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Matthew M. F. Yuen

dblp:15/1609 · also Matthew Ming-Fai Yuen · DBLP profile ↗
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37ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-6773-328XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 34Theory of computation · 3Applied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
14 papers
Geometric modeling and processing · 58% Computational fabrication · 25% Visual content generation and editing · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 14 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › fashion design
garment design
0.232005
CAD methods in garment design · Comput. Aided Des. 2005
Design automation for customized apparel products · Comput. Aided Des. 2005
Feature based 3D garment design through 2D sketches · Comput. Aided Des. 2003
Geometric modeling and processing › solid modeling
boundary representation
0.112012
Q--Complex: Efficient non-manifold boundary representation with inclusion topology · Comput. Aided Des. 2012
Computational fabrication
additive manufacturing
0.112011
Efficient slicing procedure based on adaptive layer depth normal image · Comput. Aided Des. 2011
Computational fabrication › additive manufacturing
slicing
0.112011
Efficient slicing procedure based on adaptive layer depth normal image · Comput. Aided Des. 2011
Geometric modeling and processing › surface parameterization
surface flattening
0.122004
Reduce the stretch in surface flattening by finding cutting paths to the surface boundary · Comput. Aided Des. 2004
Surface flattening based on energy model · Comput. Aided Des. 2002
Geometric modeling and processing › shape modeling
human body modeling
0.122003
Virtual human modeling from photographs for garment industry · Comput. Aided Des. 2003
From laser-scanned data to feature human model: a system based on fuzzy logic concept · Comput. Aided Des. 2003
Geometric modeling and processing › computer-aided design
feature-based modeling
0.022003
Feature based 3D garment design through 2D sketches · Comput. Aided Des. 2003
Feature-based reverse engineering of mannequin for garment design · Comput. Aided Des. 1999
Geometric modeling and processing
topology
0.012012
Q--Complex: Efficient non-manifold boundary representation with inclusion topology · Comput. Aided Des. 2012
Geometric modeling and processing › shape representation › volumetric representation
layered depth-normal images
0.012011
Efficient slicing procedure based on adaptive layer depth normal image · Comput. Aided Des. 2011
Geometric modeling and processing › solid modeling › solid reconstruction
reconstruction from orthographic views
0.012001
Solid reconstruction from orthographic views using 2-stage extrusion · Comput. Aided Des. 2001
Geometric modeling and processing › solid modeling
solid reconstruction
0.012001
Solid reconstruction from orthographic views using 2-stage extrusion · Comput. Aided Des. 2001
Geometric modeling and processing
reverse engineering
0.011999
Feature-based reverse engineering of mannequin for garment design · Comput. Aided Des. 1999
Geometric modeling and processing › shape modeling › parametric modeling › curve design
curve shape modification
0.011995
Unified approach to curve shape modification · Comput. Aided Des. 1995
Computational photography and imaging › image-based modeling
3d reconstruction from images
0.012003
Virtual human modeling from photographs for garment industry · Comput. Aided Des. 2003

Methods — techniques the papers use, named apart from their topics

inclusion topology · 0.1adaptive layer depth normal image · 0.1fuzzy logic · 0.0
YearPublicationVenuePosition
2026 Layered Bilateral Feature Fusion Network for end-to-end defect segmentation on aging tiled building Façades
Sudao He, Shenghan Zhang, Dhanada K. Mishra, Matthew M. F. Yuen
Adv. Eng. Informatics4
2015 Blending of mesh objects to parametric surface
Lip Man-Lip Lai, Matthew M. F. Yuen
Comput. Graph.2
2014 Sketch2Jewelry: Semantic feature modeling for sketch-based jewelry design
Long Zeng 0001, Yong-Jin Liu 0001, Jin Wang 0015, Matthew M. F. Yuen
Comput. Graph.5
2012 Q--Complex: Efficient non-manifold boundary representation with inclusion topology
Long Zeng 0001, Yong-Jin Liu 0001, Matthew M. F. Yuen
Comput. Aided Des.4
2012 Least squares quasi-developable mesh approximation
Long Zeng 0001, Yong-Jin Liu 0001, Matthew M. F. Yuen
Comput. Aided Geom. Des.4
2011 Efficient slicing procedure based on adaptive layer depth normal image
Long Zeng 0001, Lip Man-Lip Lai, Yuen-Hoo Lai, Matthew M. F. Yuen
Comput. Aided Des.5
2010 A Semantic Feature Model in Concurrent Engineering
abstract
Concurrent engineering (CE) is a methodology applied to product lifecycle development so that high quality, well designed products can be provided at lower prices and in less time. Many research works have been proposed for efficiently modeling of different domains in CE. However, an integration of these works with consistent data flow is absent and still in great demand in industry. In this paper, we present a generic integration framework with a semantic feature model for knowledge representation and reasoning across domains in CE. An implementation of the proposed semantic feature model is presented to demonstrate its advantage in knowledge representation by feature transformation across domains in CE.
Yong-Jin Liu 0001, Kam-Lung Lai, Matthew M. F. Yuen
IEEE Trans Autom. Sci. Eng.4
2009 A semantic feature language for concurrent engineering
abstract
In this paper, we present a semantic feature language for knowledge representation and reasoning across different domains in concurrent engineering (CE). The proposed language utilizes a feature model which is depicted in two levels. First a unified and formal framework is presented for semantic features in CE. The presented semantic features are general and a feature formal language is used to characterize the engineering data in multi-discipline domains at the most abstract level. At the details level, the general semantic features are realized in a hierarchical manner with the aids of object-oriented programming. A preliminary implementation of the proposed semantic feature model is also presented.
Yong-Jin Liu 0001, D. Lai, Matthew M. F. Yuen
CAD/Graphics4
2008 Planar Shape Matching and Feature Extraction Using Shape Profile
Yong-Jin Liu 0001, Terry K. K. Chang, Matthew M. F. Yuen
GMP5
2008 Geometry-optimized virtual human head and its applications
Yong-Jin Liu 0001, Matthew M. F. Yuen
Comput. Graph.2
2007 A New Canonical Model of Virtual Human Head
abstract
In this paper, a new canonical model of virtual human head is presented. By using a uniform two-step refinement operator, the canonical model has a natural multiresolution structure. In the coarsest level, the canonical model is represented by a control mesh M0which serves as the anatomical structure of the head. To achieve fine geometric details over M0, a multi-level detail set is assigned to the corresponding control vertices in M0, with the aid of a uniquely defined local frame field. Compared to the previously work, the proposed canonical model not only captures the physical characteristics of the head, but also is optimal in the geometric sense. Diverse examples are presented, showing that the deformed model is smooth and the presented canonical model is easy to use.
Yong-Jin Liu 0001, Matthew M. F. Yuen
CAD/Graphics2
2006 Duplicate-skins for compatible mesh modelling
abstract
As compatible meshes play important roles in many computer-aided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling method is derived from the skin algorithm [Markosian et al. 1999] which conducts an active particle-based mesh surface to approximate the given models serving as skeletons. To construct compatible meshes, we developed a duplicate-skins algorithm to simultaneously grow two skins with identical connectivity over two skeleton models; therefore, the resultant skin meshes are compatible. Our duplicate-skins algorithm has less topological constraints on the input models: multiple polygonal models, models with ill-topology meshes, or even point clouds could all be employed as skeletons to model compatible meshes. Based on the results of our duplicate-skins algorithm, the modelling method of n-Ary compatible meshes is also developed in this paper.
Yu Wang 0010, Charlie C. L. Wang, Matthew M. F. Yuen
Symposium on Solid and Physical Modeling3
2006 Fast energy-based surface wrinkle modeling
Yu Wang 0010, Charlie C. L. Wang, Matthew M. F. Yuen
Comput. Graph.3
2005 Reactive 2D/3D garment pattern design modification
Ze Gang Luo, Matthew M. F. Yuen
Comput. Aided Des.2
2005 Design automation for customized apparel products
Charlie C. L. Wang, Yu Wang 0010, Matthew M. F. Yuen
Comput. Aided Des.3
2005 CAD methods in garment design
Charlie C. L. Wang, Matthew M. F. Yuen
Comput. Aided Des.2
2004 Efficient and Stable Numerical Algorithms on Equilibrium Equations for Geometric Modeling
abstract
In this paper the applications of equilibrium equation to geometric modeling is exploited and efficient numerical algorithms are proposed for solving the equilibrium equation. First we show that from diverse geometric modeling applications the equilibrium system can be extracted as the central framework. Second, by exploiting in-depth the special structures inherent in the geometric applications, we present simplified analytic solutions to the resulting geometric equilibrium equations via system decomposition. Finally, given the observation that the geometric equilibrium systems are extremely sensitive to both perturbations in input data and round off errors, efficient, stable and accurate numerical algorithms are proposed.
Yong-Jin Liu 0001, Kai Tang 0001, Matthew M. F. Yuen
GMP3
2004 Reduce the stretch in surface flattening by finding cutting paths to the surface boundary
Charlie C. L. Wang, Yu Wang 0010, Kai Tang 0001, Matthew M. F. Yuen
Comput. Aided Des.4
2004 Multiresolution Free Form Object Modeling with Point Sampled Geometry
Yong-Jin Liu 0001, Kai Tang 0001, Matthew M. F. Yuen
J. Comput. Sci. Technol.3
2003 From laser-scanned data to feature human model: a system based on fuzzy logic concept
Charlie C. L. Wang, Terry K. K. Chang, Matthew M. F. Yuen
Comput. Aided Des.3
2003 Virtual human modeling from photographs for garment industry
Charlie C. L. Wang, Yu Wang 0010, Terry K. K. Chang, Matthew M. F. Yuen
Comput. Aided Des.4
2003 Feature based 3D garment design through 2D sketches
Charlie C. L. Wang, Yu Wang 0010, Matthew M. F. Yuen
Comput. Aided Des.3
2003 Freeform extrusion by sketched input
Charlie C. L. Wang, Matthew M. F. Yuen
Comput. Graph.2
2003 Optimized triangle mesh reconstruction from unstructured points
Yong-Jin Liu 0001, Matthew M. F. Yuen
Vis. Comput.2
2003 Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type
Yong-Jin Liu 0001, Matthew M. F. Yuen, Kai Tang 0001
Vis. Comput.2
2002 Surface flattening based on energy model
Charlie C. L. Wang, Shana Smith 0001, Matthew M. F. Yuen
Comput. Aided Des.3
2002 A Coherence-based Collision Detection Method for Dressed Human Simulation
abstract
In this paper, paper we present a coherence‐based method to detect collisions between the garment and human model for dressed human simulations. Based on the property of coherence, collisions can be rapidly detected by tracking the movement of the most likely geometric elements to collide. The voxel technique is employed to quickly identify the potential collision region. Experimental results show that our method is very efficient.
Matthew M. F. Yuen
Comput. Graph. Forum2
2002 A feature-based approach for individualized human head modeling
Yong-Jin Liu 0001, Matthew M. F. Yuen, Shan Xiong
Vis. Comput.2
2001 Solid reconstruction from orthographic views using 2-stage extrusion
Simon S. P. Shum, Matthew M. F. Yuen, Kai-Ming Yu
Comput. Aided Des.3
2001 Cloth simulation using multilevel meshes
Matthew M. F. Yuen
Comput. Graph.2
2000 Effect of Fabric Properties on Cloth Draping Modeling
abstract
Cloth draping is of particular interest in the field of garment engineering. Most cloth draping simulation stresses the visual effects of garment design. However, the accuracy of the draping effect should not be overlooked, particularly for garment manufacturing. The accuracy of the draping behaviour is largely affected by the fabric properties. This paper discusses the issue of incorporating the fabric properties into the cloth model, so that its draping behaviour can be realistically simulated. These fabric properties are expressed in terms of a set of measurable mechanical properties. The draping behaviour of the cloth is derived based on elastic theory. Dynamic draping simulation is presented with illustrative examples.
Chikit K. Au, Zhiming Wu, Matthew M. F. Yuen
GMP3
2000 Collision Detection for Clothed Human Animation
abstract
We present a voxel-based collision detection method for clothed human animation. We speed up the performance of the voxel-based method by choosing an appropriate voxel size and using a fast voxelization approach. Based on the voxel method, we propose a self-collision detection method and a simplified collision detection method. First, the efficiency of self-collision detection is improved by taking advantage of the curvature and multi-layer methods. Second, the efficiency of cloth/human collision detection is improved by introducing auxiliary line segments. Some heuristics are provided to further increase the efficiency of collision detection. Experimental results demonstrate that our method is efficient for clothed human animation.
Matthew M. F. Yuen
PG2
2000 A semantic feature language for sculptured object modelling
Chikit K. Au, Matthew M. F. Yuen
Comput. Aided Des.2
1999 Feature-based reverse engineering of mannequin for garment design
Chikit K. Au, Matthew M. F. Yuen
Comput. Aided Des.2
1998 A spring-mass model-based approach for warping cloth patterns on 3D objects
abstract
This paper presents a general method for transformations of an object between 2D and 3D which can be used efficiently in computer-aided garment design. A uniform triangular spring–mass-based deformable model is employed. Both 2D-to-3D and 3D-to-2D transformations can be implemented in the same model. An efficient collision detection method is also discussed. © 1998 John Wiley & Sons, Ltd.
Qifu Wang, Shiang-Fong Chen, Matthew M. F. Yuen, Ching Chuen Chan
Comput. Animat. Virtual Worlds4
1997 Solid reconstruction from orthographic opaque views using incremental extrusion
Simon S. P. Shum, Matthew M. F. Yuen, Kai-Ming Yu
Comput. Graph.3
1995 Unified approach to curve shape modification
Chikit K. Au, Matthew M. F. Yuen
Comput. Aided Des.2