analysis of advances in efficient GS methods. Then, we propose Trick-GS, which is a careful combination of several strategies including (1) progressive training with resolution, noise and Gaussian scales, (2) learning to prune and mask primitives and SH bands by their significance, and (3) accelerated GS training framework. Trick-GS takes a large step towards resource-constrained GS, where faster run-time, smaller and faster-convergence of models is of paramount concern. Our results on three datasets show that Trick-GS achieves up to 2× faster training, 40× smaller disk size and 2× faster rendering speed compared to vanilla GS, while having comparable accuracy. Anil Armagan, Albert Saà-Garriga, Bruno Manganelli, Mateusz Nowak 0002, Mehmet Kerim Yucel |
ICASSP | 2 |
| 2025 | CheapNVS: Real-Time On-Device Narrow-Baseline Novel View SynthesisabstractSingle-view novel view synthesis (NVS) is a notorious problem due to its ill-posed nature, and often requires large, computationally expensive approaches to produce tangible results. In this paper, we propose CheapNVS: a fully end-to-end approach for narrow baseline single-view NVS based on a novel, efficient multiple encoder/decoder design trained in a multi-stage fashion. CheapNVS first approximates the laborious 3D image warping with lightweight learnable modules that are conditioned on the camera pose embeddings of the target view, and then performs inpainting on the occluded regions in parallel to achieve significant performance gains. Once trained on a subset of Open Images dataset, CheapNVS outperforms the state-of-the-art despite being 10× faster and consuming 6% less memory. Furthermore, CheapNVS runs comfortably in real-time on mobile devices, reaching over 30 FPS on a Samsung Tab 9+. Konstantinos Georgiadis, Mehmet Kerim Yucel, Albert Saà-Garriga |
ICASSP | 3 |
| 2025 | Rethinking Encoder-Decoder Flow Through Shared StructuresabstractDense prediction tasks have enjoyed a growing complexity of encoder architectures, decoders, however, have remained largely the same. They rely on individual blocks decoding intermediate feature maps sequentially. We introduce banks, shared structures that are used by each decoding block to provide additional context in the decoding process. These structures, through applying them via resampling and feature fusion, improve performance on depth estimation for state-of-the-art transformer-based architectures on natural and synthetic images whilst training on large-scale datasets. Frederik Laboyrie, Mehmet Kerim Yucel, Albert Saà-Garriga |
ICASSP | 3 |
| 2024 | Finding Waldo: Towards Efficient Exploration of NeRF Scene SpacesabstractNeural Radiance Fields (NeRF) have quickly become the primary approach for 3D reconstruction and novel view synthesis in recent years due to their remarkable performance. Despite the huge interest in NeRF methods, a practical use case of NeRFs has largely been ignored; the exploration of the scene space modelled by a NeRF. In this paper, for the first time in the literature, we propose and formally define the scene exploration framework as the efficient discovery of NeRF model inputs (i.e. coordinates and viewing angles), using which one can render novel views that adhere to user-selected criteria. To remedy the lack of approaches addressing scene exploration, we first propose two baseline methods called Guided-Random Search (GRS) and Pose Interpolation-based Search (PIBS). We then cast scene exploration as an optimization problem, and propose the criteria-agnostic Evolution-Guided Pose Search (EGPS) for efficient exploration. We test all three approaches with various criteria (e.g. saliency maximization, image quality maximization, photo-composition quality improvement) and show that our EGPS performs more favourably than other baselines. We finally highlight key points and limitations, and outline directions for future research in scene exploration. Evangelos Skartados, Mehmet Kerim Yucel, Bruno Manganelli, Anastasios Drosou, Albert Saà-Garriga |
MMSys | 5 |
| 2023 | MobileVOS: Real-Time Video Object Segmentation Contrastive Learning meets Knowledge DistillationabstractThis paper tackles the problem of semi-supervised video object segmentation on resource-constrained devices, such as mobile phones. We formulate this problem as a distillation task, whereby we demonstrate that small space-time-memory networks with finite memory can achieve competitive results with state of the art, but at a fraction of the computational cost (32 milliseconds per frame on a Samsung Galaxy S22). Specifically, we provide a theoretically grounded framework that unifies knowledge distillation with supervised contrastive representation learning. These models are able to jointly benefit from both pixel-wise contrastive learning and distillation from a pre-trained teacher. We validate this loss by achieving competitive J &F to state of the art on both the standard DAVIS and YouTube benchmarks, despite running up to × 5 faster, and with × 32 fewer parameters. Roy Miles, Mehmet Kerim Yucel, Bruno Manganelli, Albert Saà-Garriga |
CVPR | 4 |
| 2023 | LP-IOANet: Efficient High Resolution Document Shadow RemovalabstractDocument shadow removal is an integral task in document enhancement pipelines, as it improves visibility, readability and thus the overall quality. Assuming that the majority of practical document shadow removal scenarios require real-time, accurate models that can produce high-resolution outputs in-the-wild, we propose Laplacian Pyramid with Input/Output Attention Network (LP-IOANet), a novel pipeline with a lightweight architecture and an upsampling module. Furthermore, we propose three new datasets which cover a wide range of lighting conditions, images, shadow shapes and viewpoints. Our results show that we outperform the state-of-the-art by a 35% relative improvement in mean average error (MAE), while running real-time in four times the resolution (of the state-of-the-art method) on a mobile device. Konstantinos Georgiadis, Mehmet Kerim Yucel, Evangelos Skartados, Valia Dimaridou, Anastasios Drosou, Albert Saà-Garriga, Bruno Manganelli |
ICASSP | 6 |
| 2023 | TRICKVOS: A Bag of Tricks for Video Object SegmentationabstractSpace-time memory (STM) network methods have been dominant in semi-supervised video object segmentation (SVOS) due to their remarkable performance. In this work, we identify three key aspects where we can improve such methods; i) supervisory signal, ii) pretraining and iii) spatial awareness. We then propose TrickVOS; a generic, method-agnostic bag of tricks addressing each aspect with i) a structure-aware hybrid loss, ii) a simple decoder pretraining regime and iii) a cheap tracker that imposes spatial constraints in model predictions. Finally, we propose a lightweight network and show that when trained with TrickVOS, it achieves competitive results to state-of-the-art methods on DAVIS and YouTube benchmarks, while being one of the first STM-based SVOS methods that can run in real-time on a mobile device. Evangelos Skartados, Konstantinos Georgiadis, Mehmet Kerim Yucel, Koskinas Ioannis, Armando Domi, Anastasios Drosou, Bruno Manganelli, Albert Saà-Garriga |
ICIP | 8 |
| 2023 | LRA&LDRA: Rethinking Residual Predictions for Efficient Shadow Detection and RemovalabstractThe majority of the state-of-the-art shadow removal models (SRMs) reconstruct whole input images, where their capacity is needlessly spent on reconstructing non-shadow regions. SRMs that predict residuals remedy this up to a degree, but fall short of providing an accurate and flexible solution. In this paper, we rethink residual predictions and propose Learnable Residual Attention (LRA) and Learnable Dense Reconstruction Attention (LDRA) modules, which operate over the input and the output of SRMs. These modules guide an SRM to concentrate on shadow region reconstruction, and limit reconstruction of non-shadow regions. The modules improve shadow removal (up to 20%) and detection accuracy across various backbones, and even improve the accuracy of other removal methods (up to 10%). In addition, the modules have minimal overhead (+<1MB memory) and are implemented in a few lines of code. Furthermore, to combat the challenge of training SRMs with small datasets, we present a synthetic dataset generation pipeline. Using our pipeline, we create a dataset called PITSA, which has 10 times more unique shadow-free images than the largest benchmark dataset. Pre-training models on the PITSA significantly improves shadow removal (+2 MAE on shadow regions) and detection accuracy of multiple methods. Our results show that LRA&LDRA, when plugged into a lightweight architecture pre-trained on the PITSA, outperform state-of-the-art shadow removal (+0.7 all-region MAE) and detection (+0.1 BER) methods on the benchmark ISTD and SRD datasets, despite running faster (+5%) and consuming less memory (×150). Mehmet Kerim Yucel, Valia Dimaridou, Bruno Manganelli, Mete Ozay, Anastasios Drosou, Albert Saà-Garriga |
WACV | 6 |