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Laurence T. Maloney

dblp:15/10699 · DBLP profile ↗
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18ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 15 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › quality assessment
compression quality assessment
0.112012
Optimizing Multiscale SSIM for Compression via MLDS · IEEE Trans. Image Process. 2012
Image and video coding
image compression
0.112012
Optimizing Multiscale SSIM for Compression via MLDS · IEEE Trans. Image Process. 2012
Image and video coding
image quality assessment
0.112012
Optimizing Multiscale SSIM for Compression via MLDS · IEEE Trans. Image Process. 2012
Image and video coding › image quality assessment › full-reference image quality assessment
structural similarity
0.112012
Optimizing Multiscale SSIM for Compression via MLDS · IEEE Trans. Image Process. 2012

Methods — techniques the papers use, named apart from their topics

perceptual scaling · 0.1maximum likelihood difference scaling · 0.1
YearPublicationVenuePosition
2024 Dissecting Bayes: Using influence measures to test normative use of probability density information derived from a sample
abstract
Bayesian decision theory (BDT) is frequently used to model normative performance in perceptual, motor, and cognitive decision tasks where the possible outcomes of actions are associated with rewards or penalties. The resulting normative models specify how decision makers should encode and combine information about uncertainty and value-step by step-in order to maximize their expected reward. When prior, likelihood, and posterior are probabilities, the Bayesian computation requires only simple arithmetic operations: addition, etc. We focus on visual cognitive tasks where Bayesian computations are carried out not on probabilities but on (1) probability density functions and (2) these probability density functions are derived from samples. We break the BDT model into a series of computations and test human ability to carry out each of these computations in isolation. We test three necessary properties of normative use of pdf information derived from a sample-accuracy, additivity and influence. Influence measures allow us to assess how much weight each point in the sample is assigned in making decisions and allow us to compare normative use (weighting) of samples to actual, point by point. We find that human decision makers violate accuracy and additivity systematically but that the cost of failure in accuracy or additivity would be minor in common decision tasks. However, a comparison of measured influence for each sample point with normative influence measures demonstrates that the individual's use of sample information is markedly different from the predictions of BDT. We will show that the normative BDT model takes into account the geometric symmetries of the pdf while the human decision maker does not. An alternative model basing decisions on a single extreme sample point provided a better account for participants' data than the normative BDT model.
Keiji Ota, Laurence T. Maloney
PLoS Comput. Biol.2
2022 Lightness constancy in reality, in virtual reality, and on flat-panel displays
Khushbu Patel, Laurie M. Wilcox, Laurence T. Maloney, Krista A. Ehinger, Jaykishan Y. Patel, Emma Wiedenmann, Richard F. Murray
CogSci3
2020 From Efficient Coding to Information Gain: Information-Theoretic Principles in Models of Human Decision Making
Mikaela Akrenius, Laurence T. Maloney, Jonathan D. Nelson
CogSci2
2019 Testing human use of probability in a visuo-motor conjunction task
Laurence T. Maloney, Keiji Ota
CogSci1
2019 Testing Accuracy, Additivity, and Sufficiency of Human Use of Probability Density Information in a Visuo-Cognitive Task
Keiji Ota, Jakob Phillips, Laurence T. Maloney
CogSci3
2013 Learning Patterns in Noise: Environmental Statistics explain the Sequential Effect
Friederike Schuur, Brian P. Tam, Laurence T. Maloney
CogSci3
2013 Testing Whether Humans Have an Accurate Model of Their Own Motor Uncertainty in a Speeded Reaching Task
abstract
In many motor tasks, optimal performance presupposes that human movement planning is based on an accurate internal model of the subject's own motor error. We developed a motor choice task that allowed us to test whether the internal model implicit in a subject's choices differed from the actual in isotropy (elongation) and variance. Subjects were first trained to hit a circular target on a touch screen within a time limit. After training, subjects were repeatedly shown pairs of targets differing in size and shape and asked to choose the target that was easier to hit. On each trial they simply chose a target - they did not attempt to hit the chosen target. For each subject, we tested whether the internal model implicit in her target choices was consistent with her true error distribution in isotropy and variance. For all subjects, movement end points were anisotropic, distributed as vertically elongated bivariate Gaussians. However, in choosing targets, almost all subjects effectively assumed an isotropic distribution rather than their actual anisotropic distribution. Roughly half of the subjects chose as though they correctly estimated their own variance and the other half effectively assumed a variance that was more than four times larger than the actual, essentially basing their choices merely on the areas of the targets. The task and analyses we developed allowed us to characterize the internal model of motor error implicit in how humans plan reaching movements. In this task, human movement planning - even after extensive training - is based on an internal model of human motor error that includes substantial and qualitative inaccuracies.
Hang Zhang 0028, Nathaniel D. Daw, Laurence T. Maloney
PLoS Comput. Biol.3
2012 One-shot lotteries in the park
Mordechai Juni, Todd M. Gureckis, Laurence T. Maloney
CogSci3
2012 Computational, Cognitive, and Neural Models of Decision-making Biases
Jonathan Malmaud, Josh Tenenbaum, Peter Dayan, Laurence T. Maloney, Ed Vul, Nick Chater
CogSci4
2012 Speeded Reaching Movements around Invisible Obstacles
abstract
We analyze the problem of obstacle avoidance from a Bayesian decision-theoretic perspective using an experimental task in which reaches around a virtual obstacle were made toward targets on an upright monitor. Subjects received monetary rewards for touching the target and incurred losses for accidentally touching the intervening obstacle. The locations of target-obstacle pairs within the workspace were varied from trial to trial. We compared human performance to that of a Bayesian ideal movement planner (who chooses motor strategies maximizing expected gain) using the Dominance Test employed in Hudson et al. (2007). The ideal movement planner suffers from the same sources of noise as the human, but selects movement plans that maximize expected gain in the presence of that noise. We find good agreement between the predictions of the model and actual performance in most but not all experimental conditions.
Todd E. Hudson, Uta Wolfe, Laurence T. Maloney
PLoS Comput. Biol.3
2012 Human Visual Search Does Not Maximize the Post-Saccadic Probability of Identifying Targets
abstract
Researchers have conjectured that eye movements during visual search are selected to minimize the number of saccades. The optimal Bayesian eye movement strategy minimizing saccades does not simply direct the eye to whichever location is judged most likely to contain the target but makes use of the entire retina as an information gathering device during each fixation. Here we show that human observers do not minimize the expected number of saccades in planning saccades in a simple visual search task composed of three tokens. In this task, the optimal eye movement strategy varied, depending on the spacing between tokens (in the first experiment) or the size of tokens (in the second experiment), and changed abruptly once the separation or size surpassed a critical value. None of our observers changed strategy as a function of separation or size. Human performance fell far short of ideal, both qualitatively and quantitatively.
Camille Morvan, Laurence T. Maloney
PLoS Comput. Biol.2
2012 Very Slow Search and Reach: Failure to Maximize Expected Gain in an Eye-Hand Coordination Task
abstract
We examined an eye-hand coordination task where optimal visual search and hand movement strategies were inter-related. Observers were asked to find and touch a target among five distractors on a touch screen. Their reward for touching the target was reduced by an amount proportional to how long they took to locate and reach to it. Coordinating the eye and the hand appropriately would markedly reduce the search-reach time. Using statistical decision theory we derived the sequence of interrelated eye and hand movements that would maximize expected gain and we predicted how hand movements should change as the eye gathered further information about target location. We recorded human observers' eye movements and hand movements and compared them with the optimal strategy that would have maximized expected gain. We found that most observers failed to adopt the optimal search-reach strategy. We analyze and describe the strategies they did adopt.
Hang Zhang 0028, Camille Morvan, Louis-Alexandre Etezad-Heydari, Laurence T. Maloney
PLoS Comput. Biol.4
2012 Optimizing Multiscale SSIM for Compression via MLDS
abstract
A crucial step in the assessment of an image compression method is the evaluation of the perceived quality of the compressed images. Typically, researchers ask observers to rate perceived image quality directly and use these rating measures, averaged across observers and images, to assess how image quality degrades with increasing compression. These ratings in turn are used to calibrate and compare image quality assessment algorithms intended to predict human perception of image degradation. There are several drawbacks to using such omnibus measures. First, the interpretation of the rating scale is subjective and may differ from one observer to the next. Second, it is easy to overlook compression artifacts that are only present in particular kinds of images. In this paper, we use a recently developed method for assessing perceived image quality, maximum likelihood difference scaling (MLDS), and use it to assess the performance of a widely-used image quality assessment algorithm, multiscale structural similarity (MS-SSIM). MLDS allows us to quantify supra-threshold perceptual differences between pairs of images and to examine how perceived image quality, estimated through MLDS, changes as the compression rate is increased. We apply the method to a wide range of images and also analyze results for specific images. This approach circumvents the limitations inherent in the use of rating methods, and allows us also to evaluate MS-SSIM for different classes of visual image. We show how the data collected by MLDS allow us to recalibrate MS-SSIM to improve its performance.
Christophe Charrier, Kenneth Knoblauch, Laurence T. Maloney, Alan C. Bovik, Anush K. Moorthy
IEEE Trans. Image Process.3
2011 Don't Stop 'Til You Get Enough: Adaptive Information Sampling in a Visuomotor Estimation Task
Mordechai Juni, Todd M. Gureckis, Laurence T. Maloney
CogSci3
2011 Calibrating MS-SSIM for compression distortions using MLDS
abstract
In this paper, we describe a recently developed method for assessing perceived image quality, Maximum Likelihood Difference Scaling (MLDS), and use it to assess the performance of MS-SSIM on compression distored images. MLDS allows us to quantify supra-threshold perceptual differences between pairs of images and to examine how perceived image quality, estimated through MLDS, changes as the compression rate is increased. We show how the data collected by MLDS allows us to recalibrate MS-SSIM to improve its performance.
Christophe Charrier, Kenneth Knoblauch, Laurence T. Maloney, Alan C. Bovik
ICIP3
2010 Gambling in the Visual Periphery: A Conjoint-Measurement Analysis of Human Ability to Judge Visual Uncertainty
abstract
Recent work in motor control demonstrates that humans take their own motor uncertainty into account, adjusting the timing and goals of movement so as to maximize expected gain. Visual sensitivity varies dramatically with retinal location and target, and models of optimal visual search typically assume that the visual system takes retinal inhomogeneity into account in planning eye movements. Such models can then use the entire retina rather than just the fovea to speed search. Using a simple decision task, we evaluated human ability to compensate for retinal inhomogeneity. We first measured observers' sensitivity for targets, varying contrast and eccentricity. Observers then repeatedly chose between targets differing in eccentricity and contrast, selecting the one they would prefer to attempt: e.g., a low contrast target at 2° versus a high contrast target at 10°. Observers knew they would later attempt some of their chosen targets and receive rewards for correct classifications. We evaluated performance in three ways. Equivalence: Do observers' judgments agree with their actual performance? Do they correctly trade off eccentricity and contrast and select the more discriminable target in each pair? Transitivity: Are observers' choices self-consistent? Dominance: Do observers understand that increased contrast improves performance? Decreased eccentricity? All observers exhibited patterned failures of equivalence, and seven out of eight observers failed transitivity. There were significant but small failures of dominance. All these failures together reduced their winnings by 10%-18%.
Hang Zhang 0028, Camille Morvan, Laurence T. Maloney
PLoS Comput. Biol.3
2008 Optimal Compensation for Temporal Uncertainty in Movement Planning
abstract
Motor control requires the generation of a precise temporal sequence of control signals sent to the skeletal musculature. We describe an experiment that, for good performance, requires human subjects to plan movements taking into account uncertainty in their movement duration and the increase in that uncertainty with increasing movement duration. We do this by rewarding movements performed within a specified time window, and penalizing slower movements in some conditions and faster movements in others. Our results indicate that subjects compensated for their natural duration-dependent temporal uncertainty as well as an overall increase in temporal uncertainty that was imposed experimentally. Their compensation for temporal uncertainty, both the natural duration-dependent and imposed overall components, was nearly optimal in the sense of maximizing expected gain in the task. The motor system is able to model its temporal uncertainty and compensate for that uncertainty so as to optimize the consequences of movement.
Todd E. Hudson, Laurence T. Maloney, Michael S. Landy
PLoS Comput. Biol.2
1989 Learning by Assertion: Two Methods for Calibrating a Linear Visual System
abstract
A visual system is geometrically calibrated if its estimates of the spatial properties of a scene are accurate: straight lines are judged straight, angles are correctly estimated, and collinear line segments are perceived to fall on a common line. This paper describes two new calibration methods for a model visual system whose photoreceptors are initially at unknown locations. The methods can also compensate for optical distortions that are equivalent to remapping of receptor locations (e.g., spherical aberration). The methods work by comparing visual input across eye/head movements; they require no explicit feedback and no knowledge about the particular contents of a scene. This work has implications for development and calibration in biological visual systems.
Laurence T. Maloney, Albert J. Ahumada
Neural Comput.1