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Larry Bergman

dblp:15/142 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1986
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › level-of-detail rendering
adaptive rendering
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Rendering › shading
phong shading
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Rendering
shading
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986
Rendering
antialiasing
0.011986
Image rendering by adaptive refinement · SIGGRAPH 1986

Methods — techniques the papers use, named apart from their topics

progressive refinement · 0.0idle-cycle rendering · 0.0
YearPublicationVenuePosition
1986 Image rendering by adaptive refinement
abstract
This paper describes techniques for improving the performance of image rendering on personal workstations by using CPU cycles going idle while the user is examining a static image on the screen. In that spirit, we believe that a renderer's work is never done. Our goal is to convey the most information to the user as early as possible, with image quality constantly improving with time. We do this by first generating a crude image rapidly and then adaptively refining it where necessary as long as the user does not change viewing parameters. The renderer operates in a succession of phases, first displaying only vertices of polygons, next polygon edges, then flat shading polygons, then shadowing polygons, then Gouraud shading polygons, then Phong shading polygons, and finally anti-aliasing. Performance is enhanced by each phase using results from previous phases and trimming the amount of data needed by the next phase. In this way, only a fraction of the pixels in an image may be Phong shaded while the rest may be Gouraud or flat shaded. Similarly anti-aliasing is performed only on pixels around which there is significant color change. The system features fast response to user intervention, encourages user intervention at any moment, and makes useful the idle cycles in a personal computer.
Larry Bergman, Henry Fuchs, Eric D. Grant, Susan Spach
SIGGRAPH1