Demo Data from EDBT 2026 / reviewers in the wild / expert
Dong Zhou 0003
dblp:15/2101-3
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0006-7155-8484ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | ReNeg: Learning Negative Embedding with Reward Guidance · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | ReNeg: Learning Negative Embedding with Reward Guidance · CVPR 2025 |
Visual content generation and editing › image generation › personalized image generation
subject-driven image generation |
0.8 | 1 | 2024 | Customizing Text-to-Image Generation with Inverted Interaction · ACM Multimedia 2024 |
Visual content generation and editing › image generation
text-to-image generation |
0.8 | 1 | 2024 | Customizing Text-to-Image Generation with Inverted Interaction · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
reward feedback learning · 0.9negative embedding · 0.9classifier-free guidance · 0.9textual inversion · 0.8language prior · 0.8cross-attention loss · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ReNeg: Learning Negative Embedding with Reward GuidanceabstractIn text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effec tive learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideoCrafter2, resulting in consistent performance improvements across the board. Code is available at https://github.com/AMD-AIG-AIMA/ReNeg. Xiaomin Li 0001, Yixuan Liu 0004, Takashi Isobe, Xu Jia 0012, Qinpeng Cui, Dong Zhou 0003, Dong Li 0025, You He 0002, Huchuan Lu, Zhongdao Wang, Emad Barsoum |
CVPR | 6 |
| 2024 | Customizing Text-to-Image Generation with Inverted InteractionabstractSubject-driven image generation, aimed at customizing user-specified subjects, has experienced rapid progress. However, most of them focus on transferring the customized appearance of subjects. In this work, we consider a novel concept customization task, that is, capturing the interaction between subjects in exemplar images and transferring the learned concept of interaction to achieve customized text-to-image generation. Intrinsically, the interaction between subjects is diverse and is difficult to describe in only a few words. In addition, typical exemplar images are about the interaction between humans, which further intensifies the challenge of interaction-driven image generation with various categories of subjects. To address this task, we adopt a divide-and-conquer strategy and propose a two-stage interaction inversion framework. The framework begins by learning a pseudo-word for a single pose of each subject in the interaction. This is then employed to promote the learning of the concept for the interaction. In addition, language prior and cross-attention loss are incorporated into the optimization process to encourage the modeling of interaction. Extensive experiments demonstrate that the proposed methods are able to effectively invert the interactive pose from exemplar images and apply it to the customized generation with user-specified interaction. Mengmeng Ge 0002, Xu Jia 0012, Takashi Isobe, Xiaomin Li 0001, Dong Zhou 0003, Li Wang 0125, Huchuan Lu, Ashish Sirasao, Emad Barsoum |
ACM Multimedia | 7 |