EDBT 2026 Demo / reviewers in the wild / expert
Hsin-Ying Lee 0001
dblp:149/7976-1
· DBLP profile ↗
48ranked-venue papers
5as first author
35since 2021 · last 2025
0000-0003-2442-0117ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 44 · 5 first-author · 32 since 2021Graphics, computer vision, multimedia, augmented reality and games · 33 · 3 first-author · 23 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 4Real-Video: Learning Generalizable Photo-Realistic 4D Video DiffusionabstractWe propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. We propose a novel two-stream architecture. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization. This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore and Dust3R-Confidence). Chaoyang Wang 0001, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001 |
CVPR | 10 |
| 2025 | PrEditor3D: Fast and Precise 3D Shape EditingabstractWe propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To this end, we first project the 3D object onto 4-view images and perform synchronized multi-view image editing along with user-guided text prompts and user-provided rough masks. However, the targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space, followed by a merging algorithm to seamlessly integrate edited 3D regions with the original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions. Ziya Erkoç, Can Gümeli, Chaoyang Wang 0001, Matthias Nießner, Angela Dai, Peter Wonka, Hsin-Ying Lee 0001, Peiye Zhuang |
CVPR | 7 |
| 2025 | UniPhy: Learning a Unified Constitutive Model for Inverse Physics SimulationabstractWe propose UniPhy, a common latent-conditioned neural constitutive model that can encode the physical properties of diverse materials. At inference UniPhy allows ‘inverse simulation’ i.e. inferring material properties by optimizing the scene-specific latent to match the available observations via differentiable simulation. In contrast to existing methods that treat such inference as system identification, UniPhy does not rely on user-specified material type information. Compared to prior neural constitutive modeling approaches which learn instance specific networks, the shared training across materials improves both, robustness and accuracy of the estimates. We train UniPhy using simulated trajectories across diverse geometries and materials - elastic, plasticine, sand, and fluids (Newtonian & non-Newtonian). At inference, given an object with unknown material properties, UniPhy can infer the material properties via latent optimization to match the motion observations, and can then allow re-simulating the object under diverse scenarios. We compare UniPhy against prior inverse simulation methods, and show that the inference from UniPhy enables more accurate replay and re-simulation under novel conditions. Himangi Mittal, Peiye Zhuang, Hsin-Ying Lee 0001, Shubham Tulsiani |
CVPR | 3 |
| 2025 | T2Bs: Text-to-Character Blendshapes via Video GenerationabstractWe present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-to-3D models produce detailed static geometry but lack motion synthesis, while video diffusion models generate motion with temporal and multi-view geometric inconsistencies. T2Bs bridges this gap by leveraging deformable 3D Gaussian splatting to align static 3D assets with video outputs. By constraining motion with static geometry and employing a view-dependent deformation MLP, T2Bs (i) outperforms existing 4D generation methods in accuracy and expressiveness while reducing video artifacts and view inconsistencies, and (ii) reconstructs smooth, coherent, fully registered 3D geometries designed to scale for building morphable models with diverse, realistic facial motions. This enables synthesizing expressive, animatable character heads that surpass current 4D generation techniques. Jiahao Luo, Chaoyang Wang 0001, Michael Vasilkovsky, Vladislav Shakhrai, Di Liu 0003, Peiye Zhuang, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee 0001, Jian Wang 0100 |
ICCV | 9 |
| 2025 | VD3D: Taming Large Video Diffusion Transformers for 3D Camera ControlabstractModern text-to-video synthesis models demonstrate coherent, photorealistic generation of complex videos from a text description. However, most existing models lack fine-grained control over camera movement, which is critical for downstream applications related to content creation, visual effects, and 3D vision. Recently, new methods demonstrate the ability to generate videos with controllable camera poses---these techniques leverage pre-trained U-Net-based diffusion models that explicitly disentangle spatial and temporal generation. Still, no existing approach enables camera control for new, transformer-based video diffusion models that process spatial and temporal information jointly. Here, we propose to tame video transformers for 3D camera control using a ControlNet-like conditioning mechanism that incorporates spatiotemporal camera embeddings based on Plucker coordinates. The approach demonstrates state-of-the-art performance for controllable video generation after fine-tuning on the RealEstate10K dataset. To the best of our knowledge, our work is the first to enable camera control for transformer-based video diffusion models. Sherwin Bahmani, Ivan Skorokhodov, Aliaksandr Siarohin, Willi Menapace, Guocheng Qian, Michael Vasilkovsky, Hsin-Ying Lee 0001, Chaoyang Wang 0001, Jiaxu Zou, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov |
ICLR | 7 |
| 2025 | Delta: Dense Efficient Long-Range 3D tracking for any videoabstractTracking dense 3D motion from monocular videos remains challenging, particularly when aiming for pixel-level precision over long sequences. We introduce DELTA, a novel method that efficiently tracks every pixel in 3D space, enabling accurate motion estimation across entire videos. Our approach leverages a joint global-local attention mechanism for reduced-resolution tracking, followed by a transformer-based upsampler to achieve high-resolution predictions. Unlike existing methods, which are limited by computational inefficiency or sparse tracking, DELTA delivers dense 3D tracking at scale, running over 8x faster than previous methods while achieving state-of-the-art accuracy. Furthermore, we explore the impact of depth representation on tracking performance and identify log-depth as the optimal choice. Extensive experiments demonstrate the superiority of DELTA on multiple benchmarks, achieving new state-of-the-art results in both 2D and 3D dense tracking tasks. Our method provides a robust solution for applications requiring fine-grained, long-term motion tracking in 3D space. Tuan Duc Ngo, Peiye Zhuang, Evangelos Kalogerakis, Chuang Gan 0001, Sergey Tulyakov, Hsin-Ying Lee 0001, Chaoyang Wang 0001 |
ICLR | 6 |
| 2025 | 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian SplattingabstractScene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively control and manipulate scenes at the 3D level with different levels of granularity. In this work, we propose 3DitScene, a novel and unified scene editing framework leveraging language-guided disentangled Gaussian Splatting that enables seamless editing from 2D to 3D, allowing precise control over scene composition and individual objects. We first incorporate 3D Gaussians that are refined through generative priors and optimization techniques. Language features from CLIP then introduce semantics into 3D geometry for object disentanglement. With the disentangled Gaussians, 3DitScene allows for manipulation at both the global and individual levels, revolutionizing creative expression and empowering control over scenes and objects. Experimental results demonstrate the effectiveness and versatility of 3DitScene in scene image editing. Qihang Zhang, Yinghao Xu 0001, Chaoyang Wang 0001, Hsin-Ying Lee 0001, Gordon Wetzstein, Bolei Zhou, Ceyuan Yang |
ICLR | 4 |
| 2025 | GTR: Improving Large 3D Reconstruction Models through Geometry and Texture RefinementabstractWe propose a novel approach for 3D mesh reconstruction from multi-view images. We improve upon the large reconstruction model LRM that use a transformer-based triplane generator and a Neural Radiance Field (NeRF) model trained on multi-view images. We introduce three key components to significantly enhance the 3D reconstruction quality. First of all, we examine the original LRM architecture and find several shortcomings. Subsequently, we introduce respective modifications to the LRM architecture, which lead to improved multi-view image representation and more computationally efficient training. Second, in order to improve geometry reconstruction and enable supervision at full image resolution, we extract meshes from the NeRF in a differentiable manner and fine-tune the NeRF model through mesh rendering. These modifications allow us to achieve state-of-the-art performance on both 2D and 3D evaluation metrics on Google Scanned Objects (GSO) dataset and OmniObject3D dataset. Finally, we introduce a lightweight per-instance texture refinement procedure to better reconstruct complex textures, such as text and portraits on assets. To address this, we introduce a lightweight per-instance texture refinement procedure. This procedure fine-tunes the triplane representation and the NeRF's color estimation model on the mesh surface using the input multi-view images in just 4 seconds. This refinement achieves faithful reconstruction of complex textures. Additionally, our approach enables various downstream applications, including text/image-to-3D generation. Peiye Zhuang, Songfang Han, Chaoyang Wang 0001, Aliaksandr Siarohin, Jiaxu Zou, Michael Vasilkovsky, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Hsin-Ying Lee 0001 |
ICLR | 10 |
| 2024 | Exploiting Diffusion Prior for Generalizable Dense PredictionabstractContents generated by recent advanced Text-to-Image (T2I) diffusion models are sometimes too imaginative for existing off-the-shelf dense predictors to estimate due to the immitigable domain gap. We introduce DMP, a pipeline utilizing pre-trained T2I models as a prior for dense prediction tasks. To address the misalignment between deterministic prediction tasks and stochastic T2I models, we reformulate the diffusion process through a sequence of interpo-lations, establishing a deterministic mapping between input RGB images and output prediction distributions. To preserve generalizability, we use low-rank adaptation to fine-tune pre-trained models. Extensive experiments across five tasks, including 3D property estimation, semantic segmentation, and intrinsic image decomposition, showcase the efficacy of the proposed method. Despite limited-domain training data, the approach yields faithful estimations for arbitrary images, surpassing existing state-of-the-art algorithms. The code is available at https://github.com/shinying/dmp. Hsin-Ying Lee 0003, Hung-Yu Tseng, Hsin-Ying Lee 0001, Ming-Hsuan Yang 0001 |
CVPR | 3 |
| 2024 | SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion PriorsabstractWe propose SceneTex, a novel method for effectively gen-erating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike pre-vious methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features with-out accurate geometric and style cues, SceneTexformulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are prop-erly reflected. At its core, SceneTex proposes a multires-olution texture field to implicitly encode the mesh appear-ance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating sig-nificant improvements in visual quality and prompt fidelity over the prior texture generation methods. Dave Zhenyu Chen, Hsin-Ying Lee 0001, Sergey Tulyakov, Matthias Nießner |
CVPR | 3 |
| 2024 | Panda-70M: Captioning 70M Videos with Multiple Cross-Modality TeachersabstractThe quality of the data and annotation upper-bounds the quality of a downstream model. While there exist large text corpora and image-text pairs, high-quality video-text data is much harder to collect. First of all, manual labeling is more time-consuming, as it requires an annotator to watch an entire video. Second, videos have a temporal dimension, consisting of several scenes stacked together, and showing multiple actions. Accordingly, to establish a video dataset with high-quality captions, we propose an automatic approach leveraging multimodal inputs, such as textual video description, subtitles, and individual video frames. Specifically, we curate 3.8M high-resolution videos from the publicly available HD-VILA-100M dataset. We then split them into semantically consistent video clips, and apply multiple cross-modality teacher models to obtain captions for each video. Next, we finetune a retrieval model on a small subset where the best caption of each video is manually selected and then employ the model in the whole dataset to select the best caption as the annotation. In this way, we get 70M videos paired with high-quality text captions. We dub the dataset as Panda-70M. We show the value of the proposed dataset on three downstream tasks: video captioning, video and text retrieval, and text-driven video generation. The models trained on the proposed data score substantially better on the majority of metrics across all the tasks. Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Ekaterina Deyneka, Hsiang-wei Chao, Byung Eun Jeon, Yuwei Fang, Hsin-Ying Lee 0001, Jian Ren 0005, Ming-Hsuan Yang 0001, Sergey Tulyakov |
CVPR | 8 |
| 2024 | Towards Text-guided 3D Scene CompositionabstractWe are witnessing significant breakthroughs in the tech-nology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D - a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation - explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incor-porate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes. Our project website is at https://zqh0253.github.io/SceneWiz3D/. Qihang Zhang, Chaoyang Wang 0001, Aliaksandr Siarohin, Peiye Zhuang, Yinghao Xu 0001, Ceyuan Yang, Dahua Lin, Bolei Zhou, Sergey Tulyakov, Hsin-Ying Lee 0001 |
CVPR | 10 |
| 2024 | UpFusion: Novel View Diffusion from Unposed Sparse View Observations
Bharath Raj N. 0001, Hsin-Ying Lee 0001, Sergey Tulyakov, Shubham Tulsiani |
ECCV (76) | 2 |
| 2024 | Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion PriorsabstractWe present ``Magic123'', a two-stage coarse-to-fine approach for high-quality, textured 3D mesh generation from a single image in the wild using *both 2D and 3D priors*. In the first stage, we optimize a neural radiance field to produce a coarse geometry. In the second stage, we adopt a memory-efficient differentiable mesh representation to yield a high-resolution mesh with a visually appealing texture. In both stages, the 3D content is learned through reference-view supervision and novel-view guidance by a joint 2D and 3D diffusion prior. We introduce a trade-off parameter between the 2D and 3D priors to control the details and 3D consistencies of the generation. Magic123 demonstrates a significant improvement over previous image-to-3D techniques, as validated through extensive experiments on diverse synthetic and real-world images. Guocheng Qian, Jinjie Mai, Abdullah Hamdi, Jian Ren 0005, Aliaksandr Siarohin, Bing Li 0024, Hsin-Ying Lee 0001, Ivan Skorokhodov, Peter Wonka, Sergey Tulyakov, Bernard Ghanem |
ICLR | 7 |
| 2024 | 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion ModelsabstractExisting dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets.
As a result, the generated scenes are often object-centric and lack photorealism.
To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets.
Our method begins by generating a reference video using the video generation model.
We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video.
To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections.
We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video.
The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation. Chaoyang Wang 0001, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, László A. Jeni, Sergey Tulyakov, Hsin-Ying Lee 0001 |
NeurIPS | 9 |
| 2024 | ScanEnts3D: Exploiting Phrase-to-3D-Object Correspondences for Improved Visio-Linguistic Models in 3D ScenesabstractThe two popular datasets ScanRefer [20] and ReferIt3D [5] connect natural language to real-world 3D scenes. In this paper, we curate a complementary dataset extending both the aforementioned ones. We associate all objects mentioned in a referential sentence with their underlying instances inside a 3D scene. In contrast, previous work did this only for a single object per sentence. Our Scan Entities in 3D (ScanEnts3D) dataset provides explicit correspondences between 369k objects across 84k referential sentences, covering 705 real-world scenes. We propose novel architecture modifications and losses that enable learning from this new type of data and improve the performance for both neural listening and language generation. For neural listening, we improve the SoTA in both the Nr3D and ScanRefer benchmarks by 4.3% and 5.0%, respectively. For language generation, we improve the SoTA by 13.2 CIDEr points on the Nr3D benchmark. For both of these tasks, the new type of data is only used to improve training, but no additional annotations are required at inference time. Our introduced dataset is available on the project’s webpage at https://scanents3d.github.io/. Ahmed Abdelreheem 0002, Kyle Olszewski, Hsin-Ying Lee 0001, Peter Wonka, Panos Achlioptas |
WACV | 3 |
| 2023 | 3DAvatarGAN: Bridging Domains for Personalized Editable AvatarsabstractModern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We, then, distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling-as a byproduct- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions-for the first time-allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets. Project Page: https:/rameenabdal.github.io/3DAvatarGAN Rameen Abdal, Hsin-Ying Lee 0001, Peihao Zhu 0001, Menglei Chai, Aliaksandr Siarohin, Peter Wonka, Sergey Tulyakov |
CVPR | 2 |
| 2023 | SDFusion: Multimodal 3D Shape Completion, Reconstruction, and GenerationabstractIn this work, we present a novel framework built to sim-plify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, in-cluding images, text, partially observed shapes and combinations of these, further allowing to adjust the strength of each input. At the core of our approach is an encoder-decoder, compressing 3D shapes into a compact latent representation, upon which a diffusion model is learned. To enable a variety of multimodal inputs, we employ task-specific encoders with dropout followed by a cross-attention mechanism. Due to its flexibility, our model naturally supports a variety of tasks, outperforming prior works on shape completion, image-based 3D reconstruction, and text-to-3D. Most interestingly, our model can combine all these tasks into one swiss-army-knife tool, enabling the user to perform shape generation using incomplete shapes, images, and textual descriptions at the same time, providing the relative weights for each input and facilitating interactivity. Despite our approach being shape-only, we further show an efficient method to texture the generated shape using large-scale text-to-image models. Yen-Chi Cheng, Hsin-Ying Lee 0001, Sergey Tulyakov, Alexander G. Schwing, Liangyan Gui |
CVPR | 2 |
| 2023 | Make-A-Story: Visual Memory Conditioned Consistent Story GenerationabstractThere has been a recent explosion of impressive generative models that can produce high quality images (or videos) conditioned on text descriptions. However, all such approaches rely on conditional sentences that contain un-ambiguous descriptions of scenes and main actors in them. Therefore employing such models for more complex task of story visualization, where naturally references and co-references exist, and one requires to reason about when to maintain consistency of actors and backgrounds across frames/scenes, and when not to, based on story progression, remains a challenge. In this work, we address the aforementioned challenges and propose a novel autoregressive diffusion-based framework with a visual memory module that implicitly captures the actor and background context across the generated frames. Sentence-conditioned soft attention over the memories enables effective reference resolution and learns to maintain scene and actor consistency when needed. To validate the effectiveness of our approach, we extend the MUGEN dataset [19] and introduce additional characters, backgrounds and referencing in multi-sentence storylines. Our experiments for story generation on the MUGEN, the PororoSV [30] and the FlintstonesSV [16] dataset show that our method not only outperforms prior state-of-the-art in generating frames with high visual quality, which are consistent with the story, but also models appropriate correspondences between the characters and the background. Tanzila Rahman, Hsin-Ying Lee 0001, Jian Ren 0005, Sergey Tulyakov, Shweta Mahajan, Leonid Sigal |
CVPR | 2 |
| 2023 | Unsupervised Volumetric AnimationabstractWe propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns the underlying object geometry and parts decomposition in an entirely unsupervised manner. This allows it to perform 3D segmentation, 3D keypoint estimation, novel view synthesis, and animation. We primarily evaluate the framework on two video datasets: VoxCeleb 2562and TEDXPeople 2562. In addition, on the Cats 2562image dataset, we show it even learns compelling 3D geometry from still images. Finally, we show our model can obtain animatable 3D objects from a single or few images11Code and visual results available on our project website: https://snap-research.github.io/unsupervised-volumetric-animation.. Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Kyle Olszewski, Jian Ren 0005, Hsin-Ying Lee 0001, Menglei Chai, Sergey Tulyakov |
CVPR | 6 |
| 2023 | DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene SynthesisabstractExisting 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page can be found here. Yinghao Xu 0001, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee 0001, Bolei Zhou, Sergey Tulyakov |
CVPR | 9 |
| 2023 | Text2Tex: Text-driven Texture Synthesis via Diffusion ModelsabstractWe present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods. Dave Zhenyu Chen, Yawar Siddiqui, Hsin-Ying Lee 0001, Sergey Tulyakov, Matthias Nießner |
ICCV | 3 |
| 2023 | InfiniCity: Infinite-Scale City SynthesisabstractToward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird’s-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Chieh Hubert Lin, Hsin-Ying Lee 0001, Willi Menapace, Menglei Chai, Aliaksandr Siarohin, Ming-Hsuan Yang 0001, Sergey Tulyakov |
ICCV | 2 |
| 2023 | 3D generation on ImageNet
Ivan Skorokhodov, Aliaksandr Siarohin, Yinghao Xu 0001, Jian Ren 0005, Hsin-Ying Lee 0001, Peter Wonka, Sergey Tulyakov |
ICLR | 5 |
| 2023 | Unveiling The Mask of Position-Information Pattern Through the Mist of Image FeaturesabstractRecent studies have shown that paddings in convolutional neural networks encode absolute position information which can negatively affect the model performance for certain tasks. However, existing metrics for quantifying the strength of positional information remain unreliable and frequently lead to erroneous results. To address this issue, we propose novel metrics for measuring and visualizing the encoded positional information. We formally define the encoded information as Position-information Pattern from Padding (PPP) and conduct a series of experiments to study its properties as well as its formation. The proposed metrics measure the presence of positional information more reliably than the existing metrics based on PosENet and tests in F-Conv. We also demonstrate that for any extant (and proposed) padding schemes, PPP is primarily a learning artifact and is less dependent on the characteristics of the underlying padding schemes. Chieh Hubert Lin, Hung-Yu Tseng, Hsin-Ying Lee 0001, Maneesh Kumar Singh 0001, Ming-Hsuan Yang 0001 |
ICML | 3 |
| 2023 | Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion ModelabstractGenerating images from hand-drawings is a crucial and fundamental task in content creation. The translation is difficult as there exist infinite possibilities and the different users usually expect different outcomes. Therefore, we propose a unified framework supporting a three-dimensional control over the image synthesis from sketches and strokes based on diffusion models. Users can not only decide the level of faithfulness to the input strokes and sketches, but also the degree of realism, as the user inputs are usually not consistent with the real images. Qualitative and quantitative experiments demonstrate that our framework achieves state-of-the-art performance while providing flexibility in generating customized images with control over shape, color, and realism. Moreover, our method unleashes applications such as editing on real images, generation with partial sketches and strokes, and multi-domain multi-modal synthesis. Shin-I Cheng, Yu-Jie Chen, Walon Wei-Chen Chiu, Hung-Yu Tseng, Hsin-Ying Lee 0001 |
WACV | 5 |
| 2023 | Unsupervised sound localization via iterative contrastive learning
Yan-Bo Lin, Hung-Yu Tseng, Hsin-Ying Lee 0001, Yen-Yu Lin, Ming-Hsuan Yang 0001 |
Comput. Vis. Image Underst. | 3 |
| 2023 | Text-Guided Synthesis of Eulerian CinemagraphsabstractWe introduce Text2Cinemagraph, a fully automated method for creating cinemagraphs from text descriptions --- an especially challenging task when prompts feature imaginary elements and artistic styles, given the complexity of interpreting the semantics and motions of these images. We focus on cinemagraphs of fluid elements, such as flowing rivers, and drifting clouds, which exhibit continuous motion and repetitive textures. Existing single-image animation methods fall short on artistic inputs, and recent text-based video methods frequently introduce temporal inconsistencies, struggling to keep certain regions static. To address these challenges, we propose an idea of synthesizing image twins from a single text prompt --- a pair of an artistic image and its pixel-aligned corresponding natural-looking twin. While the artistic image depicts the style and appearance detailed in our text prompt, the realistic counterpart greatly simplifies layout and motion analysis. Leveraging existing natural image and video datasets, we can accurately segment the realistic image and predict plausible motion given the semantic information. The predicted motion can then be transferred to the artistic image to create the final cinemagraph. Our method outperforms existing approaches in creating cinemagraphs for natural landscapes as well as artistic and other-worldly scenes, as validated by automated metrics and user studies. Finally, we demonstrate two extensions: animating existing paintings and controlling motion directions using text. Aniruddha Mahapatra, Aliaksandr Siarohin, Hsin-Ying Lee 0001, Sergey Tulyakov, Jun-Yan Zhu |
ACM Trans. Graph. | 3 |
| 2022 | InOut: Diverse Image Outpainting via GAN InversionabstractImage outpainting seeks for a semantically consistent extension of the input image beyond its available content. Compared to inpainting - filling in missing pixels in a way coherent with the neighboring pixels - outpainting can be achieved in more diverse ways since the problem is less constrained by the surrounding pixels. Existing image outpainting methods pose the problem as a conditional image-to-image translation task, often generating repetitive structures and textures by replicating the content available in the input image. In this work, we formulate the problem from the perspective of inverting generative adversarial networks. Our generator renders micro-patches conditioned on their joint latent code as well as their individual positions in the image. To outpaint an image, we seek for multiple latent codes not only recovering available patches but also synthesizing diverse outpainting by patch-based generation. This leads to richer structure and content in the outpainted regions. Furthermore, our formulation allows for outpainting conditioned on the categorical input, thereby enabling flexible user controls. Extensive experimental results demonstrate the proposed method performs favorably against existing in- and outpainting methods, featuring higher visual quality and diversity. Yen-Chi Cheng, Chieh Hubert Lin, Hsin-Ying Lee 0001, Jian Ren 0005, Sergey Tulyakov, Ming-Hsuan Yang 0001 |
CVPR | 3 |
| 2022 | Show Me What and Tell Me How: Video Synthesis via Multimodal ConditioningabstractMost methods for conditional video synthesis use a single modality as the condition. This comes with major limitations. For example, it is problematic for a model conditioned on an image to generate a specific motion trajectory desired by the user since there is no means to provide motion information. Conversely, language information can describe the desired motion, while not precisely defining the content of the video. This work presents a multimodal video generation framework that benefits from text and images provided jointly or separately. We leverage the recent progress in quantized representations for videos and apply a bidirectional transformer with multiple modalities as inputs to predict a discrete video representation. To improve video quality and consistency, we propose a new video token trained with self-learning and an improved mask-prediction algorithm for sampling video tokens. We introduce text augmentation to improve the robustness of the textual representation and diversity of generated videos. Our framework can incorporate various visual modalities, such as segmentation masks, drawings, and partially occluded images. It can generate much longer sequences than the one used for training. In addition, our model can extract visual information as suggested by the text prompt, e.g., “an object in image one is moving northeast”, and generate corresponding videos. We run evaluations on three public datasets and a newly collected dataset labeled with facial attributes, achieving state-of-the-art generation results on all four11Code: https://github.com/snap-research/MMVID and Webpage.. Ligong Han, Jian Ren 0005, Hsin-Ying Lee 0001, Francesco Barbieri, Kyle Olszewski, Shervin Minaee, Dimitris N. Metaxas, Sergey Tulyakov |
CVPR | 3 |
| 2022 | Vector Quantized Image-to-Image Translation
Yu-Jie Chen, Shin-I Cheng, Walon Wei-Chen Chiu, Hung-Yu Tseng, Hsin-Ying Lee 0001 |
ECCV (16) | 5 |
| 2022 | Cross-modal 3D Shape Generation and Manipulation
Zezhou Cheng, Menglei Chai, Jian Ren 0005, Hsin-Ying Lee 0001, Kyle Olszewski, Zeng Huang, Subhransu Maji, Sergey Tulyakov |
ECCV (3) | 4 |
| 2022 | InfinityGAN: Towards Infinite-Pixel Image Synthesis
Chieh Hubert Lin, Hsin-Ying Lee 0001, Yen-Chi Cheng, Sergey Tulyakov, Ming-Hsuan Yang 0001 |
ICLR | 2 |
| 2022 | Continuous and Diverse Image-to-Image Translation via Signed Attribute Vectors
Qi Mao 0002, Hung-Yu Tseng, Hsin-Ying Lee 0001, Jia-Bin Huang 0001, Siwei Ma 0001, Ming-Hsuan Yang 0001 |
Int. J. Comput. Vis. | 3 |
| 2021 | Exploring Cross-Video and Cross-Modality Signals for Weakly-Supervised Audio-Visual Video ParsingabstractThe audio-visual video parsing task aims to temporally parse a video into audio or visual event categories. However, it is labor intensive to temporally annotate audio and visual events and thus hampers the learning of a parsing model. To this end, we propose to explore additional cross-video and cross-modality supervisory signals to facilitate weakly-supervised audio-visual video parsing. The proposed method exploits both the common and diverse event semantics across videos to identify audio or visual events. In addition, our method explores event co-occurrence across audio, visual, and audio-visual streams. We leverage the explored cross-modality co-occurrence to localize segments of target events while excluding irrelevant ones. The discovered supervisory signals across different videos and modalities can greatly facilitate the training with only video-level annotations. Quantitative and qualitative results demonstrate that the proposed method performs favorably against existing methods on weakly-supervised audio-visual video parsing. Yan-Bo Lin, Hung-Yu Tseng, Hsin-Ying Lee 0001, Yen-Yu Lin, Ming-Hsuan Yang 0001 |
NeurIPS | 3 |
| 2020 | Controllable Image Synthesis via SegVAE
Yen-Chi Cheng, Hsin-Ying Lee 0001, Min Sun 0001, Ming-Hsuan Yang 0001 |
ECCV (7) | 2 |
| 2020 | Semantic View Synthesis
Hsin-Ping Huang, Hung-Yu Tseng, Hsin-Ying Lee 0001, Jia-Bin Huang 0001 |
ECCV (12) | 3 |
| 2020 | Neural Design Network: Graphic Layout Generation with Constraints
Hsin-Ying Lee 0001, Lu Jiang 0004, Irfan A. Essa, Phuong B. Le, Haifeng Gong, Ming-Hsuan Yang 0001, Weilong Yang |
ECCV (3) | 1 |
| 2020 | RetrieveGAN: Image Synthesis via Differentiable Patch Retrieval
Hung-Yu Tseng, Hsin-Ying Lee 0001, Lu Jiang 0004, Ming-Hsuan Yang 0001, Weilong Yang |
ECCV (8) | 2 |
| 2020 | Cross-Domain Few-Shot Classification via Learned Feature-Wise Transformation
Hung-Yu Tseng, Hsin-Ying Lee 0001, Jia-Bin Huang 0001, Ming-Hsuan Yang 0001 |
ICLR | 2 |
| 2020 | DRIT++: Diverse Image-to-Image Translation via Disentangled Representations
Hsin-Ying Lee 0001, Hung-Yu Tseng, Qi Mao 0002, Jia-Bin Huang 0001, Yu-Ding Lu, Maneesh Kumar Singh 0001, Ming-Hsuan Yang 0001 |
Int. J. Comput. Vis. | 1 |
| 2019 | Mode Seeking Generative Adversarial Networks for Diverse Image SynthesisabstractMost conditional generation tasks expect diverse outputs given a single conditional context. However, conditional generative adversarial networks (cGANs) often focus on the prior conditional information and ignore the input noise vectors, which contribute to the output variations. Recent attempts to resolve the mode collapse issue for cGANs are usually task-specific and computationally expensive. In this work, we propose a simple yet effective regularization term to address the mode collapse issue for cGANs. The proposed method explicitly maximizes the ratio of the distance between generated images with respect to the corresponding latent codes, thus encouraging the generators to explore more minor modes during training. This mode seeking regularization term is readily applicable to various conditional generation tasks without imposing training overhead or modifying the original network structures. We validate the proposed algorithm on three conditional image synthesis tasks including categorical generation, image-to-image translation, and text-to-image synthesis with different baseline models. Both qualitative and quantitative results demonstrate the effectiveness of the proposed regularization method for improving diversity without loss of quality. Qi Mao 0002, Hsin-Ying Lee 0001, Hung-Yu Tseng, Siwei Ma 0001, Ming-Hsuan Yang 0001 |
CVPR | 2 |
| 2019 | Self-Supervised Audio Spatialization with Correspondence ClassifierabstractSpatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio spatialization network that can generate spatial audio given the corresponding video and monaural audio. To enhance spatialization performance, we use an auxiliary classifier to classify ground-truth videos and those with audio where the left and right channels are swapped. We collect a large-scale video dataset with spatial audio to validate the proposed method. Experimental results demonstrate the effectiveness of the proposed model on the audio spatialization task. Yu-Ding Lu, Hsin-Ying Lee 0001, Hung-Yu Tseng, Ming-Hsuan Yang 0001 |
ICIP | 2 |
| 2019 | Dancing to MusicabstractDancing to music is an instinctive move by humans. Learning to model the music-to-dance generation process is, however, a challenging problem. It requires significant efforts to measure the correlation between music and dance as one needs to simultaneously consider multiple aspects, such as style and beat of both music and dance. Additionally, dance is inherently multimodal and various following movements of a pose at any moment are equally likely. In this paper, we propose a synthesis-by-analysis learning framework to generate dance from music. In the top-down analysis phase, we decompose a dance into a series of basic dance units, through which the model learns how to move. In the bottom-up synthesis phase, the model learns how to compose a dance by combining multiple basic dancing movements seamlessly according to input music. Experimental qualitative and quantitative results demonstrate that the proposed method can synthesize realistic, diverse, style-consistent, and beat-matching dances from music. Hsin-Ying Lee 0001, Xiaodong Yang 0001, Ming-Yu Liu 0001, Ting-Chun Wang, Yu-Ding Lu, Ming-Hsuan Yang 0001, Jan Kautz |
NeurIPS | 1 |
| 2018 | Diverse Image-to-Image Translation via Disentangled Representations
Hsin-Ying Lee 0001, Hung-Yu Tseng, Jia-Bin Huang 0001, Maneesh Kumar Singh 0001, Ming-Hsuan Yang 0001 |
ECCV (1) | 1 |
| 2018 | Sub-GAN: An Unsupervised Generative Model via Subspaces
Jie Liang 0007, Jufeng Yang, Hsin-Ying Lee 0001, Kai Wang 0001, Ming-Hsuan Yang 0001 |
ECCV (11) | 3 |
| 2017 | Unsupervised Representation Learning by Sorting SequencesabstractWe present an unsupervised representation learning approach using videos without semantic labels. We leverage the temporal coherence as a supervisory signal by formulating representation learning as a sequence sorting task. We take temporally shuffled frames (i.e., in non-chronological order) as inputs and train a convolutional neural network to sort the shuffled sequences. Similar to comparison-based sorting algorithms, we propose to extract features from all frame pairs and aggregate them to predict the correct order. As sorting shuffled image sequence requires an understanding of the statistical temporal structure of images, training with such a proxy task allows us to learn rich and generalizable visual representation. We validate the effectiveness of the learned representation using our method as pre-training on high-level recognition problems. The experimental results show that our method compares favorably against state-of-the-art methods on action recognition, image classification, and object detection tasks. Hsin-Ying Lee 0001, Jia-Bin Huang 0001, Maneesh Kumar Singh 0001, Ming-Hsuan Yang 0001 |
ICCV | 1 |
| 2016 | Soft-Segmentation Guided Object Motion DeblurringabstractObject motion blur is a challenging problem as the foreground and the background in the scenes undergo different types of image degradation due to movements in various directions and speed. Most object motion deblurring methods address this problem by segmenting blurred images into regions where different kernels are estimated and applied for restoration. Segmentation on blurred images is difficult due to ambiguous pixels between regions, but it plays an important role for object motion deblurring. To address these problems, we propose a novel model for object motion deblurring. The proposed model is developed based on a maximum a posterior formulation in which soft-segmentation is incorporated for object layer estimation. We propose an efficient algorithm to jointly estimate object segmentation and camera motion where each layer can be deblurred well under the guidance of the soft-segmentation. Experimental results demonstrate that the proposed algorithm performs favorably against the state-of-the-art object motion deblurring methods on challenging scenarios. Jinshan Pan, Zhixun Su, Hsin-Ying Lee 0001, Ming-Hsuan Yang 0001 |
CVPR | 4 |