Demo Data from EDBT 2026 / reviewers in the wild / expert
Dung T. Vu
dblp:149/8032
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › correspondence estimation
dense correspondence |
0.2 | 1 | 2014 | Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.2 | 1 | 2014 | Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014 |
Computational photography and imaging › depth of field
depth-of-field rendering |
0.2 | 1 | 2014 | Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image Refocusing · IEEE Trans. Image Process. 2014 |
Methods — techniques the papers use, named apart from their topics
thin-lens model · 0.4minimum spanning tree cost aggregation · 0.4gaussian blurring · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Efficient Hybrid Tree-Based Stereo Matching With Applications to Postcapture Image RefocusingabstractEstimating dense correspondence or depth information from a pair of stereoscopic images is a fundamental problem in computer vision, which finds a range of important applications. Despite intensive past research efforts in this topic, it still remains challenging to recover the depth information both reliably and efficiently, especially when the input images contain weakly textured regions or are captured under uncontrolled, real-life conditions. Striking a desired balance between computational efficiency and estimation quality, a hybrid minimum spanning tree-based stereo matching method is proposed in this paper. Our method performs efficient nonlocal cost aggregation at pixel-level and region-level, and then adaptively fuses the resulting costs together to leverage their respective strength in handling large textureless regions and fine depth discontinuities. Experiments on the standard Middlebury stereo benchmark show that the proposed stereo method outperforms all prior local and nonlocal aggregation-based methods, achieving particularly noticeable improvements for low texture regions. To further demonstrate the effectiveness of the proposed stereo method, also motivated by the increasing desire to generate expressive depth-induced photo effects, this paper is tasked next to address the emerging application of interactive depth-of-field rendering given a real-world stereo image pair. To this end, we propose an accurate thin-lens model for synthetic depth-of-field rendering, which considers the user-stroke placement and camera-specific parameters and performs the pixel-adapted Gaussian blurring in a principled way. Taking ~1.5 s to process a pair of 640×360 images in the off-line step, our system named Scribble2focus allows users to interactively select in-focus regions by simple strokes using the touch screen and returns the synthetically refocused images instantly to the user. Dung T. Vu, Benjamin Chidester, Hongsheng Yang, Minh N. Do, Jiangbo Lu |
IEEE Trans. Image Process. | 1 |