Demo Data from EDBT 2026 / reviewers in the wild / expert
Luigi Benedicenti
dblp:15/3096
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2003
0000-0003-4036-9593ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 3Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › parallel rendering › distributed rendering
cluster rendering |
0.0 | 1 | 2003 | An Architecture for Java-Based Real-Time Distributed Visualization · IEEE Trans. Vis. Comput. Graph. 2003 |
Rendering › parallel rendering
distributed rendering |
0.0 | 1 | 2003 | An Architecture for Java-Based Real-Time Distributed Visualization · IEEE Trans. Vis. Comput. Graph. 2003 |
High-performance computing › scientific visualization
remote visualization |
0.0 | 1 | 2003 | An Architecture for Java-Based Real-Time Distributed Visualization · IEEE Trans. Vis. Comput. Graph. 2003 |
Software maintenance and evolution
software reuse |
0.0 | 1 | 2001 | Analysis of the Effects of Software Reuse on Customer Satisfaction in an RPG Environment · IEEE Trans. Software Eng. 2001 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 0.1ray tracing · 0.1fractal rendering · 0.1empirical study · 0.0correlation analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Real-Time Extreme Programming
Craig M. Gelowitz, Ian Sloman, Luigi Benedicenti, Raman Paranjape |
XP | 3 |
| 2003 | Building Standard ERP Software Packages Using Self-developed Agile Methodologies
Andrea Rinaldi, Luigi Benedicenti |
XP | 2 |
| 2003 | An Architecture for Java-Based Real-Time Distributed VisualizationabstractIn this paper, we present a Java-based software architecture for real-time visualization that utilizes a cluster of conventional PCs to generate high-quality interactive graphics. Normally, a large multiprocessor computer would be needed for interactive visualization tasks requiring more processing power than a single PC can provide. By using clusters of PCs, enormous cost savings can be realized, and proprietary "high-end" hardware is no longer necessary for these tasks. Our architecture minimizes the amount of synchronization needed between PCs, resulting in excellent scalability. It provides a modular framework that can accommodate a wide variety of rendering algorithms and data formats, provided that the rendering algorithms can generate pixels individually and the data is duplicated on each PC. Demonstration modules that implement ray tracing, fractal rendering, and volume rendering algorithms were developed to evaluate the architecture. Results are encouraging-using 15 PCs connected to a standard 100 Megabit/s Ethernet network, the system can interactively render simple to moderately complex data sets at modest resolution. Excellent scalability is achieved; however, our tests were limited to a cluster of 15 PCs. Results also demonstrate that Java is a viable platform for real-time distributed visualization. Jeffrey Mahovsky, Luigi Benedicenti |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2001 | Analysis of the Effects of Software Reuse on Customer Satisfaction in an RPG EnvironmentabstractThis paper reports on empirical research based on two software products. The research goal is to ascertain the impact of the adoption of a reuse policy on customer satisfaction. The results show that when a systematic reuse policy is implemented, such as the adoption of a domain specific library: reuse is significantly positively correlated with customer satisfaction; and there is a significant increase in customer satisfaction. The results have been extended to the underlying populations, supposed normal. Giancarlo Succi, Luigi Benedicenti, Tullio Vernazza |
IEEE Trans. Software Eng. | 2 |