Demo Data from EDBT 2026 / reviewers in the wild / expert
Jang Kim
dblp:15/4981
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2004
0000-0003-3510-5956ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Computer networks · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
2 papers |
Cellular and mobile networks · 58% Internet architecture and protocols · 42% | |
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 82% Audio and music processing · 18% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cellular and mobile networks › mobility management
Mobile IP |
0.1 | 2 | 2004 | Mediated voice communication via mobile IP · UIST 2002 Impromptu: Managing Networked Audio Applications for Mobile Users · MobiSys 2004 |
Collaborative and social computing › computer-mediated communication
voice communication |
0.0 | 1 | 2002 | Mediated voice communication via mobile IP · UIST 2002 |
Internet architecture and protocols
voice over IP |
0.0 | 1 | 2002 | Mediated voice communication via mobile IP · UIST 2002 |
Methods — techniques the papers use, named apart from their topics
speech services · 0.1IP-based audio streaming · 0.1call control protocols · 0.1audio processing · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Impromptu: Managing Networked Audio Applications for Mobile UsersabstractThis paper discusses the software architecture of Impromptu, a mobile IP-based audio computing platform, with an associated set of network-based applications and services. Impromptu merges the communication properties and universal mobility of the telephone with the multi-tasking and open protocol world of the handheld PC. Its supporting architecture handles multiple streaming audio applications, provides speech services for consistent audio user interfaces across applications, and enables user management of these varied applications running simultaneously. Chris Schmandt, Kwan Hong Lee, Jang Kim, Mark S. Ackerman |
MobiSys | 3 |
| 2002 | Mediated voice communication via mobile IPabstractImpromptu is a mobile audio device which uses wireless Internet Protocol (IP) to access novel computer-mediated voice communication channels. These channels show the richness of IP-based communication as compared to conventional mobile telephony, adding audio processing and storage in the network, and flexible, user-centered call control protocols. These channels may be synchronous, asynchronous, or eventtriggered, or even change modes as a function of other user activity. The demands of these modes plus the need to navigate with an entirely non-visual user interface are met with a number of audio-oriented user interaction techniques. Chris Schmandt, Jang Kim, Kwan Lee, Gerardo Vallejo, Mark S. Ackerman |
UIST | 2 |
| 1997 | The RAW benchmark suite: computation structures for general purpose computingabstractThe RAW benchmark suite consists of twelve programs designed to facilitate comparing, validating, and improving reconfigurable computing systems. These benchmarks run the gamut of algorithms found in general purpose computing, including sorting, matrix operations, and graph algorithms. The suite includes an architecture-independent compilation framework, Raw Computation Structures (RawCS), to express each algorithm's dependencies and to support automatic synthesis, partitioning, and mapping to a reconfigurable computer. Within this framework, each benchmark is portably designed in both C and Behavioral Verilog and scalably parameterized to consume a range of hardware resource capacities. To establish initial benchmark ratings, we have targeted a commercial logic emulation system based on virtual wires technology to automatically generate designs up to millions of gates (14 to 379 FPGAs). Because the virtual wires techniques abstract away machine-level details like FPGA capacity and interconnect, our hardware target for this system is an abstract reconfigurable logic fabric with memory-mapped host I/O. We report initial speeds in the range of 2X to 1800X faster than a 2.82 SPECint95 SparcStation 20 and encourage others in the field to run these benchmarks on other systems to provide a standard comparison. Jonathan Babb, Matthew I. Frank, Victor Lee, Elliot Waingold, Rajeev Barua, Michael B. Taylor, Jang Kim, Devabhaktuni Srikrishna, Anant Agarwal |
FCCM | 7 |