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Marc Davis

dblp:15/3538 · DBLP profile ↗
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22ranked-venue papers
10as first author
0since 2021 · last 2008
0000-0002-6543-5131ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 18 · 10 first-authorComputer networks · 2Databases, data management, data science and information retrieval · 2Applied, interdisciplinary, general and emerging computing · 2Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
13 papers
Multimedia analysis and retrieval · 78% Multimedia systems and quality of experience · 12% Visual content generation and editing · 10%
Human-computer interaction and pervasive computing
12 papers
Collaborative and social computing · 34% Ubiquitous computing and smart environments · 28% Interaction techniques and input · 24%
Databases, data mining, and information retrieval
5 papers
Recommender systems · 74% Information retrieval · 15% Web and social media mining · 11%
Artificial intelligence
2 papers
Face, body and person analysis · 100%

Topics — the 20 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
image annotation
0.132005
From context to content: leveraging context to infer media metadata · ACM Multimedia 2004
Mobile media metadata: metadata creation system for mobile images · ACM Multimedia 2004
Towards context-aware face recognition · ACM Multimedia 2005
Recommender systems
collaborative filtering
0.122005
MMM2: mobile media metadata for media sharing · ACM Multimedia 2005
MMM2: mobile media metadata for photo sharing · ACM Multimedia 2005
Multimedia analysis and retrieval › image annotation
context-based media annotation
0.122004
From context to content: leveraging context to infer media metadata · ACM Multimedia 2004
Mobile media metadata: metadata creation system for mobile images · ACM Multimedia 2004
Multimedia analysis and retrieval › image analysis › scene analysis
image geolocation
0.122004
From context to content: leveraging context to infer media metadata · ACM Multimedia 2004
Mobile media metadata: metadata creation system for mobile images · ACM Multimedia 2004
Visual content generation and editing › multimedia content creation
automated cinematography
0.122003
Active capture: automatic direction for automatic movies · ACM Multimedia 2003
Active capture: automatic direction for automatic movies · ACM Multimedia 2003
Collaborative and social computing › computer-mediated communication
online social interaction
0.112008
The future of online social interactions: what to expect in 2020 · WWW 2008
Multimedia analysis and retrieval › visual summarization
image collection summarization
0.112006
Generating summaries for large collections of geo-referenced photographs · WWW 2006
Computer vision › Face, body and person analysis
face recognition
0.112005
Towards context-aware face recognition · ACM Multimedia 2005
Recommender systems › collaborative filtering › side information-aware collaborative filtering
context-aware collaborative filtering
0.112005
MMM2: mobile media metadata for media sharing · ACM Multimedia 2005
Multimedia analysis and retrieval › multimedia browsing
image browsing
0.112005
Photo LOI: browsing multi-user photo collections · ACM Multimedia 2005
Multimedia analysis and retrieval
video annotation
0.112005
Toward emergent representations for video · ACM Multimedia 2005
Multimedia analysis and retrieval › multimedia feature representation
video representation
0.112005
Toward emergent representations for video · ACM Multimedia 2005
Interaction techniques and input
mobile interaction
0.112005
PhotoRouter: destination-centric mobile media messaging · ACM Multimedia 2005
Ubiquitous computing and smart environments
context-aware computing
0.032005
MMM2: mobile media metadata for media sharing · ACM Multimedia 2005
From context to content: leveraging context to infer media metadata · ACM Multimedia 2004
Mobile media metadata: metadata creation system for mobile images · ACM Multimedia 2004
Web and social media mining
social network analysis
0.012008
The future of online social interactions: what to expect in 2020 · WWW 2008
Information retrieval › text summarization
query-focused summarization
0.012006
Generating summaries for large collections of geo-referenced photographs · WWW 2006
Collaborative and social computing › social media
media sharing
0.012005
PhotoRouter: destination-centric mobile media messaging · ACM Multimedia 2005
Ubiquitous computing and smart environments › mobile computing
mobile media sharing
0.012005
MMM2: mobile media metadata for photo sharing · ACM Multimedia 2005
Multimedia systems and quality of experience › multimedia data modeling
multimedia representation
0.011994
No Multimedia Without Representation (Panel) · ACM Multimedia 1994
Multimedia analysis and retrieval
video analysis
0.011994
Knowledge Representation for Video · AAAI 1994

Methods — techniques the papers use, named apart from their topics

collaborative filtering · 0.3computer vision · 0.2computer audition · 0.2context-aware prediction · 0.2spatial pattern analysis · 0.1principal components analysis · 0.1contextual metadata · 0.1bottom-up emergent analysis · 0.1shared metadata ontology · 0.1contextual metadata extraction · 0.1context-to-content inferencing · 0.1sparse-factor analysis · 0.1sparse factor analysis · 0.1similarity processing · 0.0context-based metadata inference · 0.0knowledge representation · 0.0
YearPublicationVenuePosition
2008 The future of online social interactions: what to expect in 2020
abstract
Blogs, wikis, tagging, podcasts, and social networking websites such as MySpace, Facebook, Flickr and YouTube have radically changed user interactions on the World Wide Web from a static, one-way, consumption model to a dynamic, multi-way, participation model. Broad user power and flexibility have changed how people engage in and experience their interconnections, interests, and collaborations. Online social interactions will evolve in the next decade to address the growing needs of its user community and make entries into many aspects of our lives. This evolution may very well be among the most exciting ones of our times where the individual and collective power of people to contribute and share content, experiences, ideas, expertise etc. may be even more enhanced than it is today. The enhancement may be shaped through a better understanding of user needs and behavior and it may be enabled through the seamless convergence of multi-modal technologies, new applications, new domains, data mining and better navigational and search capabilities. Some of these changes will also permeate into the workplace and change the way we work. This panel will discuss how online social interactions may evolve in the next decade and what impact it may have on diverse dimensions in our world.
Ajita John, Lada A. Adamic, Marc Davis, Frank Nack, David A. Shamma, Dorée D. Seligmann
WWW3
2006 Generating summaries for large collections of geo-referenced photographs
abstract
We describe a framework for automatically selecting a summary set of photographs from a large collection of geo-referenced photos. The summary algorithm is based on spatial patterns in photo sets, but can be expanded to support social, temporal, as well as textual-topical factors of the photo set. The summary set can be biased by the user, the content of the user's query, and the context in which the query is made. An initial evaluation on a set of geo-referenced photos shows that our algorithm performs well, producing results that are highly rated by users.
Alexander Jaffe, Mor Naaman, Tamir Tassa, Marc Davis
WWW4
2006 Metadata handling: A video perspective
abstract
This article addresses the problem of processing the annotations of preexisting video productions to enable reuse and repurposing of metadata. We introduce the concept of automatic content-based editing of preexisting semantic home video metadata. We propose a formal representation and implementation techniques for reusing and repurposing semantic video metadata in concordance with the actual video editing operations. A novel representation for metadata editing is proposed and an implementation framework for editing the metadata in accordance with the video editing operations is demonstrated. Conflict resolution and regularization operations are defined and implemented in the context of the video metadata editing operations.
Chitra L. Madhwacharyula, Marc Davis, Philippe Mulhem, Mohan Kankanhalli
ACM Trans. Multim. Comput. Commun. Appl.2
2005 MMM2: mobile media metadata for photo sharing
abstract
Though cameraphones are rapidly becoming the dominant platform for consumer digital photography, users still face difficulties in transferring, managing, and sharing photos captured with cameraphones. The Mobile Media Metadata 2 (MMM2) system removes the difficulty in transferring photos from the device by providing an automatic upload capability and uses metadata about the context in which a photo was captured to simplify photo management and streamline the sharing process. In our MMM2 system, we have leveraged collaborative filtering techniques to infer the likely sharing recipients for photos based on contextual metadata, which allows the system to accurately guess likely share recipients for a photo and present them to the photographer at the time of capture.
Shane Ahern, Simon King 0004, Marc Davis
ACM Multimedia3
2005 PhotoRouter: destination-centric mobile media messaging
abstract
The number of people using cameraphones is growing by tens of millions every month. Yet the majority of cameraphone users have difficulty transferring photos off their phone and sharing them with others. PhotoRouter is a software application for cameraphones that makes the photo sharing process destination-centric by allowing users to focus on who the photo should go to, not how it needs to get there. Attempting to produce an application which meets user needs better than current, technology-centric cameraphone photo sharing applications, we designed PhotoRouter. In this paper we describe PhotoRouter's user interface innovations that we will show in our technical demonstration.
Shane Ahern, Simon King 0004, Hong Qu 0001, Marc Davis
ACM Multimedia4
2005 MMM2: mobile media metadata for media sharing
abstract
As cameraphones become the dominant platform for consumer multimedia capture worldwide, multimedia researchers are faced both with the challenge of how to help users manage the billions of photographs they are collectively producing and the opportunity to leverage cameraphones' ability to automatically capture temporal, spatial, and social contextual metadata to help manage consumer multimedia content. In our Mobile Media Metadata 2 (MMM2) prototype, we apply collaborative filtering techniques to automatically gathered contextual metadata to infer the likely sharing recipients for photos captured on cameraphones. We show that while current cameraphone sharing interfaces are fraught with difficulty, it is possible to use a context-aware approach to make the sharing of cameraphone photos simpler and more satisfying for users. Based on our analysis of the relative contributions of different cameraphone sensors to predicting the likely recipients for photos, we discover for our user population that the temporal context of photo capture proved highly predictive of photo sharing behavior.
Marc Davis, John F. Canny, Nancy A. Van House, Nathaniel Good, Simon King 0004, Carrie Burgener, Bruce Rinehart, Rachel M. Strickland, Guy Campbell, Scott Fisher, Nick Reid
ACM Multimedia1
2005 Towards context-aware face recognition
abstract
In this paper, we focus on the use of context-aware, collaborative filtering, machine-learning techniques that leverage automatically sensed and inferred contextual metadata together with computer vision analysis of image content to make accurate predictions about the human subjects depicted in cameraphone photos. We apply Sparse-Factor Analysis (SFA) to both the contextual metadata gathered in the MMM2 system and the results of PCA (Principal Components Analysis) of the photo content to achieve a 60% face recognition accuracy of people depicted in our cameraphone photos, which is 40% better than media analysis alone. In short, we use context-aware media analysis to solve the face recognition problem for cameraphone photos.
Marc Davis, Michael Smith 0007, John F. Canny, Nathaniel Good, Simon King 0004, Rajkumar Janakiraman
ACM Multimedia1
2005 Photo LOI: browsing multi-user photo collections
abstract
The number of digital photographs is growing beyond the abilities of individuals to easily manage and understand their own photo collections. Photo LOI (Level of Interest) is a technique that filters, aggregates, and visualizes photographs taken by multiple users who shared temporal, spatial, and/or social context at the point of photo capture. Photo LOI enables groups of photographers to see and manipulate visualizations of their photographic activities over time and social space in order to help cluster and select photos, and enables researchers to study contextual patterns in the phototaking habits of different users and groups of users. In this paper we give a brief overview of Photo LOI's features and describe some of its applications.
Nick Reid, Marc Davis
ACM Multimedia3
2005 Toward emergent representations for video
abstract
Advanced systems for finding, using, sharing, and remixing video require high-level representations of video content. A number of researchers have taken top-down, analytic approaches to the specification of representation structures for video. The resulting schemes, while showing the potential of high-level representations for aiding the retrieval and resequencing of video, have generally proved too complex for mainstream use. In this paper, we propose a bottom-up, emergent approach to developing video representation structures by examining retrieval requests and annotations made by a community of video remixers. Our initial research has found a useful degree of convergence between user-generated indexing terms and query terms, with the salient exception of descriptions of characters' corporeal characteristics.
Ryan Shaw 0001, Marc Davis
ACM Multimedia2
2004 Presiding over accidents: system direction of human action
abstract
As human-computer interaction becomes more closely modeled on human-human interaction, new techniques and strategies for human-computer interaction are required. In response to the inevitable shortcomings of recognition technologies, researchers have studied mediation: interaction techniques by which users can resolve system ambiguity and error. In this paper we approach the human-computer dialogue from the other side, examining system-initiated direction and mediation of human action. We conducted contextual interviews with a variety of experts in fields involving human-human direction, including a film director, photographer, golf instructor, and 911 operator. Informed by these interviews and a review of prior work, we present strategies for directing physical human action and an associated design space for systems that perform such direction. We illustrate these concepts with excerpts from our interviews and with our implemented system for automated media capture or Active Capture, in which an unaided computer system uses techniques identified in our design space to act as a photographer, film director, and cinematographer.
Jeffrey Heer, Nathaniel Good, Ana Ramirez, Marc Davis, Jennifer Mankoff
CHI4
2004 Mobile media metadata for mobile imaging
abstract
Camera phones offer a new platform for digital imaging that integrates capture, programmable processing, networking, and rich user interaction capabilities. This platform can support software that leverages the spatio-temporal context and social community of image capture and (re)use to infer media content. Our mobile media metadata prototype (MMM) uses a small custom client on the camera phone and its XHTML browser along with a metadata server to enable annotation at the time of image capture, leverage contextual metadata and networked metadata resources, and use iterative metadata refinement on the mobile imaging device.
Marc Davis, Risto Sarvas
ICME1
2004 Active capture and folk computing
abstract
The domains of folk computing applications touch on areas of interest to people around the world but are of pressing need to those in the developing world who often lack access to basic services and rights: especially health care, education, nutrition, and protection of human rights. In this paper, we describe how a new paradigm for media capture, called active capture, and toolkit support for creating applications of this type, work toward supporting the development of multimedia applications and interfaces for folk computing
Ana Ramírez, Marc Davis
ICME2
2004 Between context-aware media capture and multimedia content analysis: where do we find the promised land?
abstract
No abstract available.
Susanne Boll, Dick C. A. Bulterman, Ramesh Jain 0001, Tat-Seng Chua, Rainer Lienhart, Lynn Wilcox, Marc Davis, Svetha Venkatesh
ACM Multimedia7
2004 Mobile media metadata: metadata creation system for mobile images
abstract
In the 2003, more camera phones were sold worldwide than digital cameras. With this new platform, we can leverage regularities in the spatio-temporal context and social community of media capture and use to infer media content. We created and deployed a "Mobile Media Metadata" (MMM) prototype on Nokia 3650 camera phones with 55 users that uses "context-to-content" inferencing, a shared metadata ontology, and user interaction at the point of capture to effectively infer media content annotations, specifically the semantic description of the location of the subject of users' photos.
Marc Davis
ACM Multimedia1
2004 From context to content: leveraging context to infer media metadata
abstract
The recent popularity of mobile camera phones allows for new opportunities to gather important metadata at the point of capture. This paper describes a method for generating metadata for photos using spatial, temporal, and social context. We describe a system we implemented for inferring location information for pictures taken with camera phones and its performance evaluation. We propose that leveraging contextual metadata at the point of capture can address the problems of the semantic and sensory gaps. In particular, combining and sharing spatial, temporal, and social contextual metadata from a given user and across users allows us to make inferences about media content.
Marc Davis, Simon King 0004, Nathaniel Good, Risto Sarvas
ACM Multimedia1
2004 Metadata Creation System for Mobile Images
abstract
The amount of personal digital media is increasing, and managing it has become a pressing problem. Effective management of media content is not possible without content-related metadata. In this paper we describe a content metadata creation process for images taken with a mobile phone. The design goals were to automate the creation of image content metadata by leveraging automatically available contextual metadata on the mobile phone, to use similarity processing algorithms for reusing shared metadata and images on a remote server, and to interact with the mobile phone user during image capture to confirm and augment the system supplied metadata. We built a prototype system to evaluate the designed metadata creation process. The main findings were that the creation process could be implemented with current technology and it facilitated the creation of semantic metadata at the time of image capture.
Risto Sarvas, Erick Herrarte, Anita Wilhelm, Marc Davis
MobiSys4
2003 Active capture: integrating human-computer interaction and computer vision/audition to automate media capture
abstract
While the devices for media capture have advanced from mechanical to computational since the invention of photography and motion pictures in the 19th century, their underlying user interaction paradigms have remained largely unchanged. Current interaction techniques for media capture do not leverage computation to solve key problems: the skill required to capture high quality media assets; the effort required to select useable assets from captured assets; and the lack of metadata describing the content and structure of media assets that could enable them to be retrieved and (re)used. We describe a new interaction and processing paradigm for media capture that redefines capture as a control process with feedback. By integrating human-computer interaction and computer vision and audition into an "active capture" process, we overcome the limitations of current media capture devices, algorithms, and interaction techniques. Active capture leverages media production knowledge to automate direction and cinematography and thus enables the automated production of annotated, high quality, reusable media assets.
Marc Davis
ICME1
2003 Active capture: automatic direction for automatic movies
abstract
Current consumer media production is laborious, tedious, and produces unsatisfying results. To address this problem, Active Capture leverages media production knowledge, computer vision and audition algorithms, and user interaction techniques to automate direction and cinematography and thus enables the automatic production of annotated, high quality, reusable media assets. Active Capture is part of a new computational media production paradigm that transforms media production from a manual mechanical process into an automated computational one that can produce mass customized and personalized media integrating video of non-actors. The implemented system automates the process of capturing a non-actor performing two simple reusable actions ("screaming" and "turning her head to look at the camera") and automatically integrates those shots into various commercials and movie trailers.
Marc Davis
ACM Multimedia1
2003 Active capture: automatic direction for automatic movies
abstract
The Active Capture demonstration is part of a new computational media production paradigm that transforms media production from a manual mechanical process into an automated computational one that can produce mass customized and personalized media integrating video of non-actors. Active Capture leverages media production knowledge, computer vision and audition, and user interaction design to automate direction and cinematography and thus enables the automatic production of annotated, high quality, reusable media assets. The implemented system automates the process of capturing a non-actor performing two simple reusable actions ("screaming" and "turning her head to look at the camera") and automatically integrates those shots into various commercials and movie trailers.
Marc Davis, Jeffrey Heer, Ana Ramirez
ACM Multimedia1
1995 Panel on Personal Narrative Spaces
Sha Xin Wei, Glorianna Davenport, Marc Davis, Larry Friedlander
ACM Multimedia3
1994 Knowledge Representation for Video
Marc Davis
AAAI1
1994 No Multimedia Without Representation (Panel)
Marc Davis, Catherine Baudin, Smadar Kedar, Daniel M. Russell
ACM Multimedia1