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Dung T. Vu

dblp:149/8032 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › correspondence estimation
dense correspondence
0.212014
Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014
Computer vision › 3D vision › stereo vision
stereo matching
0.212014
Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014
Computational photography and imaging › depth of field
depth-of-field rendering
0.212014
Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014

Methods — techniques the papers use, named apart from their topics

thin-lens model · 0.4minimum spanning tree cost aggregation · 0.4gaussian blurring · 0.4
YearPublicationVenuePosition
2014 Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing
abstract
Estimating dense correspondence or depth information from a pair of stereoscopic images is a fundamental problem in computer vision, which finds a range of important applications. Despite intensive past research efforts in this topic, it still remains challenging to recover the depth information both reliably and efficiently, especially when the input images contain weakly textured regions or are captured under uncontrolled, real-life conditions. Striking a desired balance between computational efficiency and estimation quality, a hybrid minimum spanning tree-based stereo matching method is proposed in this paper. Our method performs efficient nonlocal cost aggregation at pixel-level and region-level, and then adaptively fuses the resulting costs together to leverage their respective strength in handling large textureless regions and fine depth discontinuities. Experiments on the standard Middlebury stereo benchmark show that the proposed stereo method outperforms all prior local and nonlocal aggregation-based methods, achieving particularly noticeable improvements for low texture regions. To further demonstrate the effectiveness of the proposed stereo method, also motivated by the increasing desire to generate expressive depth-induced photo effects, this paper is tasked next to address the emerging application of interactive depth-of-field rendering given a real-world stereo image pair. To this end, we propose an accurate thin-lens model for synthetic depth-of-field rendering, which considers the user-stroke placement and camera-specific parameters and performs the pixel-adapted Gaussian blurring in a principled way. Taking ~1.5 s to process a pair of 640×360 images in the off-line step, our system named Scribble2focus allows users to interactively select in-focus regions by simple strokes using the touch screen and returns the synthetically refocused images instantly to the user.
Dung T. Vu, Benjamin Chidester, Hongsheng Yang, Minh N. Do, Jiangbo Lu
IEEE Trans. Image Process.1