Demo Data from EDBT 2026 / reviewers in the wild / expert
Antje Gloystein
dblp:15/3247
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
depth perception |
0.1 | 1 | 2009 | Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry · VR 2009 |
Virtual and augmented reality
spatial perception |
0.1 | 1 | 2009 | Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry · VR 2009 |
Methods — techniques the papers use, named apart from their topics
depth of field blur · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive IndustryabstractBesides visual validations of virtual car models, immersive applications like a Virtual Seating Buck enable car designers and engineers to decide product related issues without building expensive hardware prototypes. For replacing real models, it is mandatory that decision makers can rely on VR-based findings. However, especially when using a Head Mounted Display, users complain about an unnatural perception of space. Such misperceptions have already been reported in literature where several evaluation methods have been proposed for researching possible causes. Unfortunately, most of the methods do not represent the scenarios usually found in the automotive industry, since they focus on too large distances of five to fifteen meters. In this paper, we present an evaluation scenario adapted to size and distance perception within the reach of the user. With this method, we analyzed our standard setups and found a systematic error that is lower than aberrations reported by earlier research work. Furthermore, we tried to mitigate perception errors by a Depth of Field Blur applied to the virtual images. Mathias Moehring, Antje Gloystein, Ralf Dörner 0001 |
VR | 2 |