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Alvaro Collet

dblp:15/6715 · DBLP profile ↗
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12ranked-venue papers
5as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-authorSystems, architecture and hardware · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
3D vision · 26% Image recognition and object detection · 24% Segmentation and scene understanding · 12%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 54% Computer animation and physical simulation · 15% Virtual and augmented reality · 13%

Topics — the 22 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection
object recognition
0.332011
Structure discovery in multi-modal data: A region-based approach · ICRA 2011
Efficient multi-view object recognition and full pose estimation · ICRA 2010
Object recognition and full pose registration from a single image for robotic manipulation · ICRA 2009
Geometric modeling and processing › mesh processing
remeshing
0.312017
Spatiotemporal atlas parameterization for evolving meshes · ACM Trans. Graph. 2017
Geometric modeling and processing
surface parameterization
0.312017
Spatiotemporal atlas parameterization for evolving meshes · ACM Trans. Graph. 2017
Computer animation and physical simulation › motion synthesis
motion graph
0.212016
Motion graphs for unstructured textured meshes · ACM Trans. Graph. 2016
Image and video coding › video compression
3d video coding
0.212015
High-quality streamable free-viewpoint video · ACM Trans. Graph. 2015
Virtual and augmented reality › immersive video
free-viewpoint video
0.212015
High-quality streamable free-viewpoint video · ACM Trans. Graph. 2015
Computer vision › Image recognition and object detection
object discovery
0.212013
Exploiting domain knowledge for Object Discovery · ICRA 2013
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
video object discovery
0.212013
Exploiting domain knowledge for Object Discovery · ICRA 2013
Robotics › Robot manipulation
mobile manipulation
0.112012
Herb 2.0: Lessons Learned From Developing a Mobile Manipulator for the Home · Proc. IEEE 2012
Computer vision › Segmentation and scene understanding
multimodal segmentation
0.112011
Structure discovery in multi-modal data: A region-based approach · ICRA 2011
Computer vision › Segmentation and scene understanding › image segmentation
scene segmentation
0.112011
Structure discovery in multi-modal data: A region-based approach · ICRA 2011
Computer vision › 3D vision
3d object recognition
0.112010
Making specific features less discriminative to improve point-based 3D object recognition · CVPR 2010
Computer vision › 3D vision
feature matching
0.112010
Making specific features less discriminative to improve point-based 3D object recognition · CVPR 2010
Computer vision › 3D vision › 3d object recognition
multi-view object recognition
0.112010
Efficient multi-view object recognition and full pose estimation · ICRA 2010
GPUs and heterogeneous computing
CPU-GPU heterogeneous computing
0.112010
MOPED: A scalable and low latency object recognition and pose estimation system · ICRA 2010
Computer vision › 3D vision
3d model construction
0.112009
Object recognition and full pose registration from a single image for robotic manipulation · ICRA 2009
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.112009
Manipulation planning with Workspace Goal Regions · ICRA 2009
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.112009
Manipulation planning with Workspace Goal Regions · ICRA 2009
Image and video processing
active appearance model fitting
0.112007
Filtered Component Analysis to Increase Robustness to Local Minima in Appearance Models · CVPR 2007
Robotics › Robot manipulation
grasping
0.122010
Efficient multi-view object recognition and full pose estimation · ICRA 2010
Object recognition and full pose registration from a single image for robotic manipulation · ICRA 2009
Robotics › Robot navigation and mapping
SLAM
0.012011
Structure discovery in multi-modal data: A region-based approach · ICRA 2011
Computer vision › Face, body and person analysis
face tracking
0.012007
Filtered Component Analysis to Increase Robustness to Local Minima in Appearance Models · CVPR 2007

Methods — techniques the papers use, named apart from their topics

sparsifying remeshing · 0.3mesh-based optical flow · 0.3motion graph synthesis · 0.2geometry processing · 0.2multi-view stereo · 0.2mesh tracking · 0.2feature matching · 0.2adaptive meshing · 0.2MPEG encoding · 0.2GPU-CPU scheduling · 0.2local descriptors · 0.2graph-based formulation · 0.2domain knowledge constraints · 0.2regionlets · 0.1mid-level fusion · 0.1vector quantization · 0.1multi-step optimization · 0.1hierarchical matching · 0.1
YearPublicationVenuePosition
2017 Spatiotemporal atlas parameterization for evolving meshes
abstract
We convert a sequence of unstructured textured meshes into a mesh with incrementally changing connectivity and atlas parameterization. Like prior work on surface tracking, we seek temporally coherent mesh connectivity to enable efficient representation of surface geometry and texture. Like recent work on evolving meshes, we pursue local remeshing to permit tracking over long sequences containing significant deformations or topological changes. Our main contribution is to show that both goals are realizable within a common framework that simultaneously evolves both the set of mesh triangles and the parametric map. Sparsifying the remeshing operations allows the formation of large spatiotemporal texture charts. These charts are packed as prisms into a 3D atlas for a texture video. Reducing tracking drift using mesh-based optical flow helps improve compression of the resulting video stream.
Fabian Prada, Michael M. Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe
ACM Trans. Graph.4
2016 Motion graphs for unstructured textured meshes
abstract
Scanned performances are commonly represented in virtual environments as sequences of textured triangle meshes. Detailed shapes deforming over time benefit from meshes with dynamically evolving connectivity. We analyze these unstructured mesh sequences to automatically synthesize motion graphs with new smooth transitions between compatible poses and actions. Such motion graphs enable natural periodic motions, stochastic playback, and user-directed animations. The main challenge of unstructured sequences is that the meshes differ not only in connectivity but also in alignment, shape, and texture. We introduce new geometry processing techniques to address these problems and demonstrate visually seamless transitions on high-quality captures.
Fabian Prada, Michael M. Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe
ACM Trans. Graph.4
2015 High-quality streamable free-viewpoint video
abstract
We present the first end-to-end solution to create high-quality free-viewpoint video encoded as a compact data stream. Our system records performances using a dense set of RGB and IR video cameras, generates dynamic textured surfaces, and compresses these to a streamable 3D video format. Four technical advances contribute to high fidelity and robustness: multimodal multi-view stereo fusing RGB, IR, and silhouette information; adaptive meshing guided by automatic detection of perceptually salient areas; mesh tracking to create temporally coherent subsequences; and encoding of tracked textured meshes as an MPEG video stream. Quantitative experiments demonstrate geometric accuracy, texture fidelity, and encoding efficiency. We release several datasets with calibrated inputs and processed results to foster future research.
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam G. Kirk, Steve Sullivan
ACM Trans. Graph.1
2013 Exploiting domain knowledge for Object Discovery
abstract
In this paper, we consider the problem of Lifelong Robotic Object Discovery (LROD) as the long-term goal of discovering novel objects in the environment while the robot operates, for as long as the robot operates. As a first step towards LROD, we automatically process the raw video stream of an entire workday of a robotic agent to discover objects. We claim that the key to achieve this goal is to incorporate domain knowledge whenever available, in order to detect and adapt to changes in the environment. We propose a general graph-based formulation for LROD in which generic domain knowledge is encoded as constraints. Our formulation enables new sources of domain knowledge—metadata—to be added dynamically to the system, as they become available or as conditions change. By adding domain knowledge, we discover 2.7· more objects and decrease processing time 190 times. Our optimized implementation, HerbDisc, processes 6 h 20 min of RGBD video of real human environments in 18 min 30 s, and discovers 121 correct novel objects with their 3D models.
Alvaro Collet, Corina Gurau, Martial Hebert, Siddhartha S. Srinivasa
ICRA1
2012 Herb 2.0: Lessons Learned From Developing a Mobile Manipulator for the Home
abstract
We present the hardware design, software architecture, and core algorithms of Herb 2.0, a bimanual mobile manipulator developed at the Personal Robotics Lab at Carnegie Mellon University, Pittsburgh, PA. We have developed Herb 2.0 to perform useful tasks for and with people in human environments. We exploit two key paradigms in human environments: that they have structure that a robot can learn, adapt and exploit, and that they demand general-purpose capability in robotic systems. In this paper, we reveal some of the structure present in everyday environments that we have been able to harness for manipulation and interaction, comment on the particular challenges on working in human spaces, and describe some of the lessons we learned from extensively testing our integrated platform in kitchen and office environments.
Siddhartha S. Srinivasa, Dmitry Berenson, Maya Cakmak, Alvaro Collet, Mehmet Remzi Dogar, Anca D. Dragan, Ross A. Knepper, Tim Niemüller, Kyle Strabala, Michael Vande Weghe, Julius Ziegler
Proc. IEEE4
2011 Structure discovery in multi-modal data: A region-based approach
abstract
The ability of a perception system to discern what is important in a scene and what is not is an invaluable asset, with multiple applications in object recognition, people detection and SLAM, among others. In this paper, we aim to analyze all sensory data available to separate a scene into a few physically meaningful parts, which we term structure, while discarding background clutter. In particular, we consider the combination of image and range data, and base our decision in both appearance and 3D shape. Our main contribution is the development of a framework to perform scene segmentation that preserves physical objects using multi-modal data. We combine image and range data using a novel mid-level fusion technique based on the concept of regions that avoids any pixel-level correspondences between data sources. We associate groups of pixels with 3D points into multi-modal regions that we term regionlets, and measure the structure-ness of each regionlet using simple, bottom-up cues from image and range features. We show that the highest-ranked regionlets correspond to the most prominent objects in the scene. We verify the validity of our approach on 105 scenes of household environments.
Alvaro Collet, Siddhartha S. Srinivasa, Martial Hebert
ICRA1
2010 Making specific features less discriminative to improve point-based 3D object recognition
abstract
We present a framework that retains ambiguity in feature matching to increase the performance of 3D object recognition systems. Whereas previous systems removed ambiguous correspondences during matching, we show that ambiguity should be resolved during hypothesis testing and not at the matching phase. To preserve ambiguity during matching, we vector quantize and match model features in a hierarchical manner. This matching technique allows our system to be more robust to the distribution of model descriptors in feature space. We also show that we can address recognition under arbitrary viewpoint by using our framework to facilitate matching of additional features extracted from affine transformed model images. The evaluation of our algorithms in 3D object recognition is demonstrated on a difficult dataset of 620 images.
Edward Hsiao, Alvaro Collet, Martial Hebert
CVPR2
2010 Efficient multi-view object recognition and full pose estimation
abstract
We present an approach for efficiently recognizing all objects in a scene and estimating their full pose from multiple views. Our approach builds upon a state of the art single-view algorithm which recognizes and registers learned metric 3D models using local descriptors. We extend to multiple views using a novel multi-step optimization that processes each view individually and feeds consistent hypotheses back to the algorithm for global refinement. We demonstrate that our method produces results comparable to the theoretical optimum, a full multi-view generalized camera approach, while avoiding its combinatorial time complexity. We provide experimental results demonstrating pose accuracy, speed, and robustness to model error using a three-camera rig, as well as a physical implementation of the pose output being used by an autonomous robot executing grasps in highly cluttered scenes.
Alvaro Collet, Siddhartha S. Srinivasa
ICRA1
2010 MOPED: A scalable and low latency object recognition and pose estimation system
abstract
The latency of a perception system is crucial for a robot performing interactive tasks in dynamic human environments. We present MOPED, a fast and scalable perception system for object recognition and pose estimation. MOPED builds on POSESEQ, a state of the art object recognition algorithm, demonstrating a massive improvement in scalability and latency without sacrificing robustness. We achieve this with both algorithmic and architecture improvements, with a novel feature matching algorithm, a hybrid GPU/CPU architecture that exploits parallelism at all levels, and an optimized resource scheduler. Using the same standard hardware, we achieve up to 30× improvement on real-world scenes.
Manuel Martínez 0001, Alvaro Collet, Siddhartha S. Srinivasa
ICRA2
2009 Manipulation planning with Workspace Goal Regions
abstract
We present an approach to path planning for manipulators that uses Workspace Goal Regions (WGRs) to specify goal end-effector poses. Instead of specifying a discrete set of goals in the manipulator's configuration space, we specify goals more intuitively as volumes in the manipulator's workspace. We show that WGRs provide a common framework for describing goal regions that are useful for grasping and manipulation. We also describe two randomized planning algorithms capable of planning with WGRs. The first is an extension of RRT-JT that interleaves exploration using a Rapidly-exploring Random Tree (RRT) with exploitation using Jacobian-based gradient descent toward WGR samples. The second is the IKBiRRT algorithm, which uses a forward-searching tree rooted at the start and a backward-searching tree that is seeded by WGR samples. We demonstrate both simulation and experimental results for a 7DOF WAM arm with a mobile base performing reaching and pick-and-place tasks. Our results show that planning with WGRs provides an intuitive and powerful method of specifying goals for a variety of tasks without sacrificing efficiency or desirable completeness properties.
Dmitry Berenson, Siddhartha S. Srinivasa, David I. Ferguson, Alvaro Collet, James J. Kuffner
ICRA4
2009 Object recognition and full pose registration from a single image for robotic manipulation
abstract
Robust perception is a vital capability for robotic manipulation in unstructured scenes. In this context, full pose estimation of relevant objects in a scene is a critical step towards the introduction of robots into household environments. In this paper, we present an approach for building metric 3D models of objects using local descriptors from several images. Each model is optimized to fit a set of calibrated training images, thus obtaining the best possible alignment between the 3D model and the real object. Given a new test image, we match the local descriptors to our stored models online, using a novel combination of the RANSAC and Mean Shift algorithms to register multiple instances of each object. A robust initialization step allows for arbitrary rotation, translation and scaling of objects in the test images. The resulting system provides markerless 6-DOF pose estimation for complex objects in cluttered scenes. We provide experimental results demonstrating orientation and translation accuracy, as well a physical implementation of the pose output being used by an autonomous robot to perform grasping in highly cluttered scenes.
Alvaro Collet, Dmitry Berenson, Siddhartha S. Srinivasa, David I. Ferguson
ICRA1
2007 Filtered Component Analysis to Increase Robustness to Local Minima in Appearance Models
abstract
Appearance models (AM) are commonly used to model appearance and shape variation of objects in images. In particular, they have proven useful to detection, tracking, and synthesis of people's faces from video. While AM have numerous advantages relative to alternative approaches, they have at least two important drawbacks. First, they are especially prone to local minima in fitting; this problem becomes increasingly problematic as the number of parameters to estimate grows. Second, often few if any of the local minima correspond to the correct location of the model error. To address these problems, we propose filtered component analysis (FCA), an extension of traditional principal component analysis (PCA). FCA learns an optimal set of filters with which to build a multi-band representation of the object. FCA representations were found to be more robust than either grayscale or Gabor filters to problems of local minima. The effectiveness and robustness of the proposed algorithm is demonstrated in both synthetic and real data.
Fernando De la Torre, Alvaro Collet, Manuel Quero, Jeffrey F. Cohn, Takeo Kanade
CVPR2