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Brian D. Marsh

dblp:15/4610 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 1993
0000-0003-4030-671XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 4 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Operating systems · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing
parallel programming models
0.021991
Multi-Model Parallel Programming in Psyche · PPoPP 1990
First-Class User-Level Theads · SOSP 1991
Operating systems › resource management › process management
user-level threads
0.011991
First-Class User-Level Theads · SOSP 1991
Operating systems › multiprocessing
multiprocessor operating system
0.011990
Multi-Model Parallel Programming in Psyche · PPoPP 1990

Methods — techniques the papers use, named apart from their topics

software interrupts · 0.0message passing · 0.0lightweight processes · 0.0shared-memory communication · 0.0shared memory communication · 0.0
YearPublicationVenuePosition
1993 Kernel-Kernel communication in a shared-memory multiprocessor
abstract
Abstract In the standard kernel organization on a bus‐based multiprocessor, all processors share the code and data of the operating system; explicit synchronization is used to control access to kernel data structures. Distributed‐memory multicomputers use an alternative approach, in which each instance of the kernel performs local operations directly and uses remote invocation to perform remote operations. Either approach to interkernel communication can be used in a large‐scale shared‐memory multiprocessor. In the paper we discuss the issues and architectural features that must be considered when choosing between remote memory access and remote invocation. We focus in particular on experience with the Psyche multiprocessor operating system on the BBN Butterfly Plus. We find that the Butterfly architecture is biased towards the use of remote invocation for kernel operations that perform a significant number of memory references, and that current architectural trends are likely to increase this bias in future machines. This conclusion suggests that straightforward parallelization of existing kernels (e.g. by using semaphores to protect shared data) is unlikely in the future to yield acceptable performance. We note, however, that remote memory access is useful for small, frequently‐executed operations, and is likely to remain so.
Eliseu M. Chaves Jr., Prakash Das, Thomas J. LeBlanc, Brian D. Marsh, Michael L. Scott
Concurr. Pract. Exp.4
1992 Operating System Support for Animate Vision
abstract
Animate vision systems couple computer vision and robotics to achieve robust and accurate vision, as well as other complex behavior. These systems combine low-level sensory processing and effector output with high-level cognitive planning—all computationally intensive tasks that can benefit from parallel processing. A typical animate vision application will likely consist of many tasks, each of which may require a different parallel programming model, and all of which must cooperate to achieve the desired behavior. These multi-model programs require an underlying software system that not only supports several different models of parallel computation simultaneously, but which also allows tasks implemented in different models to interact. This paper describes the Psyche multiprocessor operating system, which was designed to support multi-model programming, and the Rochester Checkers Player, a multi-model robotics program that plays checkers against a human opponent. Psyche supports a variety of parallel programming models within a single operating system by according first-class status to processes implemented in user space. It also supports interactions between programming models using model-independent communication, wherein different types of processes communicate and synchronize without relying on the semantics or implementation of a particular programming model. The implementation of the Checkers Player, in which different parallel programming models are used for vision, robot motion planning, and strategy, illustrates the use of the Psyche mechanisms in an application program, and demonstrates many of the advantages of multi-model programming for animate vision systems.
Brian D. Marsh, Thomas J. LeBlanc, Michael L. Scott, Timothy G. Becker, Prakash Das, Jonas Karlsson 0003, Cesar Quiroz
J. Parallel Distributed Comput.1
1991 First-Class User-Level Theads
abstract
It is often desirable, for reasons of clarity, portability, and efficiency, to write parallel programs in which the number of processes is independent of the number of available processors. Several modern operating systems support more than one process in an address space, but the overhead of creating and synchronizing kernel processes can be high. Many runtime environments implement lightweight processes (threads) in user space, but this approach usually results in second-class status for threads, making it difficult or impossible to perform scheduling operations at appropriate times (e.g. when the current thread blocks in the kernel). In addition, a lack of common assumptions may also make it difficult for parallel programs or library routines that use dissimilar thread packages to communicate with each other, or to synchronize access to shared data.We describe a set of kernel mechanisms and conventions designed to accord first-class status to user-level threads, allowing them to be used in any reasonable way that traditional kernel-provided processes can be used, while leaving the details of their implementation to user-level code. The key features of our approach are (1) shared memory for asynchronous communication between the kernel and the user, (2) software interrupts for events that might require action on the part of a user-level scheduler, and (3) a scheduler interface convention that facilitates interactions in user space between dissimilar kinds of threads. We have incorporated these mechanisms in the Psyche parallel operating system, and have used them to implement several different kinds of user-level threads. We argue for our approach in terms of both flexibility and performance.
Brian D. Marsh, Michael L. Scott, Thomas J. LeBlanc, Evangelos P. Markatos
SOSP1
1990 Multi-Model Parallel Programming in Psyche
abstract
Many different parallel programming models, including lightweight processes that communicate with shared memory and heavyweight processes that communicate with messages, have been used to implement parallel applications. Unfortunately, operating systems and languages designed for parallel programming typically support only one model. Multi-model parallel programming is the simultaneous use of several different models, both across programs and within a single program. This paper describes multi-model parallel programming in the Psyche multiprocessor operating system. We explain why multi-model programming is desirable and present an operating system interface designed to support it. Through a series of three examples, we illustrate how the Psyche operating system supports different models of parallelism and how the different models are able to interact.
Michael L. Scott, Thomas J. LeBlanc, Brian D. Marsh
PPoPP3
1988 Design Rationale for Psyche a General-Purpose Multiprocessor Operating System
Michael L. Scott, Thomas J. LeBlanc, Brian D. Marsh
ICPP (2)3