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Antje Gloystein

dblp:15/3247 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
depth perception
0.112009
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry · VR 2009
Virtual and augmented reality
spatial perception
0.112009
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry · VR 2009

Methods — techniques the papers use, named apart from their topics

depth of field blur · 0.1
YearPublicationVenuePosition
2009 Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry
abstract
Besides visual validations of virtual car models, immersive applications like a Virtual Seating Buck enable car designers and engineers to decide product related issues without building expensive hardware prototypes. For replacing real models, it is mandatory that decision makers can rely on VR-based findings. However, especially when using a Head Mounted Display, users complain about an unnatural perception of space. Such misperceptions have already been reported in literature where several evaluation methods have been proposed for researching possible causes. Unfortunately, most of the methods do not represent the scenarios usually found in the automotive industry, since they focus on too large distances of five to fifteen meters. In this paper, we present an evaluation scenario adapted to size and distance perception within the reach of the user. With this method, we analyzed our standard setups and found a systematic error that is lower than aberrations reported by earlier research work. Furthermore, we tried to mitigate perception errors by a Depth of Field Blur applied to the virtual images.
Mathias Moehring, Antje Gloystein, Ralf Dörner 0001
VR2